• NA
  • North America
  • Europe West
  • Europe Nordic & East
  • Brazil
  • Turkey
  • Russia
  • Latin America North
  • Latin America South
  • Oceania
All Guides Kayle Guides Kayle Jungle Guide Season 4 (Updated for Patch 4.19)
59
8
Updated
8 months ago
Views
265K
Comments
4

Kayle Statistics for Nino the 3rd

Author's performance with Kayle compared to the ranked average.

Value
Average
Games Played
3
Win %
47
Kills
5.9
Assists
9.5
Deaths
7.1
KA:D Ratio
2.2
Gold Earned
11.5K
Creep Score
123.0
Average

Share

  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Smite is an essential with every jungler, a team without smite is basically at a disadvantage as smite is used for securing monster objectives. Obviously the team without smite will have an extra offensive in fights but you'll need smite for a lot of things such as clearing camps faster, dragon and baron security. A team without smite will hesitate to do bigger objectives like dragon and baron since they won't have the 500-1000 true damage from it and the team with smite could achieve it. Always take this as a Jungler since you'll be doing a lot of Player VS Monster action.

Flash is essential on almost all junglers, except some who benefit from ghost (Hecarim, Olaf). Kayle can use flash to do those clutch flash ultimate to save an ally (JK, unless it actually saves his life and he can get out) but Kayle does need it as she's a ranged champion essentially and can reposition herself just like an ADC. So use it wisely and have an ADC mindset when playing her.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +1.7% attack speed Greater Mark of Attack Speed
  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +4.95 ability power Greater Quintessence of Ability Power
  • 9x
    +0.9 Armor Penetration / +0.62 Magic Penetration Greater Mark of Hybrid Penetration

You can use what ever Mark Rune u like!!!! I RECOMMEND Greater Mark of Hybrid Penetration > Greater Mark of Magic Penetration > Greater Mark of Attack Damage > Greater Mark of Attack Damage


Masteries Back to Top

1/1
0/4
2/4
1/1
0/1
3/3
3/3
1/1
1/1
1/1
1/1
3/3
1/1
0/3
3/3
1/1
0/1
3/3
1/1
1/1

Offense: 27

0/2
0/2
0/2
2/2
0/1
1/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 3

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

We'll go in 27/3/0 as we're going to want a lot of early game power, and make our ganks damn powerful when we get our attacks down. And since we'll be building AP we'll probably be wanting to fully get a lot of damage.

We go 9 in the defense tree as we'll want to reduce damage from the minions in the jungle and getting a few extra HP is pretty nice.

Explanation of the mastery skills I take:

4111.png - 1.5% increase damage in ganks, since we turn ranged when we use our E, but we take 1.5% more damage but whatever I'd rather have stronger ganks.

4113.png - This is better than cooldown reduction, as our ultimate does come up frequently and our damage won't increase with cooldown reduction since half the time we'll be auto attacking.

4123.png - This mastery is mediocre, since it's only like 1 AP per level... and that's really not much but we're just getting points into it for the next skill.

4133.png - +8 flat AP is like 1.5 of an AP quint. Really strong mastery point as it comes in at level 1 and will help you along with the flat ap runes you took.

4143.png - This scales into late game and not really early game, since it's based off your ability power so it'll come noticable around 100 AP when it gives a flat 5 AP.

4144.png - Since we're going AP carry I'm going to assume were going to be getting a lot of kills, and this will save us from damage over time spells.

4152.png - This mastery... increases our damage vastly as we do auto attack and we do have magic damage, basically free hybrid penetration for us.

4134.png - 5% damage is a lot, and if we can take down targets quicker the better, you can think of this mastery as a 2.5% damage increase as a whole, since it only applies to 50% and under targets.

4162.png - 3% increase for 1 point, since your going AP carry this will increase your damage on top of all the other AP skills. I'd probably say it's the best last skill for a mastery page between the other +5% movement speed and 15% tenacity.

4214.png - Always get this when jungling, as you want to reduce the damage you take from the jungle as they hurt.

4224.png - This helps us clear the jungle faster as it does damage to the minions hitting us, so we get faster clears!

Abilities Back to Top

Passive
Q
3
4
5
7
9
W
2
8
10
12
13
E
1
14
15
17
18
R
6
11
16
Obvious reasons take E as it's our main damage source and gives us magic damage to our auto attacks, and it has splash so we'll kill the minions beside the big buff as we fight it.

The reason we go W 2nd is because our Q will be doing 60 damage vs healing 60 HP + 18% movement speed which means faster travel speed to the next camp so since we don't have any AP yet it doesn't have any scaling with it's 1.0 ratio.

