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All Guides Ahri Guides [Season 6 Updated] Play time's over...
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Ahri Statistics for Hexadecimal

Author's performance with Ahri compared to the ranked average.

Value
Average
Games Played
7
Win %
46
Kills
6.4
Assists
7.9
Deaths
5.9
KA:D Ratio
2.4
Gold Earned
11.8K
Creep Score
158.7
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash

Standard on most mid laners. It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's simply no other spell that's as versatile as Flash. The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell.

14.png Ignite

Ignite is taken to increase your damage. This helps you with 1v1 fights in lane, but can also secure kills in team fights. The healing reduction is very strong against champions that rely on spell vamp such as Swain or helps reduce the AD carries life steal such as Caitlyn. Don't be too afraid of using ignite as there's nothing worse than an enemy escaping with 50 hp because you didn't ignite them. It has a relatively low cooldown so even if it was "wasted" on a kill it will be back soon enough. If you're planning on all-ining someone you should ignite near the start of your combo. This is because you want to reduce their healing in half. A lot of the time people will consume health pots while you're fighting. By igniting early on when we're trying to kill someone we reduce their natural regeneration they receive from base stats as well as the healing from their health pots.

Runes Back to Top

  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 9x
    -0.09% cooldowns per level Greater Glyph of Scaling Cooldown Reduction
  • 9x
    +1.33 health per level Greater Seal of Scaling Health
  • 3x
    +4.95 ability power Greater Quintessence of Ability Power

QUINT%20AP.png Quints

Flat ability Power

You take the flat ability power quints to increase the damage on your abilities. Not only does this increase your burst damage against enemy champions, but it also helps you clear minion waves faster since your spells will do more damage.


MARK%20MAGIC%20PEN.png Marks

The best mark for increasing your damage. All Champions start with 30 magic resistance and ranged Champions do not gain magic resist per level. Against a ranged middle lane champion who doesn't have magic resist in their rune page this magic penetration will give you the best damage increase. 


GLYPH%20MAGIC%20RESIST.png Glyphs

Cooldown reduction per level

You want to take cooldown reduction per level glyphs as they will help you reach max cooldown reduction at level 18. The increase in cooldown reduction will put all your spells on a lower cooldown. This means your ult will be up more often and you will get off more spell rotations in team fights.

Flat Magic Resist

Ahri has good range on her abilities, but is very squishy since she's an Assassin. You want to go flat magic resistance in tough matchups where the enemy mid laner does magic damage.

Ability Power per Level

You can take Ability Power per Level instead of cooldown reduction per level if you prefer to increase your burst damage. It comes down to personal preference.


SEAL%20OF%20MANA%20REGEN.png Seals

Health per Level

Health Per Level seals are very strong. Health is a very efficient stat because it makes you tankier against both Physical and Magic damage. This will give you extra health to help you survive throughout the laning phase and in team fights.
 

Flat Armor

Take this when facing a physical damage mid laner.

Masteries Back to Top

0/5
5/5
5/5
0/5
0/5
0/5
FEROCITY: 12
0/5
5/5
5/5
0/5
5/5
0/5
CUNNING: 18
0/5
0/5
0/5
0/5
0/5
0/5
RESOLVE: 0

12/18/0

Ferocity - 12 points

  • Sorcery is taken for increase in damage
  • Feast is taken for the additional sustain in lane
  • Vampirism is taken because Natural Talent is simply too weak
  • Oppressor is taken to increase your damage as the enemy will often have impaired movement


Cunning - 18 Points

  • Savagery is taken to make last hitting easier
  • Secret Stash is taken to give you additional sustain in lane as well as the instant restore of an additional 20 health and 10 mana can sometimes save you when you have a DoT on you.
  • Merciless is taken for the damage increase
  • Dangerous game is taken as it will often save you in close fights.
  • Precision is taken to increase damage
  • Thunderlord's is taken to increase your burst

Abilities Back to Top

Passive
Q
1
3
5
7
9
W
4
8
10
12
13
E
2
14
15
17
18
R
6
11
16

Skill Order


Spirit_Rush.jpg > Orb_of_Deception.jpg > Fox-Fire.jpg > Charm.jpg



Take charm first if you're invading or fighting at level 1. Always make sure to wait before you use your first skill point in case an invade happens.


