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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

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InvertedComposer
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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S4 New Meta Style 4.png12.png

  • Ghost is too nerfed ever since S4 so take Flash instead
  • Flash makes Singed less predictable
  • Flash allows you to jump over walls and dodge skill shots
  • Taking Teleport allows you to dominate the lane flow and it is useful for split pushing
  • Teleport allows you to join team fights in other lanes

Bruiser Duelist Style 14.png6.png

  • Takes away about 15% of Enemy's Max Heatlh
  • Effective against fast regenerating enemies (Nidalee, Swain, Irelia, Vladimir, Yorick etc)
  • Also effective against squishies (Vayne, Teemo, Twisted Fate, etc)
  • Less Effective against Shields (Lee Sin's shield, Rumble's Shield, Janna's Shield, etc)

Invincible Laning Style3.png6.png

  • Impairs enemy ganks
  • A very good baiting tool
  • Very effective against Auto Attack reliant champions (Fiora, Tryndamere, Wukong, Lee Sin, ADC, etc)
  • Less effective against Casters especially the ones with heals (Vladimir)

Master Ganking Style 12.png6.png

  • Sets you up to play more passively
  • On the other hand it is a good lane controlling spell
  • Constantly push your lane and seek opportunity to gank other lanes with Teleport (after level 6)
  • Split pushing as Singed is viable with this spell
  • Recommended for experienced Singed players
Read Author Notes

Runes

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Marks - Hybrid Penetration

  • Carries 71% of the attributes that each Mark of Armor Pen. and Mark of  Magic Pen. has
  • Mark of Magic Pen. offers 7.83 M.pen and Mark of Hybrid Pen. offers 5.58 M.pen + 8.1 Ar. Pen.
  • Sacrificing 2.25 Magic Pen. for 8.1 Ar. Pen. is a reduction of 1.61%  in Magic Damage and 6.14% increase in Auto Attack Damage (Calculated with 40 Armor and 40 Magic Resist)
  • If your damage is composed of 20% Physical Damage and 80% Magical Damage, then it can be assumed that Mark of Magic Pen. ties with Mark of Hybrid Pen.
  • This is currently the best Mark rune for any AP Champions

Seals - Flat Armor

  • 12.7 Armor
  • Offers 8.9% Physical Damage Reduction (Calculated with 30 starting armor)
  • Other HP runes are inferior as Singed tends to build HP items
  • This is currently the best Seal rune on anyone

Glyphs - Flat AP/ Scaling AP/ Scaling Magic Resist

10.7 AP
  • At rank 1, your poison does 14.6% more damage and fling does 10.71% more damage
  • Preferred against Melee AD Champions
27.54 AP @ lvl 18
  • Ties with Glyph of Flat AP at level 7
  • Preferred against Ranged AD Champions
24.3 MR @ lvl 18
  • Ties with Glyph of Flat Magic Resist at level 9
  • In Early game, most champions rely on their auto attacks to deal damage, making early resist less effective
  • Preferred against AP Champions

Quints - Movement Speed

  • Provides 15.5 ~20 Movement Speed
  • If Singed is only 20 movement speed faster than his opponent, having this rune will allow him to close the gap twice as fast.
  • This is a must on Singed since he has to get ahead of his enemies to poison them
Read Author Notes

Masteries

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1/1
0/4
2/4
1/1
1/1
0/3
3/3
1/1
1/1
0/1
1/1
3/3
0/1
0/3
1/3
1/1
0/1
3/3
1/1
1/1
Offense: 21
2/2
0/2
2/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 9
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

Season 4


9/21/0  , 0/21/9 , 0/25/5  , 1/25/4  are almost the same.  
However I believe that 9/21/0 has the best trade offs.