Then finally take Q as we'll either be ganking or fighting some creeps, all 3 skills for a jungler is usually the best route to go.

Maxing heal 2nd is so OP because 40% cdr gives you a 9 CD 240+AP heal, E gives only 10 dmg per level and you have an AP ratio on it to make up for it, max Q first for those crazy burst ganks and slow for 4 seconds onto enemies.

Items Back to Top

Starting Items

    Basic start for a jungler, need health potions to survive early game jungle and machete helps us clear it, I take warding totem early but sell it later as wards are needed for early game.
    Once you hit the Spirit of the Spectral Wraith your clears become ridiculously fast and you get more sustain from jungling (not as much though as other junglers since all of your spells are AoE). The ability power from it has increased to 50 from 40 so that's pretty decent and we do get cooldown reduction so we can cast more spells and our ultimate will be up more frequently. Sorcerer's Shoes will increase our damage to enemy champions, and Kayle has some great base damage so the magic penetration will obviously help us benefit in finishing our enemies off. If you think you are going to be a gank heavy machine and snowball early game for your team, get mobility boots otherwise stay with Sorcerer's Shoes.

Core Items

    At this time you should build towards a Nashor's Tooth, one of Kayle's core items as it gives you a bunch of stats that you really need. Attack speed for more damage from righteous fury, ability power to increase your damage, and cooldown reduction for more Q's and W's and of course having your E always prepared and ready to go, and a little AP Ratio to add to your E for a .55 AP ratio per auto. Next item after that is a Rabadon's Deathcap, as Kayle's Q is 1.0 AP Ratio and her righteous fury is a 0.4 AP ratio per hit, but of course Nashor's Tooth does more damage than deathcap since we don't have the AP to multiply it by so that it does more damage than Nashors. Sell your warding trinket and get sweeping lens, this item will be your oracles from season 3 and upgrade it when you need to actually have to clear a certain area as it gives you oracles for 10 seconds.
    After Rabadon's Deathcap, you should probably go Lich Bane if you require more damage as 1 Q and 1 E + Nashor's Tooth + Lichbane damage gives an AP ratio of 1.0 + .4 + .15 + .75 + .05 (spellblade mastery woopy) = 2.8 AP Ratio in 1 second. Very powerful burst once you require this item without including base damages from all other things, I know I've one shot people with a full build Kayle and it's surprises me everytime. If you feel you need some defense and a second divine shield, you can get Zhonya's Hourglass as it'll give you some defense and of course the best active in the game. Use Zhonya's Hourglass when you need the enemy team to switch focus off you, as if they focus you this is when you can use Zhonya's so they have to focus someone else in a team fight. Since if they wasted there burst on you and you live that means it was a waste of damage which could of been used on someone else, as if they didn't kill you and you live for an extra 3 seconds it's worth it. Also it can dodge incoming projectiles and AoE so use it wisely if you see some incoming damage to dodge it. If you feel you don't need defense and need to build more damage skip to void staff. And finally we build void staff, so we can shred through those tanks as we got enough damage to take them out all we need is to penetrate there armor so we can 100% to 50% them, void staff is really powerful once you have enough damage to complement it's magic penetration.
    Standard Final Items

Situational Items

    I'll get this if the enemy say has a LeBlanc or is heavy on the magic damage or they are targetting me with a lot of magic damage and I'm say getting one shot by something.
    Get this after nashor's tooth if you plan to, also would max E 1st if you are planning to get this.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Elise
    Hard
  • Evelynn
    Hard
  • Hecarim
    Easy
  • Jarvan IV
    Easy
  • Kha'Zix
    Hard
  • Lee Sin
    Medium
  • Maokai
    Medium
  • Master Yi
    Hard
  • Nautilus
    Easy
  • Nocturne
    Medium
  • Olaf
    Medium
  • Pantheon
    Medium
  • Rengar
    Medium
  • Shyvana
    Easy
  • Vi
    Medium
  • Volibear
    Medium
  • Wukong
    Easy
  • Xin Zhao
    Medium

VS

Elise

Hard

VS

Evelynn

Hard

VS

Hecarim

Easy

VS

Jarvan IV

Easy

VS

Kha'Zix

Hard

VS

Lee Sin

Medium

VS

Maokai

Medium

VS

Master Yi

Hard

VS

Nautilus

Easy

VS

Nocturne

Medium

VS

Olaf

Medium

VS

Pantheon

Medium

VS

Rengar

Medium

VS

Shyvana

Easy

VS

Vi

Medium

VS

Volibear

Medium

VS

Wukong

Easy

VS

Xin Zhao

Medium

Early Game Back to Top

I feel that Kayle has a decent early game start, and as he gains some levels her clears become really fast. Her ganks early though are terror as her damage is insane in ganks, and if she can get in range of her slow and start whaling on the enemy, also shredding the enemy's armor so your ally can do some more damage onto the enemy. 

