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All Guides Singed Guides Expert Singed Revamped!
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Updated
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Singed Statistics for InvertedComposer

Author's performance with Singed compared to the ranked average.

Value
Average
Games Played
64
5
Win %
53
44
Kills
3.9
4.0
Assists
8.0
8.4
Deaths
6.5
6.9
KA:D Ratio
1.8
1.8
Gold Earned
11.4K
11.7K
Creep Score
213.4
195.1
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

S4 New Meta Style 4.png12.png

  • Ghost is too nerfed ever since S4 so take Flash instead
  • Flash makes Singed less predictable
  • Flash allows you to jump over walls and dodge skill shots
  • Taking Teleport allows you to dominate the lane flow and it is useful for split pushing
  • Teleport allows you to join team fights in other lanes

Bruiser Duelist Style 14.png6.png

  • Takes away about 15% of Enemy's Max Heatlh
  • Effective against fast regenerating enemies (Nidalee, Swain, Irelia, Vladimir, Yorick etc)
  • Also effective against squishies (Vayne, Teemo, Twisted Fate, etc)
  • Less Effective against Shields (Lee Sin's shield, Rumble's Shield, Janna's Shield, etc)

Invincible Laning Style3.png6.png

  • Impairs enemy ganks
  • A very good baiting tool
  • Very effective against Auto Attack reliant champions (Fiora, Tryndamere, Wukong, Lee Sin, ADC, etc)
  • Less effective against Casters especially the ones with heals (Vladimir)

Master Ganking Style 12.png6.png

  • Sets you up to play more passively
  • On the other hand it is a good lane controlling spell
  • Constantly push your lane and seek opportunity to gank other lanes with Teleport (after level 6)
  • Split pushing as Singed is viable with this spell
  • Recommended for experienced Singed players

Runes Back to Top

  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 9x
    +1.19 ability power Greater Glyph of Ability Power
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +1.5% movement speed Greater Quintessence of Movement Speed

Marks - Magic Penetration

  • Hybrid Penetration Carries 71% of the attributes that each Mark of Armor Pen. and Mark of  Magic Pen. has
  • Mark of Magic Pen. offers 7.83 M.pen and Mark of Hybrid Pen. offers 5.58 M.pen + 8.1 Ar. Pen.
  • Sacrificing 2.25 Magic Pen. for 8.1 Ar. Pen. is a reduction of 1.61%  in Magic Damage and 6.14% increase in Auto Attack Damage (Calculated with 40 Armor and 40 Magic Resist)
  • If your damage is composed of 20% Physical Damage and 80% Magical Damage, then it can be assumed that Mark of Magic Pen. ties with Mark of Hybrid Pen.
  • This is currently the best Mark rune for any AP Champions

Seals - Flat Armor

  • 12.7 Armor
  • Offers 8.9% Physical Damage Reduction (Calculated with 30 starting armor)
  • Other HP runes are inferior as Singed tends to build HP items
  • This is currently the best Seal rune on anyone

Glyphs - Flat AP/ Scaling AP/ Scaling Magic Resist

10.7 AP
  • At rank 1, your poison does 14.6% more damage and fling does 10.71% more damage
  • Preferred against Melee AD Champions
27.54 AP @ lvl 18
  • Ties with Glyph of Flat AP at level 7
  • Preferred against Ranged AD Champions
24.3 MR @ lvl 18
  • Ties with Glyph of Flat Magic Resist at level 9
  • In Early game, most champions rely on their auto attacks to deal damage, making early resist less effective
  • Preferred against AP Champions

Quints - Movement Speed

  • Provides 15.5 ~20 Movement Speed
  • If Singed is only 20 movement speed faster than his opponent, having this rune will allow him to close the gap twice as fast.
  • This is a must on Singed since he has to get ahead of his enemies to poison them

Masteries Back to Top

1/1
0/4
2/4
1/1
1/1
0/3
3/3
1/1
1/1
0/1
1/1
3/3
0/1
0/3
1/3
1/1
0/1
3/3
1/1
1/1

Offense: 21

2/2
0/2
2/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 9

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

Season 4


9/21/0  , 0/21/9 , 0/25/5  , 1/25/4  are almost the same.  
However I believe that 9/21/0 has the best trade offs.



Offense Tree (21)

  1. Double  Edge Sword gives you 2% extra damage but also makes you take 1% extra damage.  The net value of this mastery is 1% if you would fight someone and both of you die.  This mastery is a little tricky but it is usually in your favor
  2. 2.5% Cooldown Reduction is preferred over Attack Speed  as it scales throughout the game
  3. Feast Mastery effectively gives you 2hp5 and 1mp5 if you manage to kill 6 minions every 30 seconds
  4. 0.89AP/lvl slightly increases your damage.  There is nothing better to take when you are climbing this tree
  5. 8 AP ncreases your Poison damage by 11% at l evel 1 (22 -> 24.4)

Defense Tree (9)

  1. Block blocks Auto Attack damage by 2 before Armor reduction is taken into account (This means 100 damage is reduced to 98 and 100 armor will further reduce it down to 49)
  2. 5% Bonus Armor/Magic Resist gives you about 1 armor at level 1 and more throughout the game.  When you have 80 base armor and 150 bonus armor, you get 7.5 extra armor which makes you take 2.22% less damage against physical attacks (100 + 230 / 100 + 237.5)
  3. 36 HP increases your MAX HP by 6.5% at level 1 (assuming 550 HP)
  4. Unyielding blocks any damage (except true damage) after Armor/Magic Resist reduction is taken into account (This means 100 damage can be reduced to 50 with 100 armor and down to 48 with 2 points in unyielding)
  5. 3.0% HP is good on Singed since he tends to stack HP items (but not as much with 3040_32.png)


Defense Tree Notes:
  1. Flat Armor/MR reduces your incoming damage by 3.7% (Assuming that you took 5 Armor and 30 Base Armor)
  2. 4 Armor 2 Magic Resist per nearby enemy champion reduces incoming physical damage by 2.3% x Champions and magical damage by 1.4% x Champions (Calculated with 70 Armor and 40 Magic Resist)
  3. 3% Damage Reduction is like negating 1 attack in every 33 attacks.  This is very good for a 1 point mastery.  It works very well with Rylai's Crystal Scepter
  4. Regaining 1% of your missing health every 5s is one of the worst masteries in this game.  Notice how the stats of this mastery is not added on to your health regeneration stat but rather heals you every 5s.  For example, if you're missing 2000 health, 3points on this mastery will suddenly heal you for 20hp and again after 5s with reevaluated missing health.
  5. 15% Tenacity is a useful mastery which stacks multiplicatively (this means there's no diminishing returns nor increasing returns when tenacity items are stacked) with 3111_32.png