Offense Tree (21)

  1. Double  Edge Sword gives you 2% extra damage but also makes you take 1% extra damage.  The net value of this mastery is 1% if you would fight someone and both of you die.  This mastery is a little tricky but it is usually in your favor
  2. 2.5% Cooldown Reduction is preferred over Attack Speed  as it scales throughout the game
  3. Feast Mastery effectively gives you 2hp5 and 1mp5 if you manage to kill 6 minions every 30 seconds
  4. 0.89AP/lvl slightly increases your damage.  There is nothing better to take when you are climbing this tree
  5. 8 AP ncreases your Poison damage by 11% at l evel 1 (22 -> 24.4)

Defense Tree (9)

  1. Block blocks Auto Attack damage by 2 before Armor reduction is taken into account (This means 100 damage is reduced to 98 and 100 armor will further reduce it down to 49)
  2. 5% Bonus Armor/Magic Resist gives you about 1 armor at level 1 and more throughout the game.  When you have 80 base armor and 150 bonus armor, you get 7.5 extra armor which makes you take 2.22% less damage against physical attacks (100 + 230 / 100 + 237.5)
  3. 36 HP increases your MAX HP by 6.5% at level 1 (assuming 550 HP)
  4. Unyielding blocks any damage (except true damage) after Armor/Magic Resist reduction is taken into account (This means 100 damage can be reduced to 50 with 100 armor and down to 48 with 2 points in unyielding)
  5. 3.0% HP is good on Singed since he tends to stack HP items (but not as much with 3040_32.png)


Defense Tree Notes:
  1. Flat Armor/MR reduces your incoming damage by 3.7% (Assuming that you took 5 Armor and 30 Base Armor)
  2. 4 Armor 2 Magic Resist per nearby enemy champion reduces incoming physical damage by 2.3% x Champions and magical damage by 1.4% x Champions (Calculated with 70 Armor and 40 Magic Resist)
  3. 3% Damage Reduction is like negating 1 attack in every 33 attacks.  This is very good for a 1 point mastery.  It works very well with Rylai's Crystal Scepter
  4. Regaining 1% of your missing health every 5s is one of the worst masteries in this game.  Notice how the stats of this mastery is not added on to your health regeneration stat but rather heals you every 5s.  For example, if you're missing 2000 health, 3points on this mastery will suddenly heal you for 20hp and again after 5s with reevaluated missing health.
  5. 15% Tenacity is a useful mastery which stacks multiplicatively (this means there's no diminishing returns nor increasing returns when tenacity items are stacked) with 3111_32.png

Notes

  • There is no need to get 10% Summoner Cooldown Reduction (Master Mind) because you are not always going to gank other lanes constantly with 12.png
  • If you ever run out of mana, you recall.  You will not get enough mana for fling from 3 mana regen/5.
  • 10% Crit Block is useful late game as half of the damage that AD carries deal are Critical Strikes.  Usually, you receive about half of the total damage from AD Carry so we can assume that this mastery only gives you 2.5% damage reduction late game.  Early and Mid game, it does not do anything so it's better to spend that point for extra armor early.
  • 10% slow reduction (Relentless) is not that good of  a mastery.  Consider yourself having 400 Movement Speed and you've been slowed with 40% slow (400->240). With this mastery, you'll be slowed with 36% slow (400->256).  Congratulations, you'll move 6.7% faster when you're slowed with 40% slow.  This value gets worse as the slow% is less.  If you're slowed by 20% slow, your movement speed will be at 320 or 328with the mastery (Only 2.5% difference).  
  • Second Wind regeneration mastery gives you about 1~15 hp5 (15 when you are on ult and drinking potions at level 16) when you are under 25% hp.  The condition is very unreliable and early game you want to keep your HP above 50%.
  • 50 Shield... does not do anything once it's gone!  The shield does not recharge unless you die

Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
[skills/singed/q.png] 
  • Max this First
  • Learn this at level 1 as Singed cannot harass with Fling alone

[skills/singed/w.png]
  • Too costly early
  • Learn this at level 8 when you have some mana to spend.

