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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
KoreaBread
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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  • Smite- Regardless is necessary for any jungler. It is the perfect summoner spell to smite steal a dragon or barron when your ult happens to be down. Another bonus effect is the extra gold you get from the mastery tree!
  • Flash- Allows you to chase any opponent that also has flash. Flash can also be very deadly with the usage of red buff AA followed up with your Rupture > Scream combo.



  • Exhaust- Is not recommended in my opinion as it doesn't suit well with cho'gath as well as flash does. For example,
    81_icon_64.png--------42_icon_64.png--------18_icon_64.png,  Basically any champion that has an escape mechanism pairs up their summoners with flash and either heal or ignite or cleanse. So, exhaust isn't as useful because once you use it, they can just flash and jump away. However ,flash allows you to gain the distance to allow you to land a rupture and close the distance and, it even makes it easier to ult the enemy carry then what exhaust can accomplish!


Read Author Notes

Runes

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  • Greater Quintessence of  Swiftness-
    I've found it personally to love the movement speed in all of my games. (With the exception of AD or AP carries, I almost run movement speed in all of my games.) Those extra movement speed allows you to close the gap of the enemy champion that you have landed rupture on, and is especially deadly when paired with red buff. I cannot specify how awesome it is to chase down opponents trying to run away when your shredding their hp down.
  • Greater Seal of Armor-
    This allows you to tank most of the damage output from the jungle creeps. Even negates some damage usually outputted from a bot lane when ganking. As Cho'Gath you want to tank usually for your ad carry while disrupting the enemy's carry.
  • Greater Seal of Scaling Health-
    The only time I would really take this over armor is when you know for a fact that the enemy team will not be able to abuse you early on. 64_64.png for example is someone you want to take armor over health because without that extra defensive stats, he will be able to murder you and make you his toy in the jungle. But health would be good against someone else who is a tanky jungle as well. 





  • Greater Glyph of Scaling Magic Resist-
    The reason you would choose magic resist per level over flat is because of the fact that early on, you have enough hp to tank the little burst of Ability Powered skills so flat wouldn't be as effective late game as per level would be.
  • Greater Mark Of Attack Speed
    These runes are specifically for your damage output and faster timing in the jungle. All of cho'gath's skills are based off of rupture followed by AA pressure, which is why Red buff on him is so deadly! His Vorpal Spikes also pairs up pretty well with the runes as it allows him to get more DPS out then magic pen would allow.
Read Author Notes

Masteries

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0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 0
0/2
0/2
2/2
2/2
0/1
3/3
1/1
1/1
1/1
1/3
1/3
3/3
1/1
0/1
0/1
1/1
3/4
0/1
1/1
Defense: 21
1/1
3/3
0/3
0/1
3/3
0/1
1/1
0/3
1/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 9

For as long as I've played league of legends, masteries is something you want to adjust from your own play style.  If you want to go offensive and boost your jungle clear speed, going 9/21/0 is probably your best bet. But if you want that extra duration and movement speed then going 0/21/9 is your option. In all honesty masteries don't really matter in game as long as your mechanically solid. It's just an asset that you adjust to help you play your style and gain advantages over the enemy team. So my previous mastery tree or the current one I set up is good. 

SIDE NOTE, IF YOU CHOOSE TO RUN MY PREVIOUS MASTERY PAGE THEN USE THE NORMAL RUNES I LISTED ABOVE


IF YOU CHOOSE THE 9/21/0. I RECOMMEND GETTING GREATER GLYPH OF COOLDOWN REDUCTION and making 5% out of it to get a whipping 10% in total and with blue you'll have 20% which is a big boost. While leaving the remaining as magic resist flat(should get about 4 mr) Put 4 points in fury and 4 points in Sorcery as well as 1 point in Expose weakness to get the maximum potential out of your tree.
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
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13
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15
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17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Why Max E?
Vorpal spike allows you to clear camps faster and allows cho'gath to sustain because once a minion is killed his passive is played which allows sustain for him by regenerating hp and mana that scale off of his level.

What to max afterwards?
Reason I recommend maxing out W is because it's the safest and most stable way of play on Cho'Gath. Most people that play Cho'gath have failed to land ruptures at pivotal moments but they are able to land the silence. As more points go into W the silence duration is longer from 2 too 3 at max. And every second counts in a team fight, this skill particularly shuts down enemy AP champions. Maxing out rupture only allows you to have more damage output, but as I said, This guide is to play Cho'Gath as a tank for your ad carry and relieve pressure from your team and force the enemy to focus you!

Side Note:

You can scale your abilities by doing e-q-w and then max e afterwards and continue following the guide if you think the silence would be beneficial to you, when you have an engagement occuring elsewhere.

Read Author Notes

Items

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Start With
Core
Situational

Machete + 5 health potion start- Standard jungle start for every jungler and it helps you sustain clears. Usually you would burn around 2 or 3 potions depending on the leash you recieve from your team. Chogath's passive allows you immense sustain in the jungle and provides you to farm more or have more health to gank another lane.

1st Back- Try to get enough gold to buy 1001_64.png and a 1080_64.png.
2nd Back- Aim for getting a 3105_64.png or 3207_64.png Depending on how fed you are or what your team comp needs.

Afterwrads adjust to the items listed above and you should be fine.

*****Side not I do not reccomend upgrading aegis anymore unless your around level 10 and higher because the shield is benefitted off of levels and early on it won't be as significant for you.

