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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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4.png Gives you the mobility needed to escape, catch people, and outplay your opponent.

14.png Increases your damage, allows you to secure kills, and the healing reduction is strong against opponents who rely on spell vamp.
Read Author Notes

Runes

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QUINT%20AP.png Quints

Flat ability power

  • Increases your Q damage by 9.801
  • Your W by 11.88
  • Your E by 5.1975
  • Your R by 15.5925
  • Total extra damage: 42.471

  • This is not only important for increasing damage dealt to champions, but also helps you one shot caster minions with your Q


MARK%20MAGIC%20PEN.png Marks

Magic Penetration

  • The best mark for increasing your damage
  • Gives you a total of 22.80 magic penetration when combined with 3020_32.png
  • All Champions start with 30 magic resistance and ranged Champions do not gain magic resist per level. 
  • Against a ranged middle lane champion who doesn't have magic resist in their rune page you will reduce their magic resistance to 7.20 once you have 3020_32.png


GLYPH%20MAGIC%20RESIST.png Glyphs

Flat Magic Resist

  • Only taken if you're against middle laners that do magic damage
  • Reduces incoming magic damage allowing you to win trades

Ability Power per Level

  • Taken if you're in an extremely easy match up where you don't need the MR
  • Also taken against AD mids


SEAL%20OF%20MANA%20REGEN.png Seals

Flat Armor

  • I go flat armor now as it helps win trades early on since a lot damage comes from auto attacks. Also, in the current meta bruisers/ADs are very strong and it helps you deal with them.

Health Per Level

  • A viable option against AP mids
  • Ahri is a squishy assassin and this helps make up for that

Flat Mana Regen

  • I don't like flat mana regen seals anymore because I start flask, which gives you a ton of mana to get through the early game.
Read Author Notes

Masteries

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1/1
0/4
3/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
Offense: 21
0/1
0/3
0/4
0/2
0/3
0/3
0/1
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
Defense: 0
1/1
0/3
3/3
1/1
0/1
3/3
0/3
0/2
0/4
1/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
Utility: 9

21/0/9

Offense - 21 points

  • Gives you cooldown reduction and increases your damage
  • Spellsword is a great mastery for only 1 point

Utility - 9 points

  • You take 9 points in Utility for the Runic Affinity mastery which increases the duration of blue buff
  • You can put 1 point in Improved Recall, Wanderer, Artificer, or Scout depending on your preference
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Skill Order: R - Q - W - E

  • Max your ultimate whenever you can for the reduced cooldown and increased damage
  • Max Q next for its damage and wave clearing
  • Max W next for its damage
  • Max E next for the increase in damage and charm duration


Take charm first if you're invading or fighting at level 1. Always make sure to use your first skill point at the last possible second.

Read Author Notes

Items

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Start With
Core
Situational

Start With

Crystalline Flask

2041_32.png2003_32.png2044_32.png

  • Gives you great sustain
  • It's a safe starting build that will help you stay in lane until you're level 6 in most matchups. The 2041_32.png also helps regenerate mana, which is great since it will allow you to use your skills more often early on.
  • The ward will help prevent jungle ganks



Core

DFG Route

3020_32.png1056_32.png1056_32.png3128_32.png
  •  3128_32.png will increase your single target burst damage more than 3089_32.png.
  • Since Ahri is an assassin that thrives on single target burst, it works well with her.
  • Some people just don't like having to use a DFG. If that is the case, but you still want to go pure damage then simply buy a 3089_32.png after your 1056_32.pngx2.


Rylai's Route

3020_32.png1056_32.png1056_32.png1011_32.png->3116_32.png

  • Get this if you need to survive against your opponent's burst (e.g. Annie)
  • You will be doing significantly less damage early on since you didn't rush 3089_32.png or 3128_32.png, but the slow from 3116_32.png can help you secure kills and lock people down that would otherwise escape.


Abyssal Route

3020_32.png3001_32.png1056_32.png1056_32.png

  • Get this when struggling in lane vs an AP mid (e.g. Vladimir)
  • You can get an early 1057_32.png and then build 1056_32.pngx2 and then finish the 3001_32.png



Situational

3116_32.png - The slow is amazing with your W and gives you the utility needed to prevent enemies from escaping. The slow also helps you peel/kite melee champions.


3135_32.png - It's needed later on when enemies start stacking magic resistance. If there's a lack of magic resist on the enemy team then it's better to postpone this item.


3157_32.png - You get this item for the Unique Active. It allows you to go into team fights and assassinate key opponents then pop the active. This will disorientate the enemy team and lower the enemy team's overall damage per second. I've grown to love this item and can not recommend it enough for an assassin champion like Ahri. Opens up a lot more opportunities to outplay the enemy.