[skills/singed/e.png] 
  • Unless you are participating in level 1 team fight, learn this at level 2
  • Upgrade this ability at level 4 to increase its base damage by 45

[skills/singed/r.png]
  • Do not use this ability to regain your mana
  • This Ability has the potential to deal 332.5/475/617.5 (25s x poison/s + 2 x fling) magic damage with just the AP part
Read Author Notes

Items

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Start With
Core
Situational

Standard Build (3116_32.png Rush Build)

1056_32.pngx2 ->3116_32.png->3111_32.png->3143_32.png -> 3151_32.png >-3070_32.png-> 3102_32.png->3040_32.png



Core Items

2041_64.png-The Best Regen Item

  • Every time you drink from this flask, you'll save 49g
  • This means you have to drink it at least 4.22 times for the item to be worth it
  • In team fights, queue up all 3 flasks and the flasks will automatically heal you for 360 hp over 36 seconds
  • The new Flask (345g) saves more gold than the old Flask (225g) after 9.3 charges

1056_64.png-Cheap Ring

  • The stats offered are similar to 1027_32.png1052_32.png combined
  • Getting two of these replaces 3070_32.png, effectively giving 30 extra AP early game for about the same price

3040_64.png-Rod of Ages Alternative! [Updated]

  • 3027_32.png(2800g)@ 0minutes = 3070_32.png1011_32.png1052_32.png1026_32.png (2995g)
  • The difference between 3027_32.png and 3040_32.png:  (RoA) 562.5 HP vs (SE) 40 AP + Active (Usually around 500 Shield+100g
  •  Unlike 3027_32.png, Seraph's Embrace is inconsistent
  • The Recipe Items (Required Items) are expensive [3070_32.png1011_32.png1052_32.png1026_32.png] to build early
  • In terms of item potential, 3040_32.png is slightly better and you can also rush 3116_32.png right after 3070_32.png
  • Sometimes people forget to use its Active.  This item is not recommended for beginners
  • There is a tedious condition that for this item to be worth it, one must fully charge the mana stacks
  • Provides unlimited mana in lane
  • Good baiting potential with high AP and Shield Active


3116_64.png-The Best Core Item for Singed

  • Cost reduced from 3105g to 2900g
  • Reduces affected enemies' Movement Speed  by 60(Poison) or 140 (Fling) [calculated with 400 MS]
  • Has strong synergy with 3151_32.png (by doubling the proc damage)
  • Permanent slow is necessary as [skills/singed/w.png] isn't available at all times

3143_64.png-Thornmail Alternative

  • Because 3040_32.png  cannot be acquired before level 15, this is built for HP
  • Its active range is 500. When you throw your adhesive and your target gets out of it, use this active from 500 range to catch up to your target
  • Because 3001_32.png is not as good as the new 3102_32.png, I tend to avoid it.  As a result, the magic damage from 3075_32.png is weaker and also 3143_32.pngis 100g cheaper now.  Due to these changes, both Thornmail and Randuins are equally viable.

3102_64.png-Revamped Pendant

  • They buffed this item huge!  But not as much for Singed because they got rid of the Mana stat
  • This is currently the best Magic Resist item for Singed
  • The tankiness Singed benefits from this item is greater than the damage counterpart of 3001_32.png

3075_64.png-The Best Dueling Item

  • Returns 30% of the Auto Attack damage to the dealer as Magic Damage.  The returned damage is calculated before armor (This means if enemy deals 1000 damage with auto attacks  and you have 100 armor, you will lose 500 HP and you will return 300 magic damage to the dealer)
  • In average it deals 45% of the damage that you receive (e.g. in death recap it says you received 1000 damage from basic attack which means enemy's death recap should say Thornmail dealt about 450 damage)
  • This item has the highest potential in the game
  • Dueling an AD carry with 14.png and this item is a devastating combo