Read Author Notes

Matchups

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3
2 years ago
"claps" nice guide
0
2 years ago
Thank you xP. I'm open to any criticisms to make it even more solid :D. The item builds are always adjustable as well.
0
2 years ago
Nice guide! :3
I like the straightforwardness of the tips, as well as the assorted build routes for countering the enemy team comp. :D
0
2 years ago
xD I'll answer any questions too if you have them :c. And Thank you!
0
2 years ago
well i'm currently trying to carry my self to atleast 12k elo from this 873 elo i find myself to be in. so far after the 3 ranked games i played with cho ive won them all and i take ap flat blues, flat armor yellows,and magic pen reds i also run 1/29/0 masteries i usually only build full tank items like warmogs randuins and ga haven't really got further but probably ROA and Maw of malmortius boots are situational but usually the super ganking boots of gankness i.e. the ones with the passive move speed buff would this be a decent build or should i look into editing it? ty if u reply bro
0
2 years ago
In my opinion if your going to play chogath as an AP carry. I would suggest building items such as sorce pen shoes,haunting guise(can be upgraded later in the game), and if they have a lot of ad champions on the enemy team. Iceborn gauntlet works really well with Chogath. The only difference is that you would be maxing W over E in this situation. So the skill order e-q-w-e-w-w-w etc.. or e-q-e-w if your not going to be able to use w anytime soon. But based off of the runes your running, I would recommend a change in item. You never want to build a maw of malmortius on Chogath as he is not an AA(autoattack) bruiser. Instead you should aim for items such as Abyssal(w max) or Wits End(E max). I would go more in dept on how to help you build him, but I'm not sure what lane or if its jungle that you would play on chogath judging from your description. :c If you go further into detail, I would be happy to answer for you!
0
2 years ago
Another thing about my comment on saying how he isn't an AA bruiser. I restate the fact that Cho can be played as AA, its just that AD doesn't benefit as well as AP ratio's would. Wits end has a passive of adding magic damage per auto attack, Abyssal adds ability power as well as Magic Resistance and lowers enemies MR. Which is a win win situation for chogath, compared to maw which gives you damage which is great as well as the magic resistance and shield passive you get, and it could work depending on the enemy,but other items are more effective in my opinion and a lot cheaper then what Maw is able to provide.
0
2 years ago
Really nice =D i'm new with Cho Jungler and this guide will help me so much, thanks.
0
2 years ago
Feel free to ask any questions, If its something I can answer. I'll gladly reply :].
0
2 years ago
I noticed that one of your starting sets are machete + 2 pots + ward. That ward should be placed to protect top ou mid (since bot should be covered) or at an offensive jungle point? Still enough hp to gank once jungle is clear with 2 pots?
0
2 years ago
I noticed in some high elo games with jungle cho people using mobility boots you consider do you have any idea when should i consider it? Also noticed some games which machete wasnt upgraded but instead a philosopher stone was bought instead filling the regen slot a regen stone would cover! When should i do this? is it worth?
1
2 years ago
Okay, for the machete and 2 pots ward, are mostly for team oriented games where you have a lot of backup from your laners. It would also help the top lane a lot,if they are squishy and can't afford to buy a ward early on. Reason you would take a machete and upgrade a philo into a sight stone, is in the description of items dealing with the upgrade of the sightstone item. I researched it and the reasons are all explained there, but yes philo stone is worth it.
1
2 years ago
Rushing the spirit stone or any upgrades of it is not. Boots of Mobility are great when you want a gank oriented style. Such as constant pressure on bot or constant pressure on mid and top. It allows you those extra gap closing speed to allow you to land a rupture. I would consider this item if the enemy team doesn't have a lot of CC to where you can just walk up and land a Q with speed. But in my play style, I've always leaned on ninja tabi or mercs. Its all player's preference,boots of mobi for ganking, ninja tabi for tanking, mercs for less crowd control on you :P.
1
2 years ago
However for the other spirt stone upgrades, I am not sure yet if they are worth the cost of it, but the one that upgrades from a giant's belt is definitely not worth it.
0
2 years ago
ty
0
2 years ago
No problem ;]
0
2 years ago
Why don't you have a Lee Sin matchup?
0
2 years ago
Thank you for pointing him out, I particularly don't like lee sin as a jungler so I neglected to put him up. xD Personally I view him more of a toplaner and awesome at that :]
1
2 years ago
In your "enemy team heavy ap" build , you have 2 items which give tenacity: the mercury and the spirit of the ancients golem. Maybe should you change?
And...what do you think about zephyr?
0
2 years ago
It's just suggestions on what to get, doesn't mean you have to stack the items. And just a few weeks ago, I learned that spirit of the ancients golem isn't that great of an item in the long run. You can get mercs and go for a sunfire cape and get a better deal for just 300 gold more. Also instead of getting a spirit stone, its better to get a philo stone and hold onto it for late game benefits. Zephyr in my opinion isn't that great of an item on cho in the higher elo's. It may work in the lower elo's but in higher gameplay, you want to mainly crowd control and gaurd your carries. So rushing damage negating aura's are better then going for attack speed and the cool down reduction with speed can also be replaced by an item such as shyrel's that is also cheaper and builds from your philo. But you can get iceborn gauntlet if you want damage and crowd control. ALhtough I particularly don't recommend it since cho has a ton of cc.