Notes

  • There is no need to get 10% Summoner Cooldown Reduction (Master Mind) because you are not always going to gank other lanes constantly with 12.png
  • If you ever run out of mana, you recall.  You will not get enough mana for fling from 3 mana regen/5.
  • 10% Crit Block is useful late game as half of the damage that AD carries deal are Critical Strikes.  Usually, you receive about half of the total damage from AD Carry so we can assume that this mastery only gives you 2.5% damage reduction late game.  Early and Mid game, it does not do anything so it's better to spend that point for extra armor early.
  • 10% slow reduction (Relentless) is not that good of  a mastery.  Consider yourself having 400 Movement Speed and you've been slowed with 40% slow (400->240). With this mastery, you'll be slowed with 36% slow (400->256).  Congratulations, you'll move 6.7% faster when you're slowed with 40% slow.  This value gets worse as the slow% is less.  If you're slowed by 20% slow, your movement speed will be at 320 or 328with the mastery (Only 2.5% difference).  
  • Second Wind regeneration mastery gives you about 1~15 hp5 (15 when you are on ult and drinking potions at level 16) when you are under 25% hp.  The condition is very unreliable and early game you want to keep your HP above 50%.
  • 50 Shield... does not do anything once it's gone!  The shield does not recharge unless you die

Abilities Back to Top

Passive
Q
1
3
5
7
9
W
8
10
13
15
17
E
2
4
12
14
18
R
6
11
16
[skills/singed/q.png] 
  • Max this First
  • Learn this at level 1 as Singed cannot harass with Fling alone

[skills/singed/w.png]
  • Too costly early
  • Learn this at level 8 when you have some mana to spend.

[skills/singed/e.png] 
  • Unless you are participating in level 1 team fight, learn this at level 2
  • Upgrade this ability at level 4 to increase its base damage by 45

[skills/singed/r.png]
  • Do not use this ability to regain your mana
  • This Ability has the potential to deal 332.5/475/617.5 (25s x poison/s + 2 x fling) magic damage with just the AP part

Items Back to Top

Starting Items

    ALL-PURPOSE BUILD
    DONT FORGET TO CLICK ON 'READ AUTHOR'S NOTES' THERE ARE 2 BUILDS IN TOTAL AND EXPLANATION OF ALL THE ITEMS IN THE GAME

Core Items

    1st item
    2nd item
    3rd item
    4th Item
    5th item
    6th Item

Situational Items

    only if both lane enemy and the jungler are AD
    Home Guard if you're losing ONLY. Distortion if you're taking Teleport Spell ONLY. Otherwise, do not enchant your boots

If you would like a specific build based on your enemy team you can find it here:

http://www.leagueoflegendsmath.com/LoL%20Optimal%20Build%20Finder.swf



Core Items

2041_64.png-The Best Regen Item

  • Every time you drink from this flask, you'll save 49g
  • This means you have to drink it at least 4.22 times for the item to be worth it
  • In team fights, queue up all 3 flasks and the flasks will automatically heal you for 360 hp over 36 seconds
  • The new Flask (345g) saves more gold than the old Flask (225g) after 9.3 charges

1056_64.png-Cheap Ring

  • The stats offered are similar to 1027_32.png1052_32.png combined
  • Getting two of these replaces 3070_32.png, effectively giving 30 extra AP early game for about the same price

3040_64.png-Rod of Ages Alternative! [Updated]

  • 3027_32.png(2800g)@ 0minutes = 3070_32.png1011_32.png1052_32.png1026_32.png (2995g)
  • The difference between 3027_32.png and 3040_32.png:  (RoA) 562.5 HP vs (SE) 40 AP + Active (Usually around 500 Shield+100g
  •  Unlike 3027_32.png, Seraph's Embrace is inconsistent
  • The Recipe Items (Required Items) are expensive [3070_32.png1011_32.png1052_32.png1026_32.png] to build early
  • In terms of item potential, 3040_32.png is slightly better and you can also rush 3116_32.png right after 3070_32.png
  • Sometimes people forget to use its Active.  This item is not recommended for beginners
  • There is a tedious condition that for this item to be worth it, one must fully charge the mana stacks
  • Provides unlimited mana in lane
  • Good baiting potential with high AP and Shield Active


3116_64.png-The Best Core Item for Singed

  • Cost reduced from 3105g to 2900g
  • Reduces affected enemies' Movement Speed  by 60(Poison) or 140 (Fling) [calculated with 400 MS]
  • Has strong synergy with 3151_32.png (by doubling the proc damage)
  • Permanent slow is necessary as [skills/singed/w.png] isn't available at all times

3143_64.png-Thornmail Alternative

  • Because 3040_32.png  cannot be acquired before level 15, this is built for HP
  • Its active range is 500. When you throw your adhesive and your target gets out of it, use this active from 500 range to catch up to your target
  • Because 3001_32.png is not as good as the new 3102_32.png, I tend to avoid it.  As a result, the magic damage from 3075_32.png is weaker and also 3143_32.pngis 100g cheaper now.  Due to these changes, both Thornmail and Randuins are equally viable.

3102_64.png-Revamped Pendant

  • They buffed this item huge!  But not as much for Singed because they got rid of the Mana stat
  • This is currently the best Magic Resist item for Singed
  • The tankiness Singed benefits from this item is greater than the damage counterpart of 3001_32.png

3075_64.png-The Best Dueling Item

  • Returns 30% of the Auto Attack damage to the dealer as Magic Damage.  The returned damage is calculated before armor (This means if enemy deals 1000 damage with auto attacks  and you have 100 armor, you will lose 500 HP and you will return 300 magic damage to the dealer)
  • In average it deals 45% of the damage that you receive (e.g. in death recap it says you received 1000 damage from basic attack which means enemy's death recap should say Thornmail dealt about 450 damage)
  • This item has the highest potential in the game
  • Dueling an AD carry with 14.png and this item is a devastating combo

3151_64.png-The Best Damage Item for Singed

You are likely to be dueling an enemy ADC so you built 3027_32.png for mana3116_32.png for slow, and 3075_32.png for armor.  Now you build this mask for damage.
  • Deals 2% of enemy's Current HP every 0.5 seconds with 3116_32.png for 3s (Continual Exposure to Poison refreshes the tick count back to 6).
  • Just the proc damage itself offers 400 AP to Singed's Poison on enemies that currently have 3000 HP (120 damage/s or 60 damage/0.5s), 200 AP vs enemies with 1500 HP, 100 AP vs enemies with 750 HP, and basically 0 AP vs enemies with 1HP.
  • Since the proc damage scales with enemy HP and CC, this item should only be built late game

3111_64.png-Tenacity is a form of Disable Reduction

  • Very effective against Stun, Taunt, Fear, and Snare
  • This is  one of the few Magic Resist items that are good on Singed


Situational Items

3026_64.png-Man Mode Armor

  • A very intimidating item for enemies especially late game.  Enemies will struggle to decide whether to stop you or just wipe out your allies.  Be aggressive but try not to be isolated with your team
  • Once GA is down, the stats it offers are practically useless.

3027_64.png -The Best Item to get as Your First Item

  • Offers 812.5HP 650 Mana and 80 AP for Singed after 10minutes of purchase
  • 3010_32.png got nerfed too hard.  You can build 1027_32.png1026_32.png  first and turn it into 3027_32.png instead
  • As of April 2013: Outclassed by 3040_32.png (However tankiness is inconsistent and it has no catalyst passive)


3135_64.png-What is their MR level?  It's over 200!!!