3151_64.png-The Best Damage Item for Singed

You are likely to be dueling an enemy ADC so you built 3027_32.png for mana3116_32.png for slow, and 3075_32.png for armor.  Now you build this mask for damage.
  • Deals 2% of enemy's Current HP every 0.5 seconds with 3116_32.png for 3s (Continual Exposure to Poison refreshes the tick count back to 6).
  • Just the proc damage itself offers 400 AP to Singed's Poison on enemies that currently have 3000 HP (120 damage/s or 60 damage/0.5s), 200 AP vs enemies with 1500 HP, 100 AP vs enemies with 750 HP, and basically 0 AP vs enemies with 1HP.
  • Since the proc damage scales with enemy HP and CC, this item should only be built late game

3111_64.png-Tenacity is a form of Disable Reduction

  • Very effective against Stun, Taunt, Fear, and Snare
  • This is  one of the few Magic Resist items that are good on Singed


Situational Items

3026_64.png-Man Mode Armor

  • A very intimidating item for enemies especially late game.  Enemies will struggle to decide whether to stop you or just wipe out your allies.  Be aggressive but try not to be isolated with your team
  • Once GA is down, the stats it offers are practically useless.

3027_64.png -The Best Item to get as Your First Item

  • Offers 812.5HP 650 Mana and 80 AP for Singed after 10minutes of purchase
  • 3010_32.png got nerfed too hard.  You can build 1027_32.png1026_32.png  first and turn it into 3027_32.png instead
  • As of April 2013: Outclassed by 3040_32.png (However tankiness is inconsistent and it has no catalyst passive)


3135_64.png-What is their MR level?  It's over 200!!!

  • If an enemy has 200 Magic Resist then 35% Magic Penetration alone will increase your Magic Damage dealt by 30.4%
  • If your enemy AD Carry has over 150 MR then you might as well get this so you can duel him

3065_64.png-Revamped Visage

  • What is Singed's HP5?  Around 70 with Insanity Potion?  Then this item's Passive offers around 14HP5
  • It is almost identical to 3102_32.png but some would prefer 20% CDR over the SpellShield

3001_64.png-Legacy Scepter

  • The Aura range is only 700
  • If your target enemy's net Magic Resist is 20 due to your flat Magic Penetration, the 20 MR Reduction Aura from this item will increase your magic damage dealt by 20%  (100+20/100+20-20 = 120/100)
  • Only viable if you need damage and need some magic resist (Outclassed by 3102_32.png)

3047_64.png-Good ol' Broken Item

  • Total Cost increased by 100g
  • With 50 base armor, this item is equivalent to 44.4 armor against Auto Attacks
  • 10% AA damage reduction is more effective when you have more Armor
  • Recommended against AD top with AD Jungle

Inferior Items

3028_64.png-Your Passive Scales with Mana, not Mana Regen

  • While this is a good item, 3070_32.png is cheaper and it scales throughout the game progression
  • You need HP over Magic Resist  early game .  Use Runes to increase your Magic Resist

3056_64.png-Utility much?

  • Stats outclassed by 3027_32.png
  • You pick the fight you want.  Disabling a tower for 2.5s is useless away from enemy towers

3057_64.png-Destroyed Master's Sword

  • Mana reduced from 250 to 200
  • Inferior due to 3027_32.png3116_32.png cost decrease (235g/205g cheaper)
  • Was only efficient against 5_icon_64.png39_icon_64.png64_icon_64.png92_icon_64.png122_icon_64.png (Gap Closer + Slows)
  • You have to be able to perform Sky Auto Attack for this item to be effective
  • Why get a Hard-to-use item when an Easy-to-use item does the same job?