Essence_Theft.jpg

  • Your passive helps to increase your sustain
  • Really starts to kick in once you have blue buff and start spamming your abilities

Orb_of_Deception.jpg
  • Your bread and butter skill
  • Try to hit it at its max range so that the enemy can't dodge it on its way back
  • This is important to max so that you can wave clear fast and roam

Fox-Fire.jpg
  • Does a lot of damage later on in the game once it's maxed
  • It will prioritize champions over minions

Charm.jpg
  • Your only form of crowd control
  • You can use your ult to get very close to the enemy in order to land a point blank charm
  • Once the skill is maxed it will taunt the enemy for 2 seconds, which is actually quite a long time

Spirit_Rush.jpg
  • This skill really defines Ahri
  • Your ultimate will fire 3 bolts that damage the closest enemies - prioritizing champions
  • You can use it to get over quite a few walls on Summoner's Rift
  • You don't want to use this too early in team fights - it's important to use this not only to damage the enemy, but also to reposition yourself

Items Back to Top

Starting Items

    Standard
    trinket

Core Items

    Easy Lane
    Against AP
    Need Armor

Situational Items

    Standard Final Build
    Abyssal Final Build

Start With

Doran's Ring + 2 HP Pots

1056_32.png2003_32.png2003_32.png
  • Gives you a stat advantage early that can help you bully the opponent in lane
  • Ahri has built in sustain from her passive. This means that she doesn't need as much health regen as other laners as she can regain a great deal of health from her passive.


Trinket

3340_32.png > 3341_32.png

Best starting Trinket for mid laners. This will help you cover key choke points on the center of the map during the laning phase to help keep track of the enemy jungler. Try to place your ward around the 3:00-3:30 minute mark on the side the enemy jungler will be. This will be the standard timing most junglers have their double buffs and will be looking to gank you.

You want to swap this for the 3341_32.png trinket at least by the time you're level 9. However, sometimes I will swap for the 3341_32.png trinket as early as my first back. This all depends on if you're planning on roaming or not. If you're planning on roaming you want the 3341_32.png trinket so that you can clear wards and increase your chances of not being seen when ganking.


Core

Easy Lane

3020_32.png1056_32.png1056.png3165_32.png
  • This will increase your damage while also giving you mana regneration and cooldown reduction
  • This is a cost efficient build, meaning you get a lot of stats for what you pay for
  • The passive reduces enemy healing, which can be effective against Vladimir or other champions that rely on spell vamp/health regeneration
  • It gives you a nice base of ability power, cooldown reduction, and mana regeneration to build off of


Abyssal Route

3020_32.png1056.png1056.png3001.png

  • This is the build you want to go when you need magic resistance
  • It will not only reduce the damage you take, but also greatly increase the damage you do
  • The pure combat stats you gain from this will greatly help you in lanes you struggle in


Seeker's Armguard

3020.png1056_32.png3191_32.png3165_32.png

  • Rush an early 3191_32.png when against an AD Mid Laner that is giving you trouble
  • Examples of AD mid laners are: Talon, Pantheon, Kha'Zix, Zed, and Jayce.
  • You want to turn this into a 3157_32.png 
  • You will need a 3165_32.png for the mana regeneration and cooldown reduction


Final Builds

Standard Final Build

3020.png3165.png3285.png3089.png3157.png3135.png

This is your standard final build in most games. The order in which you buy these items vary depending on the game. Morrelo -> Luden's -> Deathcap is the pure damage variant which can be good if you're fed and not under any threat. Otherwise, getting an earlier Zhonya's could be better.


Abyssal Final Build

3020.png3001.png3165.png3089.png3157.png3135.png

This is your final build if you go abyssal. You give up the damage/poke of Luden's, but give yourself more magic resistance, which can be useful when facing multiple AP threats.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Akali
    Medium
  • Anivia
    Easy
  • Annie
    Hard
  • Azir
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Medium
  • Diana
    Hard
  • Ekko
    Easy
  • Fizz
    Medium
  • Gragas
    Easy
  • Kassadin
    Hard
  • Katarina
    Medium
  • Kha'Zix
    Easy
  • LeBlanc
    Hard
  • Lux
    Easy
  • Malzahar
    Medium
  • Master Yi
    Medium
  • Morgana
    Medium
  • Orianna
    Medium
  • Pantheon
    Medium
  • Ryze
    Hard
  • Swain
    Hard
  • Talon
    Medium
  • Twisted Fate
    Easy
  • Vladimir
    Medium
  • Xerath
    Easy
  • Yasuo
    Medium
  • Zed
    Medium
  • Ziggs
    Easy
  • Zyra
    Easy

