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All Guides Veigar Guides Veigar: In-Depth Guide
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3 years ago
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Veigar Statistics for VG Admiral

Author's performance with Veigar compared to the ranked average.

Value
Average
Games Played
4
Win %
42
Kills
7.3
Assists
7.9
Deaths
7.0
KA:D Ratio
2.2
Gold Earned
11.8K
Creep Score
149.7
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash is a must on all champions intending to lane Mid. The lane is short enough that you can reliably use it to avoid ganks that would have otherwise killed you, but you can also use it to close the gap between you and the enemy mid or to get out of tower range after diving. Veigar is no exception to all this. Take Flash on Veigar. 

This is the situational part. If you are picking Veigar in a team where he is not exactly the best choice (he never really is unfortunately, but some teams are much better for the lil guy than others), then Ignite is the safest option for your second summoner spell. It increases your early game damage potential, it makes you scary to dive as a jungler reliant on healing themselves (Alistar, Mundo), and in the late game it is very good against diving bruiser champions with 150+ Armor and MR. However, if you did a good job assessing the enemy team when you picked Veigar, you will not need Ignite to succeed, and then you have two options: Ghost and Teleport. 

Ghost will give you a second mobility spell, it will let you run down kills with Event Horizon, and it will let you kite bruisers much more effectively. Teleport will cure your need to base early as Veigar, and then it will give you global ganking presence that you would not otherwise have. Veigar is incredibly scary mid-game if you have not build sufficient MR, so ganking a lane that has been building against physical damage can often end in multiple kills. It is up to you, but I recommend Teleport, as proper positioning can remove the need for mobility beyond Flash.

Runes Back to Top

  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +0.17 ability power per level Greater Glyph of Scaling Ability Power
  • 9x
    +0.065 mana regen / 5 sec. per level Greater Seal of Scaling Mana Regeneration
  • 3x
    +4.95 ability power Greater Quintessence of Ability Power
  • 3x
    +1.5% movement speed Greater Quintessence of Movement Speed

Runing Veigar is not the most challenging thing. For the most part I run standard Mid runes, with some allowance for the matchup and personal preference. Magic Penetration Marks let you cut through a chunk of enemy MR, often meaning the difference between a kill and a bunch of wasted cooldowns, especially as most Mid players take MR in runes, masteries, or both. Mana Regen per level Seals scale well with your passive and let you Q farm for longer in lane. You dont need anything else Seals could give you. AP per level Glyphs let you scale even harder than you already do as Veigar, and are a good choice if you think you will be able to force a farm lane in Mid. Flat MR Glyphs let you not get poked out of lane early on, as they will block enough damage from level 1 single target nukes that your passive healing can keep you healthy. I most often find myself running these.


For Quintessences, I like the Flat AP simply because it gives you greater leeway early when last hitting with Q. The first 10-20 Q kills are the most important, and these Quints let you get them faster. However, if you think you are in danger of early engages or just want some late game mobility, you can take MS Quints. Its hard to go wrong with more mobility, even on an immobile mage like Veigar.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

These masteries are a little different from what you might see on most AP Mid champions. 


First off, in the Offense tree, you want to take the improved Summoner mastery if you picked Ignite or Ghost as your second Summoner Spell. If not, put the point into Butcher to aid in early last hitting when Q is on CD. Spellsword is another viable option, but I find it to be too risky to Auto Attack champions on Veigar so I skip it.

Now, in the Utility tree, you will notice that I skip a third point in Expanded Mind in favor of two points into Artificer. This is because Deathfire Grasp is a core item on Veigar, and almost 10 seconds off its 60 second CD can often mean using it twice in an extended engagement at a tower. You dont need the extra 50 mana at level 18.

Of course, Masteries are mostly up to you, just make sure you get 21 in Offence for that increased damage to targets under 50%. Imagine a 1k damage Primordial Burst. Now imagine it hitting a target with 1050/2200 HP with 0 effective MR. Now imagine how the extra 50 damage snagged the kill on the enemy ADC in a teamfight 45 minutes into a game. Yes, this mastery point is worth it. Get it.

Abilities Back to Top

Passive
q
1
3
5
7
9
w
4
8
10
12
14
e
2
13
15
17
18
r
6
11
16

This is a standard Ability order, maxing Q first for increased CDR and therefore more AP, then W for more burst and farm, then E for late game when people have Mercs and other Tenacity and the 2.5s needs to mean something.