  • If an enemy has 200 Magic Resist then 35% Magic Penetration alone will increase your Magic Damage dealt by 30.4%
  • If your enemy AD Carry has over 150 MR then you might as well get this so you can duel him

3065_64.png-Revamped Visage

  • What is Singed's HP5?  Around 70 with Insanity Potion?  Then this item's Passive offers around 14HP5
  • It is almost identical to 3102_32.png but some would prefer 20% CDR over the SpellShield

3001_64.png-Legacy Scepter

  • The Aura range is only 700
  • If your target enemy's net Magic Resist is 20 due to your flat Magic Penetration, the 20 MR Reduction Aura from this item will increase your magic damage dealt by 20%  (100+20/100+20-20 = 120/100)
  • Only viable if you need damage and need some magic resist (Outclassed by 3102_32.png)

3047_64.png-Good ol' Broken Item

  • Total Cost increased by 100g
  • With 50 base armor, this item is equivalent to 44.4 armor against Auto Attacks
  • 10% AA damage reduction is more effective when you have more Armor
  • Recommended against AD top with AD Jungle

Inferior Items

3028_64.png-Your Passive Scales with Mana, not Mana Regen

  • While this is a good item, 3070_32.png is cheaper and it scales throughout the game progression
  • You need HP over Magic Resist  early game .  Use Runes to increase your Magic Resist

3056_64.png-Utility much?

  • Stats outclassed by 3027_32.png
  • You pick the fight you want.  Disabling a tower for 2.5s is useless away from enemy towers

3057_64.png-Destroyed Master's Sword

  • Mana reduced from 250 to 200
  • Inferior due to 3027_32.png3116_32.png cost decrease (235g/205g cheaper)
  • Was only efficient against 5_icon_64.png39_icon_64.png64_icon_64.png92_icon_64.png122_icon_64.png (Gap Closer + Slows)
  • You have to be able to perform Sky Auto Attack for this item to be effective
  • Why get a Hard-to-use item when an Easy-to-use item does the same job?

3024_64.png-Destroyed Shroud (Updated)

  • 300 Mana, 45 Armor, and 10% Cooldown Reduction for 1350g?  Though it received a slight buff you need to focus on other stats
  • You don't need any extra mana after 3027_32.png
  • You don't need 10% Cooldown Reduction on Singed
  • 1031_32.png is all you need

3025_64.png-Destroyed + Destroyed = ?  You guessed it right.  It's a Destroyed Gauntlet

  • Slow outclassed by 3116_32.png
  • You don't want any excess mana
  • That means you are paying 3250g for 40 AP, 500/4 HP, 60 Armor, 10% cooldown reduction and the proc damage?  No thank you

3110_64.png-Frozen Heart

  • You don't want any excess mana and Cooldown Reduction
  • You can expect at most 20% Auto Attack Damage Reduction from this
  • Outclassed by 3075_32.png which in average returns 45% damage that you receive (e.g. in death recap it says you received 1000 damage from basic attack which means enemy's death recap should say Thornmail dealt about 450 damage)


3083_64.png-Redundant Destroyed Mogs (Updated)

  • 1000 HP and around 40HP5 (if you have 4000 HP) for 2830g
  • The stat it offers are quite overrated (no utility)
  • Outclassed by 3027_32.png as 1st/2nd item
  • Outclassed by 3003_32.png(250HP+675 shield+140AP) as 6th item.  So basically it's 140 AP vs 50 HP5

3089_64.png-The Cursed Cap (Updated)

  • Outclassed by 3135_32.png.  Let's say you have 150AP and enemy has 80 MR.  With 3089_32.png, your Poison will do 70+(351*0.3) multiplied by 100/100+80MR = 97.4 dmg/s.  With 3135_32.png1026_32.png, your poison will do 70+(260*0.3) multiplied by 100/100+52 MR = 97.4 dmg/s.  Also, 3135_32.png1026_32.png will deal even more damage relatively if enemy has more Magic Resist
  • Outclassed by 3151_32.png.  Suppose you have 150 AP.  3089_32.png makes your final AP to 351.  3151_32.png makes your AP for your poison to 200 + (400AP at 3000 enemy's current health/200AP at 1500 enemy's current health/100AP at 750 enemy's current health) assuming that you have 3116_32.png .  You also gain 15 Magic. Pen and 300 HP with 3151_32.png and it's 400g CHEAPER!!!!!!!

3107_64.png-The Unnecessary Bulwark

  • Come now, why would you pay 3200g for 400 HP, 10HP5, 30 Armor and 60 Magic Resist?  This is a team shield. 
  • It's not cost-effective for yourself
  • Cannot replace any of the following items:3111_32.png3027_32.png3116_32.png3075_32.png3151_32.png3001_32.png

3152_64.png-Your Useless History Notebook

  • Spell vamp is only 1/3 as effective for AOE spells like Singed's Poison Trail 
  • Outclassed by 3027_32.png
  • Let's say you did 3000 damage (after Resistance calculations) with Poison Trail.  Congratulations, you've regained 200 HP with 20% spell vamp
  • Have a look at the next item that we all think it is a better spell vamp item

3206_64.png-Your False Hope

  • Outclassed by 3027_32.png
  • Spell vamp does not work with 3151_32.png nor 3075_32.png
  • This is where you see the reality people: 3027_32.png = 812.5 HP.  In order to get 800 HP back with 20% Spell Vamp, Singed needs to deal 12,000 Magic Damage with Poison Trail AFTER RESISTANCES
  • 650 Mana > 10 mp5 + 10% CDR + 25% Bonus Damage to Monsters
  • 80 AP > 50 AP
  • 2800g vs 2000g.  Ok let's give 3206_32.png a 1026_32.png
  • 80 AP = 90 AP
  • ...
  • About 35~45% of your damage comes from 3151_32.png3075_32.png14.png anyway, good luck doing 12k dmg when every enemy champion have over 67 Magic Resist (Yes, 67 alone provides 40% damage reduction)
  • So can you do 20,000 raw damage with just AP? Huh?  Still worse than 3027_32.png
  • Just listen to me and stop getting Spell Vamp

3145_64.png-Just sell this when you get this

  • You can build 1028_32.png1026_32.png and it's still better
  • In order to regain 100 HP, your Singed has to deal 2500 Damage with Poison Trail after Resistances
  • It builds into junks which I have criticized epic hard above.  You don't need to hear any more of this so that you may live happy

3069_64.png-Destroyed Master's Crown

  • HP reduced from 330 to 250
  • HP Regen reduced from 30 to 10
  • MP Regen reduced from 15 to 10
  • Cooldown Reduction reduced from 15% to 10%
  • NERFED TOO HARD!!!!!!!!!!!!