VS

Akali

Medium

  • Very easy to deal with before she's level 6
  • Once she's level 6 she has a ton of burst
  • It's important to save your charm for when she engages on you
  • Don't underestimate her burst
  • You'll want to play passive once she's level 6
  • Look to gank side lanes rather than win your lane

VS

Anivia

Easy

  • Your mobility counters her skillshots
  • Likely will turn into a farm lane
  • Take advantage of Anivia's poor roaming and look to gank side lanes after shoving your lane

VS

Annie

Hard

  • Her burst can 100-0 you once she hits level 6
  • Her stun counters the mobility of your ult and allows her to combo you
  • You have to build 3116_32.png in order to survive her burst
  • Wave clear and roam/gank side lanes
  • Her shield prevents you from bursting her down
  • You can build a 3001_32.png too if you're still worried about being bursted

VS

Azir

Medium

Azir out ranges you so his harass can be annoying.


You have two strategies:
1) Shove the wave and roam
2) Look to aggressively all-in him

Shoving the wave can be a viable way to bypass his harass as your passive will heal you and it will force him to use his spells last hitting rather than harassing you.

You should only play aggressive if you have a lead, he's low on health, or he doesn't have a defensive summoner spell.

VS

Cassiopeia

Medium

  • Cass has amazing poke and harass. She is especially strong once she hits level 2.
  • It's important to play passive and dodge her harass and do NOT fight her when you're both level 2.
  • Cass's ultimate somewhat counters your aggression. If you ult into her she will simply use her ult on you and burst her down. In order to avoid this you have to either bait out her ultimate, get a jungle ganks, or use your ultimate to roam side lanes.
  • Unless you snowball heavily, it's usually safer to try to gank side lanes rather than outplay Cass mid lane.
  • Very much a skill based matchup

VS

Cho'Gath

Medium

  • Most likely turn into a farm lane unless one of you snowballs
  • He can kill you with his W+Q+R+Ignite combo once he's 6
  • Lane is decided early on when you both hit level 6
  • From there it will snowball into one person's favor or turn into a passive farm lane

VS

Diana

Hard

  • Only becomes difficult once she hits level 6
  • Once she's level 6 if she lands a Q you will most likely be forced to ult or flash when she follows up
  • Her shield makes it difficult for you to burst her down with your combo
  • Dodge Qs and look to roam side lanes rather than kill Diana

VS

Ekko

Easy

Against Ekko you can play aggressive levels 1-5 before he has his ultimate. Once he has his ultimate you want to transition into pushing the wave and roaming.


Save your charm for when he's E's on to you and always play around his W and ultimate.

VS

Fizz

Medium

  • Your high range allows you to keep somewhat safe, but you have to be cautious of his aggression
  • Save your charm for after he uses his E so that he can't dodge it
  • It's important to dodge his ultimate! It's his biggest source of damage.
  • Skill based matchup, but Ahri should be able to deal with Fizz

VS

Gragas

Easy

  • The mobility from your ultimate counters his skill shot heavy kit
  • You can force him to farm with his Q because of the harass from auto attacks and W
  • If played right he shouldn't be able to kill you

VS

Kassadin

Hard

  • You can harass him early on with auto attacks before he's level 6
  • He has annoying Q harass
  • Once he's level 6 he has very annoying harass in his R+Q+W combo, which is difficult to deal with
  • Try to land a charm as he ults into you
  • Look to gank side lanes
  • If he snowballs he becomes impossible to lane against

VS

Katarina

Medium

  • Save your charm for when she shunpos to you
  • You have decent early game harass with your auto attacks
  • If played properly she shouldn't be able to kill you
  • Can snowball heavily into a big advantage for one person

VS

Kha'Zix

Easy

  • This actually a somewhat easy lane if played right, but Kha'Zix can become a huge pain to deal with if he gets fed
  • Your charm counters his aggression and allows you to create distance and kite while doing damage
  • Your ultimate directly counters his leap since you can kite him once he's used it
  • Make sure to follow him when he ganks or punish him by shoving the lane and taking tower

VS

LeBlanc

Hard

  • Her high burst is a pain to deal with
  • Her mobility makes it difficult to land skill shots
  • You need to play passive, shove the lane when you can, and look to gank side lanes

VS

Lux

Easy

  • Mobility from your ultimate counters her skill shot heavy kit
  • Squishy and easy to combo down
  • You can still die if you get caught in her snare and get combod
  • Lux's long range will allow her to farm safely with her E
  • Don't try to force a kill if she's playing passive. Instead, look to gank side lanes.