However, there are definitely situations where I do not do this. For instance, if you are facing a champion who rushes Merc Treads for whatever reason, you probably want to put 3 points in E before putting more than one in W. This makes sure that W will hit, even if the damage is lower. Just consider that with a single point in E, a target with Merc Treads will NEVER get hit by W unless they mess up or get stunned by someone else. If your team has a lot of CC you can max W second, but if you are a large part of the CC on your team you might want to consider maxing E first.

Items Back to Top

Starting Items

    Safe, reliable start vs skillshot based champions.
    Riskier, but better for your late game.

Core Items

    What you will get when you are doing OK or well.
    What you get when you are behind.
    At 30 minutes you want this.

Situational Items

    Are you winning? Do you have no deaths by 20 minutes? Get it.
    Are you losing? Are you getting killed by their mage? Get it.
    Do they have several bruisers? Get it.
    Are you tied after you finish your core? Get it.
    Are you ahead, but not by much after your core? Get it.
    Get this every game, but use judgement and watch enemy items.
    Swap your Sorcs to these after you get Void Staff.
    Get a ward or two every time you base. Get blue elixir after you finish core and think a fight is going to go down (Baron, mid tower, ect).

On Veigar, almost any item with more than 70 AP is a decent choice, but Veigar really has to adapt his build to the enemy team since he is so vulnerable to bruisers (especially Irelia and Jax) in the late game. You need DFG, there is no other option for Veigar in Season 3. You need a Deathcap. You need boots 1, but not necessarily boots 2 for quite some time, as your priority will always be the targets who deal the most damage and dont get more MR than their runes/masteries/base stats give them. The S3 Tear of the Goddess is an amazing item on Veigar, mainly because it offers two beneficial upgrade paths. Archangels/Seraphs is my preferred route, mainly because AP is Veigar's best friend, but Manamune/Muramana is always an option. 


Manamune/Muramana seems like an unlikely item on Veigar, but the Muramana form deals bonus damage on single target spell damage as well as on auto attack. Veigar has a short cooldown single target targeted spell and a long CD single target spell, so this item is not as good on him as it is on Ryze, but if you find yourself unable to reach any squishy targets Muramana will help increase your sustained damage to bruisers, as well as let you push towers a little faster.

DO NOT get suckered into getting Rod of Ages on Veigar. If you get caught out the extra HP will rarely save you, and you need the item by 15-17 minutes to make it worthwhile, but Veigar also needs a ton of other things early on (Tear, DFG). It is incredibly hard to work in, but if you pick it up in under 10 minutes due to epic feed it can be a good way to ensure a win even if you mess up a fight mid-game.

Chalice/Athene's is OK on Veigar, but after the 30 AP nerf it is no longer a strong late game choice. It still give CDR and combined with Veigar's passive you dont need Blue Buff, but I only really get Chalice when i feel like i need the MR. Otherwise go straight for your DFG.

Zhonya's Hourglass is invaluable in performing Veigar's role of Anti-AP. You want to sneak into a fight, stun every enemy, blow up the enemy APC, then back out and Zhonya's if you get followed. Veigar is a mid-range mage for the most part, so 2.5 seconds of not getting killed works out very well for him.

Void Staff is possibly the second most useful item on Veigar after DFG. The % Mpen lets you hurt anyone who hasn't stacked over 150 MR, and with DFG it makes it incredibly hard for a carry to survive if they built enough damage to be useful. Always pick one up, never leave it out for GA or Abyssal or Lich Bane. Cut something else out of your build, but never Void Staff.

I saved the most controversial item for last: Mejai's Soulstealer. This item, for very little gold, can give you a whopping 180 AP and 15% CDR if you get fed and stay fed. However, it is very risky and paints a huge target on your head. If the enemy is bad and feeds you early kills without showing signs of transitioning to safer play, it can be a great choice, but you have to adapt your playstyle to the never-die stacking sniper Veigar, rather than Stun and Blast Veigar. As you play more games with Veigar, you will see more opportunities where Mejai's is a safe choice, but I rarely get it before my DFG.

