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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
dicey
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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Flash

Your main weapon is 4.png Flash. Other spells are not worth it, regardless of the situation on summoner's rift, even on the new Twisted Treeline. Why? Here's why:
  • Your ulti deals pretty nice damage. Use it on a carry by flashing near him or her in team fights (or near the 2nd one if first goes down to your W+Q+team). However if your support/team isn't CC heavy to keep your AD carry safe, stay behind instead.
  • Flash behind an enemy turret, but headbutt into your enemy to knock 'em out of there, giving you the big surprise bonus. Hope that it doesn't surprise your team mates as well (ping!). You can always just walk the distance while popping a health potion too, giving it away though and also allowing for your enemy to react or lock you down.
  • People being annoying and pressuring at your tower? Pick a low-HP squish-target, flash near them, Q (ult if needed), and immediately knock them under your tower. Bonus if your team is ready to engage with more CC.
  • If counter-jungled, Flash is your only escape against someone with very high speed, leap, slow or spell-shield (Eve, Hecarim, Jax, Lee, Noct and so on).
  • Without it you can't play as aggressive as the speedy bull raging about should be.

Their Flash

It works against you too: Opponents that have flash up are difficult to handle. Be ready to clearly disengage if you burned a target's flash and can't reach. Surprisingly often you can back out a lane and try again just 10sec after, as people know Ali is CC heavy and not a threat damage-wise. So swing by shortly after "failing the gank" and see what you can do (maybe they're even busy typing!) but don't overstay your welcome if you suspect the enemy jungler near.
Read Author Notes

Runes

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Why jungle Ali? 

Personally I took him to the jungle when using him as support became too boring, however whilst knowing he has so much potential as one of the champions that shove people around (Ali, Blitz, Naut, Orianna, Shyv, Thresh; Anivia and Trundle for walls). Not only can they control other player's position, but also zone very well -- more so for Ali and his huge CC threat. My suggestions in this guide are a summary of the experience with him, viewed in the new light of the fresh jungle redo and item update in S4.

Runes S4

Ali starts with very low base armor and magic resist and that is something you have to be careful about all game. An armor-heavy set of runes is what works regardless of how well you start off. A few tests in S4 now I've found CDR to be very useful again like rarely in S1/S2, mainly as blue buff was reduced to 10% CDR: more healing, better presence! I'll update as soon as I've tested this further in ranked play.

Movement speed Quints seem less important than before, Gauntlet and Phage are helping there. Other runes seem more important currently for S4 as even you have the speed to gank in the position you like, it's no fun going in and dying instantly. Armor seals should give you enough survivability against jungle creeps. 1039_32.png Machete gives you damage per hit, so an increased number of hits by the means of AS marks might be useful.

Other reds (marks) to consider: penetration or straight attack damage. Other Glyphs: while magic resistant or more armor would be my go to pick I am currently also trying a few flat AP for an early edge in the new jungle.
Read Author Notes

Masteries

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0/1
0/4
4/4
1/1
0/1
0/3
3/3
1/1
0/1
0/1
1/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 10
0/2
2/2
0/2
2/2
0/1
0/3
1/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 5
1/1
3/3
3/3
1/1
1/3
1/1
0/1
1/3
1/1
3/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 15

10 5 15

In earlier season I used 16 utility for are Awareness (XP increased). Together with the XP change in jungle, this is not available any more. Runic Affinity (longer buff duration), Fleet of Foot (movement speed) are useful, I also like the biscuit option.

After tests in S4 jungle, straight up AD or AP do not seem better choices. Instead of attack speed for offense it is also good to go CDR (as above) in order to pack more skills into your jungle AND being very active on the map.


Add a bit of defense (Recovery) and utility (Meditation +Strength of Spirit) for more HP regen as well. 

This is a pretty optimised (*GB spelling) for a strong early jungle Ali, with a shining presence throughout mid game. However, expect to fall off late(r) unless you can get an Iceborn Gauntlet 3025_32.png quickly.



Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
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18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Jungle Paths


Ideal situation to have would be a red steal, going on to your blue (with a few shots as help) and then red for level 3 and a gank. Be careful that the 2 buff monsters (elder golem and lizard) will not level you up to lvl. 3 any more!

Best regular start is likely Blue (smiteless if team helps out) -> wolves (if you have smite)/wraiths (if you do not have smite) -> Red (smite will be available while you fight).

Level E (Roar) 2nd if you don't want to gank until after reaching lvl 3 with headbutt and red (also assuming you have not been the victim of a red steal). Level W immediately after blue if you want to gank right there at lvl 2.

For the 7minute mark ask your mid-laner if you can take 2nd blue as well, as it is really helpful.

Prioritise Skills


Use E most often, Q only if you're good on mana. Try to cast E shortly before monsters die to benefit from the lower cooldown and watch the timer icon (don't spam skills instantly) to maximise your passive damage. Don't forget you're defenceless if you're in jungle with Q, W and flash on cooldown!

Learn to always pull the buff creeps into brush as losing them hurts your early potential a lot. Use your headbutt vs jungle creeps to put them against the wall, not over it (unless you want to play ball with a 40% HP blue towards your mid-laner). Little trick you can do is use little monsters of the buff monsters as free wards by knocking them over a wall but staying in range for them to hit you so you see the area around them.