3024_64.png-Destroyed Shroud (Updated)

  • 300 Mana, 45 Armor, and 10% Cooldown Reduction for 1350g?  Though it received a slight buff you need to focus on other stats
  • You don't need any extra mana after 3027_32.png
  • You don't need 10% Cooldown Reduction on Singed
  • 1031_32.png is all you need

3025_64.png-Destroyed + Destroyed = ?  You guessed it right.  It's a Destroyed Gauntlet

  • Slow outclassed by 3116_32.png
  • You don't want any excess mana
  • That means you are paying 3250g for 40 AP, 500/4 HP, 60 Armor, 10% cooldown reduction and the proc damage?  No thank you

3110_64.png-Frozen Heart

  • You don't want any excess mana and Cooldown Reduction
  • You can expect at most 20% Auto Attack Damage Reduction from this
  • Outclassed by 3075_32.png which in average returns 45% damage that you receive (e.g. in death recap it says you received 1000 damage from basic attack which means enemy's death recap should say Thornmail dealt about 450 damage)


3083_64.png-Redundant Destroyed Mogs (Updated)

  • 1000 HP and around 40HP5 (if you have 4000 HP) for 2830g
  • The stat it offers are quite overrated (no utility)
  • Outclassed by 3027_32.png as 1st/2nd item
  • Outclassed by 3003_32.png(250HP+675 shield+140AP) as 6th item.  So basically it's 140 AP vs 50 HP5

3089_64.png-The Cursed Cap (Updated)

  • Outclassed by 3135_32.png.  Let's say you have 150AP and enemy has 80 MR.  With 3089_32.png, your Poison will do 70+(351*0.3) multiplied by 100/100+80MR = 97.4 dmg/s.  With 3135_32.png1026_32.png, your poison will do 70+(260*0.3) multiplied by 100/100+52 MR = 97.4 dmg/s.  Also, 3135_32.png1026_32.png will deal even more damage relatively if enemy has more Magic Resist
  • Outclassed by 3151_32.png.  Suppose you have 150 AP.  3089_32.png makes your final AP to 351.  3151_32.png makes your AP for your poison to 200 + (400AP at 3000 enemy's current health/200AP at 1500 enemy's current health/100AP at 750 enemy's current health) assuming that you have 3116_32.png .  You also gain 15 Magic. Pen and 300 HP with 3151_32.png and it's 400g CHEAPER!!!!!!!

3107_64.png-The Unnecessary Bulwark

  • Come now, why would you pay 3200g for 400 HP, 10HP5, 30 Armor and 60 Magic Resist?  This is a team shield. 
  • It's not cost-effective for yourself
  • Cannot replace any of the following items:3111_32.png3027_32.png3116_32.png3075_32.png3151_32.png3001_32.png

3152_64.png-Your Useless History Notebook

  • Spell vamp is only 1/3 as effective for AOE spells like Singed's Poison Trail 
  • Outclassed by 3027_32.png
  • Let's say you did 3000 damage (after Resistance calculations) with Poison Trail.  Congratulations, you've regained 200 HP with 20% spell vamp
  • Have a look at the next item that we all think it is a better spell vamp item

3206_64.png-Your False Hope

  • Outclassed by 3027_32.png
  • Spell vamp does not work with 3151_32.png nor 3075_32.png
  • This is where you see the reality people: 3027_32.png = 812.5 HP.  In order to get 800 HP back with 20% Spell Vamp, Singed needs to deal 12,000 Magic Damage with Poison Trail AFTER RESISTANCES
  • 650 Mana > 10 mp5 + 10% CDR + 25% Bonus Damage to Monsters
  • 80 AP > 50 AP
  • 2800g vs 2000g.  Ok let's give 3206_32.png a 1026_32.png
  • 80 AP = 90 AP
  • ...
  • About 35~45% of your damage comes from 3151_32.png3075_32.png14.png anyway, good luck doing 12k dmg when every enemy champion have over 67 Magic Resist (Yes, 67 alone provides 40% damage reduction)
  • So can you do 20,000 raw damage with just AP? Huh?  Still worse than 3027_32.png
  • Just listen to me and stop getting Spell Vamp

3145_64.png-Just sell this when you get this

  • You can build 1028_32.png1026_32.png and it's still better
  • In order to regain 100 HP, your Singed has to deal 2500 Damage with Poison Trail after Resistances
  • It builds into junks which I have criticized epic hard above.  You don't need to hear any more of this so that you may live happy

3069_64.png-Destroyed Master's Crown

  • HP reduced from 330 to 250
  • HP Regen reduced from 30 to 10
  • MP Regen reduced from 15 to 10
  • Cooldown Reduction reduced from 15% to 10%
  • NERFED TOO HARD!!!!!!!!!!!!