VS

Malzahar

Medium

  • He has a ton of kill potential on you once you're level 6+
  • You'll want to grab an early negatron cloak for an abyssal scepter, perhaps even build double doran's/rylai's after the abyssal scepter if you're still worried about being bursted down
  • It's very important to harass malzahar down before you engage. You cannot win a 1vs1 if you're both at the same hp. You also can't win without items since his burst will be too much. You'll want to wait until you have at least a negatron cloak before engaging.
  • Best to play safe in lane and gank side lanes

VS

Master Yi

Medium

  • He will have very annoying harass with his Q
  • His heal will make it difficult for you to win trades early on
  • Save your charm for when he uses meditate rather than trying to catch him with it
  • Be aware that when there's only 3 minions his Q will hit you 100% of the time since it hits 4 enemies.
  • This is a fairly passive lane with Master Yi having the harass advantage in lane

VS

Morgana

Medium

  • The mobility from your ultimate counters her ultimate
  • Usually turns into a farm lane
  • Still, if you get caught in her one of her Qs once she's 6 there's a good chance you will die

VS

Orianna

Medium

  • Skill based match up
  • Orianna has good early game damage, which counters your mediocre early game
  • Can outplay her once you're level 6

VS

Pantheon

Medium

  • Your charm can counter his aggression and let you kite and win trades
  • He has a massive amount of burst and it's important to use your charm to interrupt his E
  • His Q harass can be quite annoying
  • Make sure to follow him when he ganks or punish him by shoving the lane and taking tower

VS

Ryze

Hard

  • His Q harass can push you out of lane
  • His W is a soft counter to the mobility that comes from your ultimate
  • Scales harder than you late game
  • Early on, before Ryze gets tanky items, you can outplay him and kill him
  • After he gets tanky you can no longer win fights
  • At that point shove your lave and gank side lanes

VS

Swain

Hard

  • Really annoying lane harass that can force you out of lane
  • His lifesteal and tankiness that comes from his item build counters your burst
  • Can only kill him if you snowball
  • Best strategy is to wave clear and then roam/gank side lanes when your ultimate is up

VS

Talon

Medium

  • Talon somewhat counters you with his 1 second silence and high burst, but can be dealt with when played right
  • Your charm allows you to create distance and kite him if he uses his E to gap close onto you
  • You have to be very caution of his burst once he's level 6+
  • If Talon gets fed he will likely become a pain to deal with
  • A skill based matchup that Ahri should be able to deal with
  • Very easy to kite him once he uses his E using your ultimate

VS

Twisted Fate

Easy

  • Squishy and easy to assassinate
  • Has no escapes
  • TF will likely just farm safely with his Q and look to gank side lanes with his ultimate
  • If he ults a side lane to gank then look to see if you can follow to counter gank and clean up

VS

Vladimir

Medium

  • Really annoying harass in lane
  • Will most likely snowball into a big advantage for one of you
  • You will either have kill potential on him or will be forced to passively farm and gank side lanes

VS

Xerath

Easy

  • Before level 6 he can have annoying harass, which is important to dodge
  • Once you're level 6 your ultimate is a direct counter to his ultimate
  • Ahri is one of the best counters to Xerath as he's a skill shot heavy champion and Ahri's ultimate makes it easy to dodge them
  • You can look to go aggressive once you're level 6+ just make sure to land your charm and to dodge his kill shots

VS

Yasuo

Medium

Yasuo can be difficult because of his windwall. However, Ahri's range, mobility, and charm make it hard for him to actually kill you.


For this reason you usually play somewhat passive, focus on last hitting and playing reactive and transitioning into a roaming strategy.

Try to activate his shield passive and letting it expire before you try trading. Also, always play around his windwall cooldown as it's very high early on.