Non-Recommended Items

These include high potential items that are practically inefficient

3068_64.png-The Incinerator

  • Cost efficient item that damages surrounding enemies within 400 radius
  • If you can stick onto your enemies (Especially if you build yourself a full tank) then this item is viable
  • 40 magic damage/s is equivalent to 133 AP for your Poison
  • Unlike poison, it does not linger

3157_64.png-Time Stalling Hour Glass

  • 100AP is not going to boost your damage significantly late game 
  • 50 Armor is not big of a deal if you already have 3075_32.png
  • 250 Armor -> 300 Armor = 12.5% reduced damage
  • For most cases this should not replace any of my Standard Build items
  • Update: the worst team composition that a team can have is a full AD team.  In that case, get this item as your 6th item over 3001_32.png3003_32.png

1054_64.png-Good Ol' Shield (Updated!!)

  • Sells for only 176g
  • 8 Auto Damage Block applies before resistance calculations (it's like reducing enemy's AD instead of healing you every time you're hit)
  • Comparing 1028_32.png(180HP) vs 1054_32.png(100HP 10hp/5, 8block)
  • There is 80 HP difference (180-100)
  • If you have 60 armor, the shield's Unique Passive will block 5 Damage/Auto Attack after reduction
  • Let's say in average you get hit by 3 auto attacks every 10s (to be honest you should be hit way less frequently).  That is 15 damage block every 10s or 7.5 HP5
  • If you combine the regen values it sums up to 17.5HP5 (wow better than regrowth pendant)
  • To compensate for 80 HP difference, one needs to stay in lane for 23s
  • Which means if you stay in lane for 2 minute, you regain 420HP (+100HP) or 340 more HP than 1028_32.png in this scenario
  • Not too bad after the recent New Ranking Patch but soon enough you'll realize that you don't have enough item space (e.g. no space for 2044_32.png2003_32.png)
  • Conclusion: 1054_32.pngis an unupgradeable item which also makes you lose 264g sooner or later.  Unless if you're willing to stay in lane for more than 1minute, I don't recommend it.  
  • Strategy Option: Try to avoid this item if you're in a situation where you have to recall every 2 waves.

3128_64.png-Liandry's Friend's Torment

  • 3151_32.png is usually better
  • If you really have to kill someone from the enemy team like your friend Gragas, then this is your answer

3165_64.png-Legendary Fire Scroll

  • Useless 12 Mana Regen and 20% Cooldown Reduction ruin this item for Singed
  • Only viable If the whole enemy team is healers.
  • I can imagine using this against a team like 83_icon_64.png8_icon_64.png36_icon_64.png29_icon_64.png16_icon_64.png

3023_64.png-What is this?

  • Active Cooldown is too long (120s)
  • 40 AP + 40 MR + 6% MS are not worth the item slot
  • Slow Outclassed by  [skills/singed/w.png].
  • Save up 660 more gold and get 3001_32.png instead
  • If enemy team's literally all AP, you can replace 3075_32.png with this

3269_64.png-Diminishing Returns of Mobility

  • Alacrity Enchant (+15 Movement Speed) is not worth 475g
  • If your Movement Speed is higher than 415 any additional movement speed in between 415~485 are reduced by 20%
  • If your Movement Speed is higher than 485 any additional movement speed are reduced by 50%
  • With Insanity Potion, Alacrity Enchant will only increase your movement speed about 8~12

3009_64.png-Boots of Can't Be Slowed

  • Only viable if the enemy team has perma-slow abilities
  • 22_icon_64.png27_icon_64.png113_icon_64.png 3022_32.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Akali
    Medium
  • Cho'Gath
    Easy
  • Darius
    Medium
  • Elise
    Hard
  • Fiora
    Easy
  • Galio
    Medium
  • Gangplank
    Easy
  • Garen
    Easy
  • Hecarim
    Easy
  • Irelia
    Medium
  • Jarvan IV
    Medium
  • Jax
    Medium
  • Jayce
    Medium
  • Katarina
    Medium
  • Kayle
    Hard
  • Kennen
    Medium
  • Kha'Zix
    Medium
  • Lee Sin
    Medium
  • Malphite
    Medium
  • Master Yi
    Easy
  • Mordekaiser
    Medium
  • Nasus
    Easy
  • Nidalee
    Medium
  • Nunu
    Medium
  • Olaf
    Medium
  • Pantheon
    Easy
  • Poppy
    Easy
  • Renekton
    Medium
  • Rengar
    Medium
  • Riven
    Medium
  • Rumble
    Medium
  • Ryze
    Medium
  • Shen
    Medium
  • Teemo
    Medium
  • Tryndamere
    Easy
  • Vayne
    Medium
  • Vladimir
    Medium
  • Wukong
    Medium
  • Xin Zhao
    Easy
  • Yorick
    Medium
  • Zed
    Medium

VS

Aatrox

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • Same strategy is applied as Tryndamere.  Harass him with your poison and auto attack if he ever gets near you or your minion
  • Fling him over to your minions to overpower him from fighting back
  • Save your ignite for when he reborns

VS

Akali

Medium

This lane is a [Farm // Bloody] lane

The Main Strategy to win this lane is to [Go All-Out // Kite // Trade Hits // Farm]

Focus your stats on [HP// Damage // Armor //Magic Resist]
  • Ignore her poke (Mark of the Assassin) but do not let her trigger the mark
  • Kite her while Fling is on Cooldown
  • Fight her with your minions
  • If she possesses  many charges for her ultimate, keep your HP at full

VS

Cho'Gath

Easy

This lane is a [Farm //Bloody] lane

The Main Strategy to win this lane is to [Go All-Out // Kite // Trade Hits // Farm]

Focus your stats on [HP// Damage // Armor //Magic Resist]
  • Value minion farm over harassing him
  • Always keep your HP above 50%
  • Constantly push to his Tower and take it down

VS

Darius

Medium

This lane is a [Farm //Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite// Trade Hits // Farm]

Focus your stats on [HP// Damage // Armor // Magic Resist]
  • Try to juke his Spin Attack (Decimate) by pretending to charge on him
  • Perform Sky Auto Attack and kite him while you run towards your minions
  • If you ever get grabbed and slowed, Auto Attack him as you run away until the slow wares off
  • Always keep your HP above 60% before committing to a fight
  • Video Demonstration: http://www.youtube.com/watch?v=mV7ACMLLDeE

VS

Elise

Hard

This lane is a [Farm //Bloody] lane

The Main Strategy to win this lane is to [Go All-Out // Kite // Trade Hits // Farm]

Focus your stats on [HP// Damage // Armor //Magic Resist]
  • Stay in brush and only come out to last hit melee minions
  • Try to push your lane
  • Since Elise has no Ultimate, it is a good idea to go all-out on her while your Insanity Potion is active

VS

Fiora

Easy

This lane is a [Farm //Bloody] lane

The Main Strategy to win this lane is to [Go All-Out // Kite // Trade Hits // Farm]

Focus your stats on [HP // Damage // Armor // Magic Resist]
  • You can literally run around with Poison and still win this match-up
  • Rush3047_32.pngto shut her down

VS

Galio

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • You cannot stop Galio from farming due to his long ranged AOE spells and Bulwark
  • It is usually the best to just push your lane and let him free farm
  • Stay away from your minions to avoid his indirect harassment

VS

Gangplank

Easy

This lane is a [Farm //Bloody] lane

The Main Strategy to win this lane is to [Go All-Out // Kite //Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • Ignore his Pistol attacks and he will eventually run out of mana
  • Rush3047_32.pngto shut him down
  • Avoid letting him free hit you with his Auto Attacks