Read Author Notes

Items

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Start With
Core
Situational

What to be build S4? Slowing vs. movement speed

Based on a few dozens of jungle runs, the same boots into  3207_32.png Spirit of Ancient Golem, into Sheen for Iceborn Gauntlet 3025_32.png is the way to go: both damage-wise and for mana and tankiness. Versus a team with unreliable CC and kiting (stuff you can dodge, think Ahri, Lee, Lux, Leona, Thresh) rushing the new boots of mobility 3117_32.png is to be preferred. Against a team that can kite and deals AoE CC (i.e. stuff you can't just dodge, think Annie, Ashe, Cait, Elise (with red), Orianna, Renekton, Ryze, Vayne) you should consider boots of speed 3009_32.png.


Alternatively, to reach your target use a  3023_32.png twin shadows active if you're certain it's a good time to gank. Also the 3044_32.png Gauntlet speed boost is very nice for Ali, something I'll definitely suggest you should try!


 3174_32.png Grail seems still fine, but I am still debating whether it's good enough, early enough to be worth it (if you're ahead it's a great 2nd or 3rd item, to keep mana and your early advantage). Ohmwrecker3056_32.png always seemed an interesting choice seeing how it is right up Ali's lane, given his divey playstyle. Even after repeated changes to it, it seems too pricey to build early enough to make a difference.


Ali Stats: DIY

Always tempting out of a jungle build would be to go AD builds. AD-Alistar was never a really well-working pick though. He has a high base damage (plus ult) which could favour crit-heavy or high-armor pen builds, but he simply lacks too many of the core stats (any combination of damage, crit, armor pen, attack speed, AD skills, survivability and lifesteal as well as the ability to chase); stats without which a transition into a reliable mid-game bruiser-build, even when at an advantage, does not work well -- quite similar as to why Nunu AD wouldn't work.

However Ali excels at utility, meaning quite a number of items work well for him. The most important statistics for Alistar are probably:

  • Movement Speed
  • Cooldown Reduction
  • Mana
  • Armor/Magic Resist/HP
  • Items with beneficial support auras/passives/actives
As a jungler you'll also need a decent clear time; that's possible thanks to the S3/S4 jungle items (1080_32.png) and the huge advantage of having a 3057_32.png and Gauntlet later on . Also fastest boots 3273_32.png, 3284_32.png are viable thanks to the tenacity on 3207_32.png Spirit of Ancient Golem.

Don't dive towers, run past them!

As people have figured out the mechanics of most champions and know what to expect of them, a classic pick like Ali needs to have something "fresh", not just the common ability to pull the W+Q combo off (for beginners: tap Q quickly immediately after the W animation starts to interrupt knock-back into a knock-up). For mid-lane flash over enemy wraiths camp and under tower and knock the tower-hugger deep back into lane. Do the same by just running through tower from behind. For other lanes you can often just run through a ward (especially early when opponents are slower) and still reach a target, cutting his/her way off. Ask your team-mates not to push early and favour ganks where your team mate has a follow-up stun, snare or hook as a finisher.

In order to play more than just a standard game, you will need to surprise opponents to give you that (solo queue) edge everyone is longing for. Surprisingly, for Ali this doesn't come from a lot of damage like the all-but forgotten AP&lich-bane builds that players like Shushei became famous with, it comes from utility; which, as jungle Ali, comes down to ganks, ganks and more ganks while building items that are beneficial for your entire team. Give the Distortion boot enchantment a try, early in games, to use flash as often as possible 3273_32.png. Using this for a strong early game, plus the off-tank build detailed here, I had the most success, and fun, so far. 

The best items for champs that lack mid-game and late-game damage is, without doubt, Iceborn Gauntlet 3025_32.png. Try it on Ali and you'll figure out why!

If no lane is pushing and the game is a slow farm-fest, make sure to work earlier towards boots with enchantment (3273_32.png,3274_32.png) to gank deep (if your team-mates have follow-up CC or finisher), but don't forget to add at least some HP 3067_32.png. Try the remake for  2043_32.png pink wards to use the pretty long time it takes to destroy them to knock enemies where they do not want to be! Use your 3341_32.png trinket to make sure you're not waiting for a gank on an enemy ward.


Read Author Notes

Matchups

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0
1 year ago
If you got any questions or suggestions ask away, I'll get to it asap!
0
9 months ago
Same as last comment, preseason with jungle Ali is becoming way more fun. Currently ran a crazy 10% CDR, AS runes with 7/0/23 masteries and it worked amazingly!
1
7 months ago
I was curious if Jungle Ali was still viable; do you think with the jungle item changes this build would still work?
0
5 months ago
Early on he is still really strong, however there are 2 things that have been changed that still need figuring out: new boots of mobility seem to give him an advantage vs the usual line-up but make him even worse and flash-dependent vs a high-CC team. Also the change to award less money for first blood before minute 4 has passed makes his early advantage for a lvl 2 gank less rewarding. He is still good, borderline viable but a lot of fun to master (obviously there are better picks, but don't underestimate being not expected).
0
4 months ago
*_*