That is my explanation of itemization for Veigar. Every game is different and you should always be ready to adapt, but hopefully this section gives you some idea of the situations for each item.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Hard
  • Anivia
    Medium
  • Brand
    Medium
  • Cassiopeia
    Hard
  • Galio
    Easy
  • Karthus
    Easy
  • Kassadin
    Hard
  • Katarina
    Medium
  • LeBlanc
    Hard
  • Lee Sin
    Hard
  • Malzahar
    Medium
  • Master Yi
    Easy
  • Mordekaiser
    Hard
  • Morgana
    Easy
  • Nidalee
    Medium
  • Orianna
    Medium
  • Pantheon
    Hard
  • Ryze
    Medium
  • Shaco
    Hard
  • Swain
    Medium
  • Syndra
    Hard
  • Talon
    Hard
  • Twisted Fate
    Medium
  • Veigar
    Medium
  • Viktor
    Easy
  • Vladimir
    Medium
  • Xerath
    Hard
  • Ziggs
    Medium
  • Zilean
    Hard
  • Zyra
    Medium

VS

Ahri

Hard

Ahri: Mobility, Full-to-Dead Kill Potential, Range, Sustain.

Veigar: Full-to-Dead Kill Potential.

The matchup is not favorable for Veigar to say the least. Try not to get stuck in this one, but if it happens just play passive and farm under tower until you get DFG and reach level 11 and can effectively 1-shot her before she can react.

VS

Anivia

Medium

This is a skill matchup for the most part. Veigar's range puts him all the way inside Anivia's spell range, so be careful and ALWAYS dodge Flash Frost in a gank before 6, even if it means running towards their jungler. Anivia has almost no damage without Chilling you, and before she gets her ult there is only one way to do this.


Late game kill the ADC, Anivia will survive via Egg if you try to blast her. You CAN stun her once she starts her ult, and that will disrupt her damage.

VS

Brand

Medium

Brand is one of the strongest bullies in early lane, and he far outdamages you, but he has mana problems that are almost as bad as yours, but without the passive to compensate. Wait him out, dont get killed full-to-dead and you wont get killed at all. Late game he has no way to avoid getting killed.

VS

Cassiopeia

Hard

NEVER get into this matchup. Cassiopeia will prevent you from getting ANY Q farm, she will kill you if you ever make a wrong turn, and in the late game she will be pesky to kill due to her build including lots of survivability.

VS

Galio

Easy

Lots of people think that Galio is a counterpick to Veigar due to his high innate MR, but in the end Veigar doesn't care much who he gets to kill in a teamfight, as long as they are a threat. Galio cannot threaten Veigar in lane, he cannot gank well even though he pushes well, and you will be able to force a late game scenario and gib the enemy ADC.

VS

Karthus

Easy

This guy is one of two reasons to pick Veigar. Every part of your kit counters his kit. Instead of a wall slow you get a wall stun, instead of a simple damage nuke skillshot you get a targeted damage nuke that increases your AP, instead of a melee-range AoE you get long range poke AoE, and instead of a global nuke you get a single target insta-gib. In lane, there is nothing Karthus can do to kill you, and you can stop him from assisting his team with a well-placed stun when he tries to ult from behind his tower. He has to build defense before offence or risk getting insta-gibbed, making his global mid-game much weaker and letting your team win their lanes without Karthus interfering. He has to build Banshee's Veil late game or he will only get the 7 seconds of his passive to deal damage, because your DFG + R + Q will kill him in one hit. Veigar is a counterpick to Karthus.

VS

Kassadin

Hard

This guy will make you a sad little yordle. His passive makes him immune to your burst at all stages of the game, his silence will ruin your ability to teamfight, his blink makes your cage useless unless you land it perfectly, and you can't really harass him early because of your own need to Q farm. Try not to get caught in this matchup.

VS

Katarina

Medium

This is actually a skill-based matchup. You probably want to take a second and third point in E before maxing W, and you never want to use the spell offensively, but Katarina should have a hard time killing you as long as you manage E properly and stun her when she tries to ult. In teamfights, use your E early to bait her into trying to ult your team after CC is blown, then W DFG R right on top of her. She can cancel and flash out or she can die. Often both!

VS

LeBlanc

Hard

Your worst nightmare. Just like you counter Karthus, she counters Veigar. Mobility, tons of silence, a passive to keep her alive if you ever do catch her out, LB has everything she needs to kill you a lot. Do not get put into this matchup.

VS

Lee Sin

Hard

Lee Sin as a Mid champion will make you sad early game, and happy late game. You will be happy because their top laner (who is likely AP, and if not just stack armor) probably build armor against your bruiser top laner, leaving him vulnerable to your burst, and an easy target as he probably wants to be in the front of a fight. Vs Lee in lane, NEVER GET HIT BY HIS Q and you should be A-OK. If you get hit, run, stun so that the wall is directly on top of you. Flash if he does, immediately. Do not risk trying to dodge Q, a good Lee rarely misses that skillshot. Beware of his E Q advance.