VS

Garen

Easy

This lane is a [Farm //Bloody] lane

The Main Strategy to win this lane is to [Go All-Out // Kite //Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • Try to stay with your minions to prevent him from chasing you with Judgement
  • If you hear him using Decisive Strike (Silence) quickly lock Fling on him so that Singed can toss him away as he gets silenced
  • Keep your HP above 50% at all times

VS

Hecarim

Easy

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits// Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Both Hecarim and Singed cannot chase each other
  • Never ask help from your jungler
  • Always keep your lane pushed so that you may recall anytime

VS

Irelia

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • Try to harass her when she tries to last hit your minions
  • Try to kite her when she activates Hiten Style (True Damage)
  • Auto Attack her back when you are slowed
  • 14.pngher if she uses her ultimate
  • Go All-out on her when you activate Insanity Potion
  • You have the advantage in this match-up

VS

Jarvan IV

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • Always keep your HP higher than his
  • Avoid fighting him in melee range
  • If he pokes you with Dragon Strike, strike him back with Fling
  • Do not stay near his tower

VS

Jax

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • You need to play aggressively because your poison and minions hinder his prolonged combat capabilities
  • Once he gets3155_32.png, you'll need to kite him more often
  • Do not fight him when he activates his Ultimate

VS

Jayce

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP//Damage//Armor// Magic Resist]
  • 3047_32.pngshuts down his Auto Attacks efficiently
  • Try to push your lane if you have no idea what you are doing
  • Attempt to trade hits with him as he has no sustain
  • Take advantage of the fact that he has no ultimate
  • He actually falls under "Easy" category post Level 6
  • Video Demonstration:http://www.youtube.com/watch?v=kNArpxB5YXk

VS

Katarina

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP//Damage//Armor// Magic Resist]
  • Always push your lane
  • Against Tank Katarina, just farm behind her tower
  • Against Squishy Katraina, keep harassing her with your Poison and Auto Attacks

VS

Kayle

Hard

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP//Damage//Armor// Magic Resist]
  • She is the hardest counter to Singed as she deals hybrid damage, has slow, has haste, has heal, and has strong ranged attacks
  • Stay in brush and leech exp
  • If she moves towards the brush you are hiding, it means you are either about to get ganked or she wants to fight you with her minions
  • Once your Insanity Potion is ready, try to go all-out on her if she is far away from her tower. You will likely have to activate 6.png
  • You will have to push your lane and go behind her tower in order to farm later on

VS

Kennen

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits// Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Avoid Thundering Shuriken
  • Always keep your HP above 50%
  • Go All-out on him when his Lightning Rush is on cooldown
  • Utilize brushes to keep his Auto Attack harassment to minimum

VS

Kha'Zix

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits// Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Always stay with your minions
  • Hide behind your minions to avoid his ranged AOE spell
  • If your lane is pushing, slowly allow your minions to gather up and fight him with your minions

VS

Lee Sin

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite// Trade Hits // Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Build Damage to counter his spammable shield and life steal
  • Freeze your lane near your tower so that you can fling him over if he tries to harass you

VS

Malphite

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite// Trade Hits // Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Push your lane since it's hard for him to farm under Tower
  • Immediately declare Farm Lane and farm behind his tower if he rushes3028_32.png
  • Do not dive into his tower as he can kite you very easily

VS

Master Yi

Easy

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite// Trade Hits // Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Whether he's AP or not you should always harass him when he goes for your minions
  • Dodge his Alpha Strike by going into brush
  • Early game, you might want to freeze the minions near your tower and zone him
  • (AP Yi only) Contantly push your lane so that he eventually goes out of mana

VS

Mordekaiser

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite// Trade Hits // Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Position yourself away from your minions especially when you're fighting him
  • He is relatively squishy early on so use your14.png6.pngfor an easy kill when his shield gauge is empty
  • Eventually he will become so tanky that you will have to start farming behind his tower
  • Do not underestimate his tankiness when he uses his ultimate on you

VS

Nasus

Easy

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite// Trade Hits //Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Do not let him EVER farm
  • Punish him every time he goes for your minions and freeze your lane
  • If your minions are starting to pile up and freezing lane is impossible, slowly push your lane to his tower and take the tower down
  • Do not fight him when he uses his Ultimate

VS

Nidalee

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite// Trade Hits //Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Build3047_32.pngto effectively shut down her Auto Attacks
  • Always keep your HP over 50%
  • Fling her as soon as she jumps on you so that you won't be hit by any other Cougar abilities
  • Keep your lane pushed all the time and farm behind her tower so that you can recall anytime without missing any CS

VS

Nunu

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Constantly push your lane so that you may recall anytime
  • He does not have the ability to push the lane fast
  • While pushing your lane, fling him out of your way if he bothers you with his Auto Attacks

VS

Olaf

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Dodging his axe is crucial to your survival
  • If you are slowed, Fling him away immediately
  • Run away when he uses his ultimate

VS

Pantheon

Easy

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • You may ignore his Spears but do not let him Auto Attack you
  • If he ever Stuns you, fling him to your minions and fight him
  • Once you get an item, he can't do anything to you. Constantly push your lane and take down his tower

VS

Poppy

Easy

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Poppy is the only Champion you would want to learn Mega Adhesive over upgrading Fling at level 4
  • This is in order to prevent her Damage Reduction Passive from activating
  • Go full tank and harass her whenever you can

VS

Renekton

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Stay out of his reach. If this is not possible then Fling him out of the way
  • Do not fight him when he uses his Ultimate
  • Harass him by spreading your poison in his way and Fling him over to your minions

VS

Rengar

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • It is usually a good idea to push your lane so that he doesn't get to utilize the brushes
  • Fling him right away if he comes close to harass you with his melee abilities
  • If you're away from your tower, you should keep your HP above 50%

VS

Riven

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Riven only deals Physical damage. Stack armor and build3047_32.pngto counter her
  • Lock fling on her if you think she is going to dash-stun on you
  • Try your best to kite her
  • However if she uses Broken Wings to catch up to you, trading Auto Attacks is your best bet

VS

Rumble

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Most Rumbles usually rush Magic.Pen items so you need to rush3111_32.png1057_32.png
  • Hide behind your minions
  • If he activates Flame Splitter on your minions, you need to stay far back and let the minions push over to you
  • If he freezes the lane, fling him out of the way and immediately poison his minions
  • You have to avoid his Electric Harpoons (slow)
  • The above strategy may seem tedious, but you'll be able to farm very well

VS

Ryze

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • He needs to build mana early game, leaving him very squishy in laning phase
  • The only thing that he can stop you is his snare which only lasts for 0.75s at rank1.  Keep chasing him if he's not near his tower
  • Utilize brushes to close the gap easier with him
  • Use all of your potions and push the lane if Ryze spams all his abilities.  Ryze will deplete his mana quite fast and you should recall and comeback to push the lane when he's out of mana