Usually when I jungle Kayle, I have the mentality of ganking 50% and farming 50%. Early on in low levels though you'll probably want to find some ganks as her clears get better when she gets some levels into her E and spirit stone. Most of the time if you get in range of your Q and the enemy has no escapes, expect to get a kill though, and once you earned your ultimate you can do potential dives and of course when you need to save someone from dying or a counter gank, boom divine shield to save his ass.

Always keep tabs on your blue buff/red buff and do them immediately or have some ward coverage so the enemy jungler doesn't steal it, he will steal your red buff (blue side) if you're ganking top and he notices you started there and it's 7:15 minutes. These are general rules I go by, but if you can get a kill and lose a buff it's worth it in my opinion so if you think you can get a kill go for it.

Some Junglers out there will not keep tabs on their buff, and at 7:15 if you know he started blue on purple side and you see him ganking top, that's a free blue for you. Little notes like these will make you a better counter jungler and player.

GANK COMBO

Basically, a successful gank for you early game must require you to get in range of Q and once that's done just put on your E and auto attack, make sure to fasten up with Kayle's W to reach your target. Then once you've reached your target your going to do something called studder step which if you ever played starcraft and kiting with marines then you'll know what it is, but if you don't then basically it's just auto attacking and then in between attacks you move while you wait for your next auto attack to come up. So keep up with your enemy by getting closer to him each time you auto attack and moving closer each time. But other than that the ganks don't require much mechanics except running up to the enemy.

Once you get your ultimate, it doesn't really add to ganks since it doesn't do damage but what you can do when you obtain it is you can have potential dives on people who are pushed up to their tower and I think it's greatest utility is for counter ganks and using your ultimate on the one who is being focused and then they blew everything on the person with the divine shield so if you ever find a counter gank, make sure to read the enemy's spells incoming onto your ally so you can prepare the ultimate to block the damage from the enemy.

Kayle is a decent duelist. not the best early game duelist but if she can dodge all the skill shots and all the burst from someone, she can turn on them and if she has the ability to kite them and just whale on them then go for it as she is a ranged champion vs melee. Most early game junglers though can out duel her.

When to do Dragon


- Bot Lane is dead. Reason: When doing dragon, it would be a 4v2 if they try to contest it.
- You see bot lane recall and your mid and bot lane help do dragon (your team has to have immediate reaction from you and your teammates).
- Mid laner down. Reason: Mid is basically worth 1.5x of an ADC early game, because of the level advantage. So you have a clear advantage at dragon.
- You feel confident on doing it. You feel that the enemy team won't contest, feeling more powerful, etc.
- You can solo it if you are level 9, have spectral wraith and blue buff.
- Vision warded or sweeping lens'd, can solo or ask for some help.

Jungling Back to Top

How to Effectively do Jungle Creeps
Level 1 : E - AA
Level 3: Q - E - AA


Blue Side Route
1. Red (smite)
2. Wolves
3. Blue (smite)
4. Gank or Super Wraith
5. Wolves
6. Wraiths
7. Golems

When ganking:
- Usual Combo: W - Q - E - AA

Purple Side Route
1. Blue (smite)
2. Wolves
3. Red (smite)
4. Gank or Golems
5. Wraiths
6. Wolves
7. Super Wraith
Buy Spirit Stone + Boots + pots + wards
Ganking Mid Lane

Kayle ganking mid brings a long slow, but not really a lot of burst damage but if you can start whaling onto the enemy mid laner she can bring him down easily. Although if the enemy has an escape still up it's better not to try to fight it. If you are level 6 you can do a dive on him if the enemy jungler isn't around and just kill him. I still recommend ganking long lanes though.

Ganking Bottom Lane

The hardest lane to gank, this lane is probably the trickiest to pull off as everything is warded most of the time. I will be talking about this from blue side perspective.

Ganking this lane with Kayle is going to be good, since you have a lot of options if you can get in range of the enemy without them noticing. Kayle can do potential dives, can apply a lot of damage when she can start getting the auto attacks off and is pretty good at counter ganking with her ultimate.The longer the enemy is overextended the more damage Kayle will do, since her slow does last pretty long. Just watch out though, Kayle is pretty squishy and can easily be turned on.

Invading

Start with E as it is Kayle's most damaging skill, if you REALLY need CC start Q.

Dragon

The dragon comes up every 6 minutes, knowing when to dragon is key, remember its every 6 minutes and you need to have some sort of advantage most of the time when doing it.