VS

Malzahar

Medium

Malzahar is an interesting matchup for Veigar. He pushes much harder than you, has better mana sustain than you, and has more early game damage than you, but should have a hard time killing you, and in the late game if you stun him you will destroy him. Malzahar is particularly vulnerable to getting killed when he ults, so MAKE SURE he does not get in a position to ult you. Any of your teammates you can save, but you cannot save yourself. Consider QSS instead of Zhonya's if he gets too far ahead.

VS

Master Yi

Easy

I hate AP Mid Yi, but Veigar does a better job than most against it. You can stun him out of his W without wasting damage potential on the huge MR steroid, you can benefit from him pushing the lane, and you can be sure he wont be building defense first. Be careful not to DFG or R him while he is in W, it will make you useless for the rest of the fight.

VS

Mordekaiser

Hard

I rank him as hard, but only if he is a good Mordekaiser and only if your jungler does not camp him (like he should). If he is not a high-level Morde player, it becomes a skill matchup. Expect to lose your tower, and make sure to run Teleport in this matchup to help defend that crucial piece of map control. Farm with Q, and in the late game if you can stun him before he has any part of his shield up you should easily blow him up, especially once you get Void Staff to counter his inevitable Abyssal Scepter.

VS

Morgana

Easy

This is the other champion that I counterpick with Veigar. Now, you would think that her Black Shield ruins your chances to kill her, but honestly her inability to do much besides push lets you easily get enough AP to blow her up through that shield. In teamfights, she will have to Black Shield herself before ulting, and if you can Q E her fast enough you should break the shield without her being able to Zhonya's before the stun. Remember, E keeps trying to stun targets with Black Shield on as long as the target has not already been stunned, so if you place E then launch Q, as soon as Black Shield is destroyed she will be stunned.

VS

Nidalee

Medium

Midalee is annoying as hell and has the mobility to avoid E almost every time if she has good reflexes. She cannot kill you if you never get hit by Spears. Farm, then in the inevitable tower sieges forced by AP Nid attempt to catch enemies off guard with a strong E. Don't expect to burst Nidalee, she will probably never get in range for you to do it, so kill the ADC or the fighter instead.

VS

Orianna

Medium

Like every matchup versus Orianna, this one is a skill matchup. A good Ori player will destroy you in lane and be hard to kill late game, a bad one will be food at all stages. Be careful, and never let her kill you. Orianna prefers to snowball via farming, and so do you, but if you fight before you get DFG she will win for sure. Orianna is very good at assisting ganks, so be ready to get camped if the jungler is an aggressive one.

VS

Pantheon

Hard

God do i hate Pantheon Mid. If you see Pantheon, do not pick Veigar. In fights he will R onto your team, stun you WHILE jumping over your stun, and with the new Black Cleaver (nerfed soon hopefully) your face will melt to Heartseeker Strike.

VS

Ryze

Medium

People think of Ryze as a good counter to Veigar due to his non-reliance on AP to deal high spell damage, but honestly Veigar does not care about your AP when using all his spells on you, and the new items give Ryze way more early offensive items, so he is unlikely to just rush a Banshee's Veil. In the late game if you can stun him (i.e. his Bveil goes down to poke) you can kill him with your full combo unless he build only defense.

VS

Shaco

Hard

Shaco is not a Mid laner, but as a jungler he is about as hard a counterpick to Veigar as they come. He can gank you easily and often, he can dodge your R with his R, he can kill you if you run and fear you if you dont. The Jester is not your friend, do not play his game. Dont pick Veigar into a Shaco.

VS

Swain

Medium

Swain is a skill-based matchup. You should be even with him until 6, then he should get a huge advantage over you, then you will pick up your DFG and level 11 and he will die in one shot any time you stun him without his R on. He DOES have to turn it off at some point, even with Blue Buff and Chalice, so play aggressive then. He is mid-ranged, and late game you should be able to either zone him or kill him.

VS

Syndra

Hard

Syndra will roll you in lane, and she will do so incredibly effectively. She has no goal of getting to the back line in teamfights so she will be hard to target (though easy to kill), and she essentially performs your role for her team, but more focused on killing bruisers and less on killing YOU, though she will if she catches you. Caution is the name of the game, and stalking prey. Seriously, try to bait her into a silly face check and blow her out of the water.