Non-Recommended Items

These include high potential items that are practically inefficient

3068_64.png-The Incinerator

  • Cost efficient item that damages surrounding enemies within 400 radius
  • If you can stick onto your enemies (Especially if you build yourself a full tank) then this item is viable
  • 40 magic damage/s is equivalent to 133 AP for your Poison
  • Unlike poison, it does not linger

3157_64.png-Time Stalling Hour Glass

  • 100AP is not going to boost your damage significantly late game 
  • 50 Armor is not big of a deal if you already have 3075_32.png
  • 250 Armor -> 300 Armor = 12.5% reduced damage
  • For most cases this should not replace any of my Standard Build items
  • Update: the worst team composition that a team can have is a full AD team.  In that case, get this item as your 6th item over 3001_32.png3003_32.png

1054_64.png-Good Ol' Shield (Updated!!)

  • Sells for only 176g
  • 8 Auto Damage Block applies before resistance calculations (it's like reducing enemy's AD instead of healing you every time you're hit)
  • Comparing 1028_32.png(180HP) vs 1054_32.png(100HP 10hp/5, 8block)
  • There is 80 HP difference (180-100)
  • If you have 60 armor, the shield's Unique Passive will block 5 Damage/Auto Attack after reduction
  • Let's say in average you get hit by 3 auto attacks every 10s (to be honest you should be hit way less frequently).  That is 15 damage block every 10s or 7.5 HP5
  • If you combine the regen values it sums up to 17.5HP5 (wow better than regrowth pendant)
  • To compensate for 80 HP difference, one needs to stay in lane for 23s
  • Which means if you stay in lane for 2 minute, you regain 420HP (+100HP) or 340 more HP than 1028_32.png in this scenario
  • Not too bad after the recent New Ranking Patch but soon enough you'll realize that you don't have enough item space (e.g. no space for 2044_32.png2003_32.png)
  • Conclusion: 1054_32.pngis an unupgradeable item which also makes you lose 264g sooner or later.  Unless if you're willing to stay in lane for more than 1minute, I don't recommend it.  
  • Strategy Option: Try to avoid this item if you're in a situation where you have to recall every 2 waves.

3128_64.png-Liandry's Friend's Torment

  • 3151_32.png is usually better
  • If you really have to kill someone from the enemy team like your friend Gragas, then this is your answer

3165_64.png-Legendary Fire Scroll

  • Useless 12 Mana Regen and 20% Cooldown Reduction ruin this item for Singed
  • Only viable If the whole enemy team is healers.
  • I can imagine using this against a team like 83_icon_64.png8_icon_64.png36_icon_64.png29_icon_64.png16_icon_64.png

3023_64.png-What is this?

  • Active Cooldown is too long (120s)
  • 40 AP + 40 MR + 6% MS are not worth the item slot
  • Slow Outclassed by  [skills/singed/w.png].
  • Save up 660 more gold and get 3001_32.png instead
  • If enemy team's literally all AP, you can replace 3075_32.png with this

3269_64.png-Diminishing Returns of Mobility

  • Alacrity Enchant (+15 Movement Speed) is not worth 475g
  • If your Movement Speed is higher than 415 any additional movement speed in between 415~485 are reduced by 20%
  • If your Movement Speed is higher than 485 any additional movement speed are reduced by 50%
  • With Insanity Potion, Alacrity Enchant will only increase your movement speed about 8~12

3009_64.png-Boots of Can't Be Slowed

  • Only viable if the enemy team has perma-slow abilities
  • 22_icon_64.png27_icon_64.png113_icon_64.png 3022_32.png
Read Author Notes