VS

Shen

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • You may ignore his Vorpal Blade(Q) but do not let him auto attack you
  • If Shen maxes shield (250 shield every 5s at rank 5) then there is little point in harassing him
  • Constantly push your lane and damage his tower if possible
  • Keeping pressure to his lane makes him think twice about helping his teammate with Stand United(R)

VS

Teemo

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • You must also keep pressure on him. This means charge at him constantly whenever he tries to last hit a minion
  • Utilize Brushes. This is very important
  • Memorize where he places his mushrooms and avoid them
  • Push the lane and farm behind his tower if the lane brushes are full of Mushrooms
  • Avoid being kited.  This means stop chasing him when you are slowed or when he uses Move Quick
  • Video Demonstration (Watch from 2:46)
  • http://www.youtube.com/watch?v=kNArpxB5YXk

VS

Tryndamere

Easy

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • If he ever gets close to you or your minions, harass him with poison and auto attack.  Hindering Tryndamere from charging up his fury is key to winning in lane.
  • Fling him over to your minions to harass him as he will lack in power to fight back
  • Ignite him as soon as his Ultimate wears off for a guaranteed kill
  • Building Ninja Tabi or Chainvest guarantees you a win in lane even if you just run around with your poison

VS

Vayne

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • Don't let her push towards your tower.  That only leaves her poking you more often
  • Keep the lane neutralized and utilize brushes to pressure her
  • When she uses her ultimate, stay near brush so that she can't take advantage of her positioning when she goes stealth (She would already have used Condemn on you when you tried to fling her)
  • If you have her locked down in melee range, keep auto attacking and ignite her for very easy kill as she can't get away

VS

Vladimir

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Utilize Brushes and farm in bulk (Means only come out if you are going to last hit all 6 minions at once)
  • Go all-out on him when you activate Insanity Potion
  • Always keep over 40% HP
  • Farming behind his tower works wonders against him
  • Video Demonstration:
  • http://www.youtube.com/watch?v=mV7ACMLLDeE

VS

Wukong

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite//Trade Hits// Farm]

Focus your stats on [HP // Damage //Armor// Magic Resist]
  • He will try to fight in burst so try to fling him midair to stop his dash combo
  • He lacks in sustain so try to make better trade in hits especially with your minions and tower support
  • Always keep your HP above 40%

VS

Xin Zhao

Easy

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite//Trade Hits//Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • 3047_32.pngcompletely shuts him down
  • Trade auto attacks while you are slowed
  • Fight with your minions 
  • You out-trade him in every way especially with Insanity Potion

VS

Yorick

Medium

This lane is a [Farm //Bloody] lane

The Main Strategy to win this lane is to [Go All-Out //Kite// Trade Hits // Farm]

Focus your stats on [HP// Damage // Armor //Magic Resist]
  • Hide in brush when his ghouls are following you
  • Avoid his Healing Ghoul to hinder his sustain
  • Avoid his melee attacks
  • Fight him as much as possible when your Insanity Potion is active
  • His weakness is mana, make sure you constantly push your lane
  • Buying a lot of HP potion helps in this match-up

VS

Zed

Medium

This lane is a [Farm//Bloody] lane

The Main Strategy to win this lane is to [Go All-Out//Kite// Trade Hits // Farm]

Focus your stats on [HP//Damage//Armor//Magic Resist]
  • Constantly push your lane and avoid his pokes which cost no mana
  • This is like ninja vs warrior battle.  As Singed being the warrior, try to trade hits as much as possible but avoid his tactical damage spells (shadow).

My Site and Yorick Guide Back to Top

Optimal Build Computing Program, Best Starting Items, and other LoL Analysis in the link below:

www.leagueoflegendsmath.com

Singed's Hidden Abilities Back to Top




Singed has many Hidden Abilities.  You can either watch my clip above or just read my in-depth explanations down below.





Invisible Poison

9iw7mc.gif

  • Procedure: Go to your Riot Games folder > League of Legends > Config > input. Open up the text file 'input' and edit the following:  evtSmartPlusSelfCastSpell1=[t] and evtSelfCastSpell1=[t] . In game, press t to release a puff of invisible poison.

  • Usage: Very useful during early game for harassingespecially because your poison is invisible. Notice how "InvisiblePoison" doesn't expend and has smaller radius than a visible poison. Yourtarget has to literally "step on" it rather than just"touching" it.
  • Tips: If you barely see the Poison buff on your buff screenand your ability goes on cooldown, then you've done it right. You shouldabsolutely see no poison in the game.
  • Difficulty: 20% (VERY EASY NOW RIGHT?)

Concealed Poison

2wdu1z9.gif
  • Procedure: Similar to Nunu's ult, just stay out of enemy's sight by going into a brush
  • Usage: Makes your enemies "visually" harder to dodge the poison
  • Tips: During a fight, when both you and your enemy's HP are low, hide in a brush so that your enemy will eventually give up chasing you. It is possible that your clueless enemy will run over your poison again.
  • Difficulty: 10% (Very Easy)

Sky Auto Attack

3599zcz.gif
  • Procedure: Cast fling followed by an Auto Attack. The easiest way to achieve this is by pressing A on your keyboard and then click on any vacant space right after you fling. Right Clicking on your target works as well.
  • Usage: You can land an additional Auto Attack while the target is unable to perform any actions on air.
  • Tips: Make sure you master this technique as this will greatly increase your DPS. Note that the target is unable to retaliate and the distance between Singed and the target is being created after the effect of Sky Auto Attack. This technique is very effective for nuking when you are kiting melee champions. If Singed turns around but still performs Sky Auto Attack, it is not bad but you still idled for about 0.3s (Refer to the pictures above).
  • Difficulty: 70% (Hard, but you have to master this!)

Void Toss

2qa4kzm.gif
  • Procedure: Stand very close to a reasonably thin wall (any walls that Caitlyn can jump over) and fling your target perpendicular to the wall
  • Usage: Escaping, turning a 1v2 fight to 1v1, kiting, killing squishies, saving allies, relocating enemy tanks away, etc.
  • Tips: Make sure your target keeps a distance with a wall so that you can fit in between them. Always fling your target straight, not diagonally.
  • Difficulty: 80% (Very Hard, but this can win you games!)

Perfect Mega Adhesive

2a2gp3.gif
  • Procedure: Cast your Mega Adhesive way ahead of your target. The circular spell indicator should not be touching your target
  • Usage: Landing a good slow is how I determine a good Singed player. You can slow a person up to 4 seconds (without fling) instead of 1s only, which most Singed players do.
  • Tips: If it is impossible to land Perfect Mega Adhesive because you're not quite in range, try chasing your target for a bit as you are usually faster than them.
  • Difficulty: 50% (Average. Remember, always lead your mega adhesive 1s ahead)

Fling Lock

16tml5.gif
  • Procedure: Order your Singed to Fling a target with Hard CC from a distance. As soon as the target gets in range, Singed will fling the target no matter what kind of Crowd Control Effect has been applied on Singed such as Supression, Stun, Silence, Taunt, etc.
  • Usage: Soraka, Taric, Volibear, Sion, Warwick and Urgot Supression (Yes, free supression & dmg negation), Galio's Taunt, not get knocked up after blitz's grab, etc
  • Tips: If you have no idea when the target is going to hard CC you, lock Fling on the target whenever you are moving towards the target.
  • Difficulty: 90% (Insanely Difficult)

Flash Fling (Legacy)

15eb9yp.gif
  • Procedure: Only worked when the enemy Flashes right when your fling channeling ends. You can't control this, it's totally up to the victim who casts Flash.
  • Still works with some blink abilities except for Flash

General Hidden Abilities Back to Top


Never Get Juked!