Baron Nashor

The Baron comes up every 7 minutes.

Counter Jungling

Kayle is not the greatest counter jungler, as her only escape is her W and ultimate. She can't really duel most champions unless ahead and she is vulnerable to getting collapsed on. Her clears are pretty fast so I'd only counter jungle if I can get in there safely.

A good way to go in there jungle is when you have vision of the enemy jungler, having that gives you an idea of what to do in a jungle for example, say he's ganking bot lane at 7:15 when he should be getting his buffs is like saying free buffs for Kayle

Counter Ganking:

Find your enemy jungler, then set up in a place where he will come and you can come kill the enemy jungler or whoever is squishier with your allied laner, make sure to pick a target that you can burst and your ally knows it, or else the disperse damage could cause you to die.
If Kayle can get to a gank and save her ally from dying, she can come in and do a whole lot of damage since they will be trying to focus her ally so they'll be likely to have no cooldowns up and can't kill you.

How to Spike Objectives

E-Q + smite.

Mid Game Back to Top

Mid game you should have Spirit of the Spectral Wraith, Sorcerer's Shoes and should be building towards Nashors, and you'll actually be outputting a lot of damage with this. If you are ahead, build Rabadon's Cap otherwise, if behind I recommend you building Void Staff.

This is where also the best team fights come alive, since everyone is around level 13 and multiple variables happen instead of late game where it's peel for carries and kill the crowd controlled guy, refer to team fights section for what to do with skills and mindset.

In the mean time, keep trying to maintain dragon control, try to find kills to pick off. Kayle is bad at sieging since she has no poke and should be looking for team fights more likely since she does a lot of sustained damage while bringing a lot of utility.

Try to find objectives to secure if you have an advantage and push with your advantage. 

Also you should be keeping track of objectives on timers like dragon and baron, 6 minutes for dragon and 7 minutes for baron.
Team fighting will be referred to the team fights section so remember to look at that!

Late Game Back to Top

At this point, Kayle should have a Rabadons Deathcap and should be building towards Void Staff or Lich Bane depending on the situation.

Void Staff if the enemy is building magic resist while Lich Bane will help you do more damage, even with the nerfs it's still a decent item.

Kayle's late game is very strong, her AP ratio's are what let her do so much damage and just make her a monster late game, doing one combo on a squishy could potentially bring them down to 1/4 HP and her ultimate is annoying to deal with, while her heal is pretty good for sustaining. Trust me, she will do so much damage late game, and no one wants to face a late game Kayle. Just make sure not to get caught out of position, or to get CC locked and just stay in the back until the team fight has started, you shouldn't be the one initiating fights and let someone else initiate.

Teamfights Back to Top

What is your role in a team fight? : Peeler, Carry, 

The peeler, is the one who should be trying to kill everyone in the front line.

The carry, is the one who will be doing the most damage in the fights and tend to be squishy.

What do you do with your skills?
q.png- This should be used to damage whoever your focused target is, and is very straight forward. Always use when off cooldown.
w.png - This should be used to heal whoever is low, or if you already know you've won the team fight to speed up someone who can chase down the enemy.
e.png - This skill is basically going to be used whenever you can, as with 30% CDR it should always be up and you just use it for the ranged increase enhancement.
r.png - This skill can be game breaking and it's a crucial ultimate to use, knowing how and when to use it is key to winning team fights. The way I see using it is that I will put it on someone who is being focused, if they got caught out of position and the enemy is going to use everything on him I will try to use the ultimate before the damage comes. If it's a tank though I will just think otherwise and save it for a carry like me or the ADC or someone that does damage. I would never use it on someone at a low HP because their just gonna die after and yes it looks clutch to save them at a low HP but why not just save it for when you see a high potential of incoming damage?

What positioning should you have?

Stay in the back, just attack whoever is in front and just constantly DPS like a Marksmen. You are the primary source of damage for your team so I recommend you to try to survive and not dive 1v5 onto their backline.

If you see someone trying to dive onto your carry (ex: Irelia, Jax) you MUST switch focus to them so your carry can keep doing damage and not die in the team fight. He can kite enough and deal damage to him especially with you locking down the target with your slow.

Once your HP is low, you should start using your ranged moves to damage people and of course avoid dying, being safe and surviving the team fight is crucial as you'll want to be alive to either recall and get your HP back or to obtain objectives with your team / Remember you want to always be surviving throughout the whole fight and that's your goal, but you still want to have presence in a fight even with low HP since you have a lot of ranged skills and can heal people.
Loading comments...

Comments Back to Top

There are no comments yet. Click here to post the first comment!