Matchups

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6
2 years ago
nice
-MlD OR l FEED
0
2 years ago
woohoo, another inverted guide
4
2 years ago
Appreciate for your great effort, this guide really helps me alot! thanks!!
14
2 years ago
Extremely in-depth and informative guide by best singed NA*. Great guide.
1
2 years ago
thank you for this new guide
1
2 years ago
Another blessing from the Singed God
13
2 years ago
AWESOME!
Been using Inverted's Singed guides for a while now and they have not only made me a better singed, but a better player too! :)

If only every champion had such an in-depth guide as this.
2
2 years ago
Hey Inverted, thanks for the guide! I was wondering if you could add some notes for a Rumble Matchup, I vsed one today and didn't really know what to do, and saw that it was missing. Thanks for the great guide and keep the good stuff coming! See you. Finally get to rock my Riot Squad Singed!
1
2 years ago
Why not frozen heart instead of thornmail? And is archangel staff viable instead of liandry's? Because it gives 1000mana which gives 250hp.
0
2 years ago
Quote from Jozzlin 2 years ago:
AWESOME!
Been using Inverted's Singed guides for a while now and they have not only made me a better singed, but a better player too! :)

If only every champion had such an in-depth guide as this.


That's what I like about Inverted's Guides. He helps you become a better player. Not just learn a champion.
3
2 years ago
I'm pretty sure your picture picture is tryndamere. Nuff said.
0
2 years ago
nice guide bro, btw How did that taste?
0
2 years ago
Why not frozen hearth insted of thormail (i am sure you have reason for it, i just dont know why), should you get it if nobody else is getting one or just stick to thormail ?
0
2 years ago
I think it's because the mana and cooldown reduction.
0
2 years ago
I posted in the guide why thornmail. It does intense amounts of damage to the AD carry.
0
2 years ago
Hi, great guide as always!
I have a question though: have you tried RoA + Seraph? Is Rilay's slow that much important?
I did the math and you get +300 hp~ (seraph active included) and +50 ap~ with this combination (without further mana items). You are also the fastest champion to fill up tear (i do it by 20 minutes easily, going catalyst > tear).
Rilay's + Seraph is awful. the stats are awful, the recipe is awful, laning is awful, everything... i would never recommend that :\
1
2 years ago
Rilays is what makes or breaks Singed in teamfights. You rush this if you break/win laning early and teleport around the map to make plays, that's why it's called the master build because it requires you to do that. The amount of utility it provides is unmatched in combination with mega adhesive. With S3 it also opens up the upgrade path to Liandrys later on in the game which will net you significantly more damage than the 50 extra AP based on having double damage on it's effect. Tear/Seraph is mostly for the mana and the ability to bait your enemies with the passive. Building two mana items (roa+seraph) is excessive and vastly inferior to Rylais in my opinion.
0
1 year ago
Rylais + serpah is soo good on singed sure your laning phase is awful if you rush tear because you're wasting 700 gold on just mana and very small amounts of HP but Rylais gives you that AOE slow which procs with Liandrys and does insane amounts of damage. I usually only get a tear after I finished my Rylais and I usually just get a dorans ring or two to help me with mana issues in the beginning.
0
2 years ago
Whats about rumble ? for me he is the actually hardest counter ... i play both singed and rumble a lot and if someone fp singed i just pick rumble into it ...
As rumble you can just chase singed with ur q because u will deal more dmg , ur e gives a nice slow ( like 80% with rylai) and rumble will most likely do more dmg than singed ... some tips at singed vs rumble ?
0
2 years ago
Abuse minions and brushes to avoid his harass early. If he flamespitters through minions he will push his lane and leave himself open to ganks, if he doesn't you are relatively safe to farm up. Rumble is strong earlygame, but falls off after level 9 where Singed gets his items. With mercs (or swiftness boots for that matter if they are slow only), roa, giants belt and maybe an early negatron claok you can run him down with Insanity potion and kill him. Level 1 to 9 is tough if he knows what he is doing though.