1ostiu.jpg
  • Procedure: If an enemy goes into a brush and no minions are near you, press A and click on the brush
  • Usage: As soon as your champion encounters an enemy, it'll immediately attack that enemy regardless of your latency and reaction speed. Therefore, if you're a melee champion, you'll end up in a melee range with the enemy champion in the brush, preventing your champion from getting juked.
  • Tips: Stay away from minions, or you'll chase a minion instead of your desired target
  • Difficulty: 30% (Easy)

Covering Minion HP!

zol6u.gif
  • Procedure: Locate yourself below your minion and cover its HP bar with your own HP bar
  • Usage: In lane, this can easily piss off your enemy and it is more likely that he will miss cs.
  • Tips: While he's busy left clicking on the minion to manually check its HP, you can attempt to attack him!
  • Difficulty: 50% (You need to be quite organised for this)

Item Stats Analysis Back to Top


Stacking Armor


3071_32.png3035_32.png do not shut down Armor.  It's actually Armor that shuts them down.

  1. If you originally have 80 armor and you grab 1031_32.png,an enemy with 3071_32.png will make that 80+40 armor to (80+40)*.75 -10 = 80armor. 
  2. Therefore, 1031_32.png completely shuts down the Armor Penetration part of 3071_32.png
  3. So basically, the person that bought Black Cleaver spent extra 2280g for 50 AD, 10% cooldown Reduction and 250 HP.
  4. Though Runes and Masteries were not accounted for this case, it is still fair because 1031_32.png is a basic tier item and we also assumed that 3071_32.png started at 4 stacks.

If you grab 3075_32.png1031_32.png (2920g) [with 100 base armor] VS 3071_32.png(3000g) [with 100 base AD]

  1.  your new 240 armor will be penetrated down to 170 Armor.  If you didn't have these items, you'll be at 65 Armor.
  2. That is 100+65/170+100 = 0.611 = 38.9% relative damage reduction or (reciprocal that) 63.6% increase in Effective Health.  
  3. Your enemy will have 150AD/100AD = 50% increase in Auto Attack damage.
  4. Also, let's assume that your enemy auto attacks you 9 times so that your Thornmail returns (150AD x 9times x 30%) 405 Magic Damage and that counters 250HP part of the Black Cleaver.
  5. Therefore, I conclude that Black Cleaver ties with Thornmail + Chainvest barely by having some CDR.  
  6. Therefore, blindly stacking Armor is still an effective choice. 
  7. Notice how getting 50AD when you originally have 100AD is such a huge boost early.  Counterpart to early AD is early HP.

3075_32.png1031_32.png1031_32.png1031_32.png1031_32.png(5080g) +100 starting armor vs 3071_32.png3035_32.png(5135g) +100 starting AD

  1. 360 armor will be penetrated down to 165.5 armor.
  2. If you didn't have any of these items, your 100 armor gets penetrated down to 38.75 armor
  3. That is 91.35% increase in Effective Health or 47.8% relative damage reduction (100+165.5/100+38.75)
  4. Enemy originally with 100 AD will now experience 90% Additional Damage (190AD/100AD)
  5. We already discussed that Thornmail proc > 250 HP + 10% CDR
  6. Once again, blindly stacking armor shuts down these % penetration items

But Armor is useless against True Damage and Magic Damage?  

That means Damage can never be worse than Defense!  Then how can I say armor shuts down 3071_32.png3035_32.png ???
This is because Armor is the best stat to match against Armor Penetration.




Stacking HP and Armor

  • That's why you don't stack just armor.  If you have 1000 HP and 50 armor, getting 400 HP is equivalent to getting 60 Armor (Assuming that you have no regen and enemy deals all physical damage).  In lane, you build HP to counter True Damage/Magic Damage instead of Armor.
  • That's why you need to balance out and get some HP and Damage
  • If you have 3000 HP and 150 Armor, should you get 1011_32.png1011_32.png+64HP(from 160g) or 1031_32.png1031_32.png1031_32.png  ?
  • HP option grants 28.8% increase in effective health and Armor option grants 48% increase in effective health
  • Even if enemy has 3071_32.png, the armor option still grants 44.4% increase in effective health since you're raising 102.5 Armor to 192.5 Armor with 3 Chain Vests.
  • Even if enemy has 3071_32.png3035_32.png. the armor option still grants  35.9% increase in effective health since you're raising 63.125 Armor to 121.625 with 3 Chain Vests
  • You might say the difference between 28.8% and 35.9% is not a lot, but relatively this is a huge difference.  Consider 20% vs 40%.  A single item could raise your stat from 100 to 120 and the other item from 100 to 140.  Though the difference is small, the item has twice the potential than the other
  • Therefore, stacking Armor and charging at an ADC is a better choice (We just proved that HP is less effective than Armor if you have 3000HP and 150 Armor)
  • This is why 3075_32.png comes after 3040_32.png3116_32.png for my Singed's build


Try to balance out your stats

  • An item that raises your overall damage by 100% is theoretically equivalent to 100% increase in your battle stats
  • Consider the following scenario: there are 3 items that increase your HP by 1000, damage by 100, and damage reduction by 50% respectively.
  • If you have 1000 HP and 100 Damage,  2000HP and 100 damage ties with 1000HP and 200 damage.
  • However, at 2000HP and 100 damage, getting the HP item may increase it to 3000HP and 100 damage but this loses to 2000HP and 200 damage.
  • 2000HP + 200 damage + 50% damage reduction beats either 3000HP + 200 damage or 2000HP + 300 damage
  • This is why dual duty items like 3040_32.png3116_32.png3075_32.png3151_32.png3001_32.png are so good (You could go 1 tank item + 1 damage item but then your required [recipe] items are not balanced)


Final Note

This is why bruisers get these items and that's how they become the best duelists.  Everyone should build balanced as long as the stats fit their role (101_icon_64.png has super long range so he should build more damage and 33_icon_64.png should build more tanky because he is a pure melee).  Singed is an AOE AP bruiser.  He can easily disrupt enemy positioning so it is less likely for the scattered enemy team to focus fire on Singed.  Moreover, he doesn't always need to be in melee range for the poison to do damage and he is also versatile.  These traits make him a bruiser.  In team fights, soak up some damage while you dish out tons of damage!