VS

Talon

Hard

The new BC makes Talon extremely powerful, and he was already a good counter to Veigar for obvious reasons. Dont play Veigar vs Talon, at least not until BC gets nerfed a bit.

VS

Twisted Fate

Medium

This is an interesting and skilled matchup. Twisted Fate cannot play aggressive versus Veigar, and Veigar cannot get in range of Twisted Fate. He will try to push and roam, and you will try to stun him when he does. You will also get more farm in this lane than in almost any other, but you NEED mana sustain, so this is one of the few lanes where i recommend getting Chalice instead of Tear, as it will also buffer some of the pain of the inevitable lucky Wild Card hits. Late game TF cant do anything inside your stun circle, but he can kite your team, so only pick Veigar vs TF if your team has a hard initiator like Malph or Hecarim who can't really be kited.

VS

Veigar

Medium

In Blind Pick, more often than not when you pick Veigar, the enemy Mid will also have picked Veigar. Then you will RUSH A BVEIL and laugh, except that he will probably do the same thing. You will both get absurd amounts of AP, and then the game is decided by whomever has the team that knows to prioritize the enemy Veigar and make him blow his stun/pop his Veil.

VS

Viktor

Easy

Viktor can try to poke you, but his Death Ray is a slow skillshot that you should rarely be in range of. His stun is defensive, his Q and R put him inside the range of your E, so he can really do nothing but push and try to Flash kill you (which he CAN do, Viktor has very high mid game damage). Be quick on your own Flash button, but otherwise farm and outscale him.

VS

Vladimir

Medium

As rare as it is to see Vlad Mid, this still does happen, and a smart Vlad will not get killed by you, and he will not try to kill you. It is the perfect lane for Veigar, as his range restricts even his ability to poke you, and you can farm safely starting from level 2 when you get E to block jungle ganks. Get a lot of AP and try to outplay him in teamfights and kill him before he ults. Vlad cant poke at all, while Veigar is reasonably good at it, so try to siege towers.


VS

Xerath

Hard

Xerath is one of those matchups that Veigar SHOULD win but doesnt because the only people who play Xerath are the ones who are good at Xerath. And a good Xerath will never get within 1200 range of you unless you are already stunned. If he picks a bad place to lock down he dies for it, but he can easily kill you in lane, and his ult has a far shorter CD than yours. He cant really push too hard, however, because Q is mana-intensive and it takes at least 2 shots to clear the wave.

VS

Ziggs

Medium

The thing about Ziggs is, the closer he gets to you the more damage he can do because of his kit being all skillshot AoE with medium projectile speeds and setup times. If he gets too close, you can kill him after 6, but before then expect to get bullied. He will likely build pure AP and try to stay out of your range, but Zigg's skillshots get exponentially harder to land the more times they have to bounce, so you reduce his potential damage simply by existing. He cannot stun you so in an engagement dont bother wasting too much time trying to stun him, just DFG R Q, then follow with E W and another Q.

VS

Zilean

Hard

His ultimate is probably the hardest counter to Veigar in the game. If you dont stun Zilean, whoever you choose to focus is likely not going to die. Zilean also has mad harass and push potential, and good team utility. Its not unwinnable like some matchups, but dont be surprised when you press R and the target gets right back up. Also dont be surprised when the enemy Jax with a 5 second 50% MS steroid and a bomb riding on his head crushes your face.

VS

Zyra

Medium

Zyra's range makes her challenging to deal with considering Veigar's own short-mid range, but she will have a hard time killing you too. She will also probably build pure AP except for Banshee's Veil, so once you clear the Veil she should die in one shot.

Introduction Back to Top

Unfortunately LoLKing's guide creator does not allow me to put this section at the very top :(

Hello, and welcome to my extensiveguide on Veigar. First off, let me introduce myself and give some perspectiveto this guide. I have been playing League of Legends since Nocturnes release,I played DotA 1 and I play DotA 2, so my experience with MOAB genre isfairly extensive. I am a Mid lane player in LoL, it is the lane I have (by far)the most experience with, the one I am most comfortable with, and the bestplace for most of the champions I enjoy playing. This guide is not a generalMid lane guide but many of the advanced tactics are applicable when playingother burst mages. My personal favorite mage is Orianna, but Veigar is prettyhigh up there in the list of champions I enjoy, and he is a very powerfulsituational pick.

Withall that out of the way, lets get on with the guide!