3026_32.png - I almost always get this item every game. It's strong late game when death timers are so long one team fights can decide the outcome of the match. You definitely want to postpone this purchase until later on in the game, but it's great as a 5th or 6th item. The passive is amazing and increases your magic and armor resist allowing you to take more damage in team fights.


3001_32.png - I will usually only get this early on when struggling vs an AP mid. Also, if the enemy team has 2 or 3 AP champions then it makes this item an even better choice. 


3128_32.png - A great item to increase your single target burst. I would try experimenting with it and see if you like it.


3089_32.png - A key item for increasing your overall damage. I would get this after my 3128_32.png unless you feel you need a more defensive item.


3255_32.png - They really help healing fast, getting to objectives, as well as team fights extremely fast.

Read Author Notes

Matchups

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2
5 months ago
Awesome guide! Only suggestion I have is to add Leblanc and Kassadin to match-ups because they are low ELO pubstompers, and a lot of people find them difficult to lane against in general.
2
5 months ago
Added both of them to match ups section. Thanks for the compliment and constructive criticism. ^.^
3
5 months ago
I believe that Liandry's torment is also a core item on Ahri, she benefits highly from the early game power of haunting guise, and the upgrades passive benefits from Ahri's E (slow, taunt), as usually when you hit it you want to unload all of your burst (Liandry's gives you extra damage through the 10%, which I think refreshes every time you hit a spell, and Ahri also usually follows up with her ult at level 6 to finish them off. Also, i think that DFG amplifies Liandry's passive power too, but I don't think it would be overly noticeable.
0
5 months ago
I'll be updating the guide as new builds emerge. Right now I think Liandry's Torment is only good on champions that do damage over time, such as Brand with his passive, or champions that are rushing Haunting Guise for early game dominance.
0
5 months ago
how about hextech revolver?? once u finish hextech and u have blue buff ahri can sustain in lane forever
2
5 months ago
Hextech Revolver used to be viable long ago before it was nerfed. Now, it doesn't give enough spell vamp to make it viable. Ahri's passive should give you enough sustain in lane. Although, everyone has their own personal play style. If it works for you, great, but I much prefer the builds I've listed as Hextech Revolver delays key middle game items and doesn't give enough stats in return to compensate, in my opinion.
0
5 months ago
How can you hold lane without a better sustain ? I never tried but i can't imagine ahri without Spell Vamp :s And my build with ahri don't work so much...
0
5 months ago
You need to buy hp pots or a Crystalline Flask in order to sustain in lane. They cost very little compared to buying an entire spell vamp item such as Hextech Revolver.
0
5 months ago
How about WOTA? Isn't that considerable?
1
5 months ago
AoE spells only apply 33% of the spell vamp. That means with WOTA you'll only be getting 6.6% spell vamp on Ahri's Q. With Hextech Revolver you only get 3.96% spell vamp on Ahri's Q. It's simply not worth it or needed on Ahri. Buy HP Pots or a Crystalline Flask for cheaper and you will have the same amount of sustain. I personally don't like Hextech/WOTA on Ahri.
2
5 months ago
WOTA really nerfs her DPS. It sucks because Ahri is awesome with spell vamp since her passive synergizes well with it, but she really needs a heavy hitting AP item ASAP to truly reach her potential in mid game I've found. She's such a powerhouse midgame and making WOTA your first big item just hurts your midgame.

The only time I can justify not going pure damage is when they have a lot of melee and/or burst, then I really like Rylai's after Doran's because it helps you kite so well.
0
5 months ago
Where's the Xerath lane?
+i feel Rylai is essential due to Ahri's squishiness, it also helps setting up kills mid-game.
0
5 months ago
I added Xerath to the matchups, thanks for the feedback.
0
5 months ago
you dude steal a lot of things from my guide on solomid.net...
2
5 months ago
Everything I wrote here was 100% original content. I didn't take one thing from another guide. Any similarities are purely coincidental.
0
5 months ago
Hi, what is your opinion on the new DFG? Since it doesn't stack with AP anymore, would you consider rushing it before deathcap if you're doing well early? You can 100-0 a squishy with the active and your combo/ult/ignite.
0
5 months ago
I've updated my item builds to reflect current trends. As always, when dominant builds begin to present themselves I'll update my guide. Thanks everyone for the feedback.
0
5 months ago
Awesome guide! Rylai is essential due to Ahri's squishiness.

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0
5 months ago
Why do you take the third point in Mental Force over Havoc?
0
5 months ago
The third point in Mental Force is better than Havoc early game, but Havoc will be better when you're doing 1000+ damage. The extra 2 AP from Mental Force increases your damage by 5.72 in total. If you do 500 damage then the extra 0.77% damage increase from Havoc would give you a 3.85 damage increase. It's so minor that it doesn't really make a difference. Basically, Mental Force is slightly better early on, and Havoc is better late game.