Early Game Tips Back to Top


Early Sustain is very important as each minion death contributes greatly to your level. For this reason, you must be prepared for random ganks and push minions before recalling to obtain as much experience as possible. Start with  2041_32.png2003_32.pngfor sustain. By using your poison to force an enemy champion away, you can safely last hit minions. Play aggressively if your enemy champion is coming for the low hp minion that is further behind your minion wave. There is no champion that can fight back against your minions, poison, and auto attacks combined.
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In my Opinion, Singed is at his Strongest at level 2. Singed can leash a strong nuke combo with Fling and Poison Trail, followed by Sky Auto Attack to severely damage his enemy. After that, Singed can either decide to flee in order to avoid his enemy's retaliation or to continue attacking the target to bring his enemy's life even lower. Manage Mana wisely as Fling costs a lot of Mana.
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Level 5 is usually the time I decide to Recall. At this stage, I'm usually out of HP Potions, low on mana, and can afford an item. Because I do not wish to overextend and risk of being ganked, I immediately push my lane with my remaining Mana and go back to my base
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Now that I have  [skills/singed/r.png] at level 6, I try to play very aggressively in my lane. Because it has 25s duration, I try to use it early to make the most out of it and force some fights while I have the advantage. Once the effect wears off, I usually push the lane and return to base so that I don't have to be fighting while my Insanity Potion is on Cool Down.
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I finally spend 1 point on Mega Adhesive at level 8. The reason is that now I have greater mana pool to afford another ability without going out of Mana too fast. The slow percentage is still quite low, so try to not to use it unless if you are desperately need it
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Before the game moves on to Mid Game, when the Laning Phase is over, I try to Counter Jungle as much as possible to deny enemy Jungler's EXP.

Mid Game Tips Back to Top

Participate in Dragon and Buff fights, ganks and tower hunting. This stage is where the usage of Void Toss and landing Perfect Mega Adhesive become very important. Purchase 3116_32.png to dominate in team fights. Despite your low score, let your carries take the kill. If you ever get the chance to farm, push your lane hard so that you can participate in team events.

Late Game Tips Back to Top

You aren't usually the initiator, but try throwing some Mega Adhesive around to see if any enemies get out of position.  In team fights, try protecting your carry by flinging an enemy away and throw Mega Adhesive in between them. You can also zone out your enemy carry by charging at them but be ware of getting out of position (also don't get kited!). This is where 3075_32.png and 14.png become very handy. Your job is to disrupt enemy's positioning, do a decent AOE dmg over a period of time, soak up some damage, and make it out alive while the rest of your teammates finish the job.

Frequently Asked Questions (FAQ) Back to Top

If you have any questions, I made a FAQ guide on reddit:
http://www.reddit.com/r/leagueoflegends/comments/1e5cc1/ama_invertedcomposer/

#1: No [skills/singed/w.png]  at level 4? How do you expect to survive a gank?

  • Very good question.    [skills/singed/w.png] can indeed save you in many sticky situations. However, you need to realize that it costs a lot of mana and can become useless if you don't use it. You also have 6.png to haste yourself. Moreover, level 1 fling, which costs 100 mana, is just not worth casting for only 80 damage. You need to upgrade this ability to get ahead in your lane. Some might say "it's only 45 damage and costs 10 more mana" but every little advantage counts early game just as runes do. In a way, this is just like getting 2 points on indomitable instead of Mastermind in Season 2. Of course Mastermind (15% CDR on Summoner Spells) is so much better but practically you don't use summoner spells as soon as they become available all the time.

#2: Do you Stream?

  • I'll be streaming in about 3 months once I get a new computer. Meanwhile, please follow (subscribe) my TwitchTV: 
  • www.twitch.tv/invertedcomposer_stream/videos

#3: Spell Vamp on Singed?

  • No. Singed scales very poorly with spell vamp. Because Singed is a melee hero, he usually purchases a lot of HP items. In addition, with his poison, he only life steals 1/3 of his spell vamp value for it being AOE. Therefore Spell Vamp is not good enough for Singed's relatively high HP and he also life steals less than other AP carries.  If Singed deals 3000 Magic Damage after resistance calculations and he has 12% spell vamp, he'll only regain 120 HP.

#4: Gold Items?

  • No.  Realize how 3096_32.png only generates 300g/10minutes and 3098_32.png only generates 240g/10minutes?  They are never worth it even on Supports unless if you are upgrading those items into something else

#5: Rengar, Teemo, Darius, and Kayle are so OP (QQ)

  • Change your strategy. You always have to evaluate both you and your enemy's strengths/weaknesses. If you decide to let your enemy poke you every time you last hit a minion and you are out of potions, you are in a serious disadvantage. Play more aggressive and zone them with your poison. If you're behind, consider "tower hugging" against melee champions and farm behind enemy's tower as long as you have at least or  available.

#6: Youtube Channel?:

  • www.youtube.com/invertedcomposer

#7: Should I Ever Run Post Enemy Tower to Farm?

  • Singed already has enough potential to zone his enemy early game.  Even if he's against Kayle or Elise, their harassment isn't any stronger than minions' damage taken while proxying.  Therefore, my recommendation is for you to proxy farm post level 7.

About Me (InvertedComposer) Back to Top


Hello everyone! I used to be a 2.4k Elo player (2nd page of the ladder list!!) that only played Singed.
I know so much about him since I played him in over 4000 games

My Singed Win Streak record was 18 during pre-season 3.  I'm a logical theory-crafter and an expert when it comes to optimizing Champion Builds! My intention of writing this guide was to share my knowledge with every-single-one of you (that's right, no secrets). 


Here is my League of Legends Math Site:
www.leagueoflegendsmath.com

Here is my Youtube Channel:
www.youtube.com/invertedcomposer


Please Regularly Check My Stream:
www.twitch.tv/invertedcomposer_stream/videos


Good Luck All Singed Players~!

Update Log as of April 2013 Back to Top

  • One of the Singed's items got buffed again!  Now 3070_32.png3116_32.png is more favorable choice
  • Item info updated (e.g. About Dorans items and why they're not worth getting)
  • Masteries have been slightly changed.  Since 3040_32.png3116_32.png build gives you less hp than 3027_32.png3116_32.png, 2 points from Health Mastery (4%->1.5% now) has been removed to Defender and 10% Crit Block Mastery.  A number of ADC users switched back to 3031_32.png from 3153_32.png
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  • 238_64.png121_64.png120_64.png  Match-up added
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  • Rewrote Match-up notes for all champions.  Before, everything was rushed and had incorrect expressions.
  • 55_64.png Match-up added
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  • Updated FAQ section.
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  • 62_64.png67_64.png23_64.png266_64.png13_64.png Match-up added
  • Updated Dorans item info
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  • New Builds in response to 3070_32.png change and 3211_32.png item.
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  • Please Regularly Check My Stream:    www.twitch.tv/invertedcomposer_stream/videos
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  • Season 4 build changes (June 7th 2014)
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  • General Build Changes (October 27th 2014)
  • Find out more here: http://www.leagueoflegendsmath.com/LoL%20Optimal%20Build%20Finder.swf
  • Yorick Guide: http://www.leagueoflegendsmath.com/Yorick_Guide.html

My League of Legends Math Site Back to Top

www.leagueoflegendsmath.com

www.leagueoflegendsmath.com

www.leagueoflegendsmath.com

www.leagueoflegendsmath.com

www.leagueoflegendsmath.com

www.leagueoflegendsmath.com

www.leagueoflegendsmath.com

www.leagueoflegendsmath.com

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