Lane Tactics Back to Top

Veigar is a weak laner by all accounts, but most smart Mid players will be wary of him after level 6 for two reasons: the range of his stun and the power of his R. Veigar's R is one of the hardest-hitting single target spells in the game when used against targets with AP, and his stun has a huge range and a decent duration. This is a more detailed description of each of his spells, or you can simply look at his stats page on LoLking, but the important thing to recognize is that Veigar only does more damage than other mages when fighting against mages. Otherwise he is a mid range single target nuker with a really good stun.


Veigar's Q is his most defining spell. Each time you slay an enemy unit with it, you gain 1 AP permanently. This means that every time you last hit a minion, you want to try to hit it with Q rather than your Auto Attacks. Veigar's passive has great synergy with his Q, as you will almost always have enough mana for a single spell. 

Veigar's W, Dark Matter is not the most powerful spell in lane, but you can use it to poke enemies who look to get deep CS, or deny them from last-hitting the Cannon minion. Simply use it as an area deial spell, the obvious and scary animation will make the enemy Mid lose focus on CSing the Cannon in his hurry to not get a meteor dropped on his head.

Veigar's E in lane is either an all-in offence spell, a panic defense spell, or (in later lane) a poke spell. To all-in, make sure you land E before dropping other cooldowns. If you miss, wait 15 seconds then try again. The combo for all-in is E W Q R, or E W DFG Q R, because R has a longer range than Q and can be reliably cast after the enemy gets unstunned assuming you were walking forward while using your spells. Ignite can be added, but as I said before I prefer Teleport, because Veigar often ends up overkilling his target anyways!


Teamfighting Back to Top

Teamfighting with Veigar (as with Malzahar and Syndra) is what most people find annoying about the champion. He is squishy and mid-ranged, but he has enough damage to kill a carry without blinking an eye, so most people think it is OK to swap your life for theirs. WRONG. Veigar should sit at the absolute back of his team, waiting for the fight to start, or, in the case of a tower siege, off to the side dropping W's to zone the enemy. Once things pick up, put your stun circle in a place that stuns the enemy ranged champions but still cages the enemy melee champions, forcing them to use blinks and Flash to continue engaging. Then try to sneak around the side and drop  W DFG Q R on the enemy APC. If the enemy APC is a melee or an assassin, you often dont have to do this as they will come right to you! In that case, simply DFG Q R and if they dont get one-shot, they will not have the HP to survive your ADC, and you can use E and W to help protect your bot lane buddy.


In the super late game, it can often be beneficial to buy oracles and go roaming in the enemy jungle. Clear out a ward from a bush, then sit in it. If the enemy comes in force, stun and run. If the support comes back to reward, even if it takes 30 seconds, you can kill them in one hit without even blowing R (E W DFG Q is still more than 2500 damage at 700 AP). If a carry comes, R to make sure they die. If a bruiser comes, E W Q and back off. This is called, in Veigar's own terms, "Stalking Prey", and he is exceptionally good at it since he can stun enemies before they are in range of warding. People will hate you for it.

Veigar is very strong in Baron engagements, as the pit choke is a superb place for his E to be used as an area-denial spell. W is amazingly easy to hit on targets focused on killing a big purple dragon-thing, and the APC will not be in the best position, leading to a hilarious DFG R kill.

Veigar is WEAK when fighting and retreating. If someone on your team gets killed, BACK OFF and ping your team to do so as well. Some APC's, like Cassiopeia, thrive on charging enemies who smell blood and play rashly. Veigar will get killed for trying to imitate her, though you may bring one down with you. Its better to live and fight another day (or at least another time this life).

Other Notes/Conclusion Back to Top

Veigar is a counterpick, he is strong in a certain few situations and mediocre in all others. Heavy bruiser teams do well against him late game, heavy assassin teams do well against him early. You are really only a strong pick when the other team picks passive laners and builds for the teamfight. Veigar is a champion at killing enemies before they can use their crucial ultimates.


Veigar is a good farmer, but do not get too caught up in getting every minion with Q if you get an empty lane with 20 creeps in it. W the majority, you cant afford the time spent Qing each and every one. Q 5-7 of them and AoE the rest.

As with any non-bruiser, never facecheck, buy wards to do the job for you, or use W's vision to scout. If you get caught, you will die no matter how fed you get. You are a glass cannon.

Thats about it, I hope you like my guide, please rate and comment to help me improve! I love Veigar and I hope this guide will help you realize your love for him too!
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