VS

Zed

Medium

  • A good Zed player can be quite the pain to deal with
  • He has a large amount of burst at level 6 if he lands all his skills with his ultimate
  • He has very annoying harass that he can spam since he doesn't use mana

VS

Ziggs

Easy

  • Both of you have such high range it should be a safe farm lane
  • Ziggs does have very annoying poke/harass and very good wave clearing
  • The mobility from your ultimate completely counters Ziggs. Ziggs is a skill shot based champion and you should be able to dodge them and completely burst him down.
  • You have great wave clearing and poke which helps deal with Ziggs' wave clearing and poke.

VS

Zyra

Easy

  • The mobility from your ultimate counters all her skill shots
  • She's squishy and easy to assassinate
  • That being said, she can still kill you if you get caught in her snare

Early Game Back to Top

Focus on last hitting until level 3. Once level 3+ you can try to harass with Q, but be careful of pushing the lane with it. Make sure to manage mana properly. Your kill potential comes once you're level 6+. I prefer to play passive until 6 and focus on manipulating the minion wave close to my tower to set up for a jungler gank. You can play aggressive in certain match ups through auto attack harass if they're melee.

Middle Game Back to Top

Middle Game is when you become your strongest. Set up kills in your lane with your taunt/ultimate. Push your lane and then roam when your ultimate is up. Ahri's one of the best roamers in the game because of her ultimate. Pay attention to the map for an enemy overextending. When a fight breaks out in a side lane immediately move towards it as you will often clean up when the fight ends and get there before the enemy mid laner. Your goal in the mid game is to snowball yourself and your allies before the laning phase ends. This is because Ahri isn't exactly the greatest team fighter so it's important to play to your strengths.

Late Game Back to Top

In the late game Ahri is all about picking people off and catching people. Pay attention to the map and try to predict where the squishy enemy carries are rotating to. If you see one of them by themselves try to make a pick and quickly assassinate them. However, always pay attention to how people are reacting as you're moving through the jungle trying to make a pick. You could be spotted in a ward and then enemy will just collapse on you. If you aren't able to make picks and instead are team fighting you can try to come from an angle or behind the enemy carries as the fight starts. You can do this by moving through the fog of war and waiting for the team fight to start then come from behind the carries and get into the back line.

Team Fighting Back to Top

Ahri's team fight is highly dependent on landing her Charm. In most cases you're looking to assassinate the enemy carries. You want to pay attention to the enemy's abilities. If the enemy uses important crowd control abilities or one of their escape abilities then that's your signal to go in and try to assassinate them. Never go in too early. Be patient and way for the right opportunity. Before a fight starts always be checking the enemy's items. If the enemy carries have Banshee's Veils and they have an exhaust or two on their team then it might be better for you to stay back and peel for your AD Carry rather than try to dive them.

Pros and Cons Back to Top

Pros

  • Amazing mobility with her ultimate
  • High kill potential in lane against squishy champions
  • Good wave clearing
  • Great roaming/ganks because of her ultimate
  • Difficult to gank Ahri when her ultimate is up

Cons

  • Skill shot heavy champion
  • Her damage falls off late game because of mediocre AP scaling
  • Lacks AOE crowd control

Warding Spots Back to Top

Blue Side

E4yU0Xv.jpg


1 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

2 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

3 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

4 - This is a passive place to put your pink ward. It's in the brush just above your red buff. You will want to put your pink ward here when you feel that a pink ward in spot 3 will be cleared out too fast.



Purple Side

6kP3UNr.jpg


1 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

2 - This is a passive place to put your pink ward. It's known as the "banana brush" because in earlier seasons it was in the shape of a banana. You will want to put your pink ward here when you feel that a pink ward in spot 1 will be cleared out too fast.

3 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

4 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

Ask Me Questions, Streaming, Coaching, and more! Back to Top

Aboutme_Lolking.jpg
My IGN is Hexadecimal and I play on the North American server. I've been challenger tier every season since its release. I can play all roles, but I main middle lane. 

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Want to ask me questions? I answer all questions I receive on my Twitter.

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Want to learn how to improve, climb the ladder, and watch me play? Follow me on Twitch and get notified when I go live.

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I also offer coaching for $25 an hour. I will teach you how to become a better player, how to climb the ladder, and much more. If you're interested you can contact me via e-mail: lolhexa@gmail.com

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