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2 months ago
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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Blagon
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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Exhaust is too useful for shutting down an ADC in lane and later on for disabling a powerful champion or emergency peel.


Flash is necessary because Lulu is slow as hell and needs an extra boost to get out of danger at times.
Read Author Notes

Runes

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I like to play aggressively in lane and trade with opponents early and often, so all the armor I can get is required. Magic Penetration marks are also excellent.


Advanced Lulu Page

I stole this page from NydusHerMain, a diamond support player. The page is as follows:


Marks: Magic Penetration

Seals: Armor

Glyphs: Magic Penetration

Quintessences: Ability Power


With this page, you will be hitting like a truck at the expense of gold and defense. You will be vulnerable to focus fire and harassment yourself, so grab a high number of potions when using this method. This page will feel powerful in the hands of an experienced Lulu player, but I would not recommend it for someone learning Lulu or the support role. If you are looking for more offense, start by using magic penetration marks and work your way up.

Read Author Notes

Masteries

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0/1
0/4
0/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
Offense: 0
0/1
0/3
4/4
0/2
3/3
1/3
0/1
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
Defense: 9
1/1
0/3
3/3
0/1
0/1
3/3
0/3
2/2
4/4
0/1
0/3
0/1
2/2
4/4
0/3
0/1
1/1
0/3
1/1
Utility: 21

This tree gives you basic defense against harassment in lane, buffing up your health and armor while also digging down in utility for the extra experience and gold. Meditation is absolutely required because Lulu burns through mana fast. Pickpocket turns out to be a nice bonus, rewarding you for harassing your enemies, and should pay for itself pretty quick. Awareness is a mastery I personally like in this tree, since as a support you'll have the least access to experience points on your team, and it makes sense to make them count a bit more.

I don't bother for the biscuit and ward masteries, but if you like them then drop Artificer, Pickpocket, or Awareness for them.

Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
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2
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4
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8
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18
W
1
2
3
4
5
6
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8
9
10
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12
13
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15
16
17
18
E
1
2
3
4
5
6
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8
9
10
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18
R
1
2
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18

Glitterlance is your main control effect and damage source. You will use it to harass, slow enemies, push lanes, and everything else. It should be maxed first, each rank will increase the slow duration by a quarter of a second and increase the base damage. It's your most important spell, don't neglect it!


While Pix is usually my first point for helping my jungler, each rank only increases the shield and damage values. Maxing Whimsey will increase the "hex" duration, the bonus ability power (ten per rank), and lower its cooldown. You get way more value out of Whimsey per skill rank. While sometimes ranking Pix can be useful, just one rank will reveal an enemy for six seconds or move Pix to your ally (Whose damage increases based on your level, not your ability rank). It's not like Eye of the Storm where each rank increases damage output, you get that for free from the nature of your passive.

A common thread among Lulu players is whether Glitterlance or Pix is better for laning. Just by the numbers, Glitterlance has more value. It has a lower cooldown, can hit two targets, and can slow the enemy. The damage is about equal (Pix is slightly higher) but the lower cooldown and the fact you can hit two targets outweighs the tiny single target damage advantage. While Pix can shield your ally, each rank will increase the mana cost which stresses out your mana bar. If you really want a shield and play defense in lane, Lulu probably wasn't the best selection in the first place. Lulu's playstyle should be about controlling your opponent, and Glitterlance is the best way to do that.
Read Author Notes

Items

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Start With
Core
Situational

The standard start against an average matchup is generally a 1004_32.png with some number of potions and wards. Splash in a 2043_32.png if you prefer, but it's not required. I usually opt for three 2003_32.png and three 2044_32.png. It's nice to have the extra health when you are trading aggressively. I also like to do 1006_32.png sometimes, in a start like this: 2003_32.png2003_32.png2004_32.png2044_32.png2044_32.png2044_32.png1006_32.png. I do this when I know health regeneration will be more important, although you need to watch your mana carefully.


Since the cost of 2041_32.png was increased, I don't start off with it anymore. You'll only begin the game with two 2044_32.png, which can be quite punishing if they pink out one of them or you have to use one to protect against invasion.


For the core item suite, you should aim for this and also getting 2042_64.png when you need to control an objective, usually Baron.

If you can afford it, a 2049_32.png should be your first item. If not, begin buying 3096_32.png components and finish it first. Then buy 2049_32.png and 1001_32.png. Upgrade it to 2045_32.png at your leisure, probably sometime after you finish your tier two boots.

After that, build a  3098_32.png to get a bit of extra AP and gold income. I don't build a 3098_32.png every game, but it's a component for several good Lulu items, so I'll probably be getting it more often now.

3158_32.png are your favored boots, because cooldown reduction is very good with Lulu.

3117_64.png is sometimes good if the game is very frantic and you find yourself needing to zoom over the map. Usually this happens if we drop a tower early and find yourself invading and pushing other lanes. You can also perform surprise ganks or help teammates skirmishing elsewhere. I see lots of support players aiming for these boots, so it's definitely a good option but remember that CDR is very rad.

Main Support Suite

Items in this category are first in line to buy after your core build is complete.

3069_64.png

Shurelya was toned down in season three, but it's still a solid item and your main go-to in solo queue environment. The real appeal is the active, which gets your team moving in a hurry. It also contains all the attributes Lulu needs: Health, Mana, and Cooldown Reduction.

3190_64.png

The Solari is a great buy and is wildly undercosted. You'll be extremely tanky, can shield your teammates with the active, and get some extra Cooldown Reduction.

3105_64.png

The Aegis (pronounced ee-jis) is an important item for every team. Hopefully your tank will buy this since it's much better for them, but if they skip it for some reason then it's up to you to fill the hole.

Other Situational Items

3092_64.png

A good upgrade for your 3098_32.png, this item adds another control effect to your repertoire. It's a solid support item because of its competitive cost and cool effect. It also keeps generating gold, an awesome perk.

3152_64.png

This item has undergone a lot of changes, but the most recent one helps us out quite a bit. Now it builds from 3098_32.png, meaning we'll have an easier time getting it. The spell vamp is a pretty big deal for a lot of champions and should help your team a lot of you are either a poking/kiting composition or just massive area of effect damage. The main drawback is this is an expensive item and buying a 3145_32.png is awkward for Lulu.

3050_64.png

A natural buy for the bruiser heavy team or if you just have a fed 67_icon_64.png, the only problem with Zeke's is the formula is very awkward for supports, so just hang onto the 3067_64.png until you can buy it all in one go.

3089_64.png

For when the game goes REALLY long, go big or go home. Get this fancy hat or even just a 1058_64.png will help your spells tremendously.

3028_64.png

The chalice might seem out of place, but let me explain. As you play Lulu more often, find more uses for her skills, get more confidant with her abilities, you'll find that you can burn through mana pretty quick. A 3096_32.png with masteries might not be enough, in which case a chalice might be a good investment. Also it's a component for the following support item:

3222_64.png

This item will be great versus certain types of opponents such as 22_icon_64.png, 57_icon_64.png, 13_icon_64.png, etc. Usually there will be some annoying effect on the other team plaguing your ADC, and this item can also heal them quite a bit as well.

3060_64.png

I will mention this item is very good with certain team compositions, keeping a side lane pushed while your team sieges elsewhere.

3023_64.png

A fun item that will help you track down elusive enemies. This is cool against stealth champions and split pushers who try to escape over terrain and jungle brush.
Read Author Notes

Matchups

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4
5 months ago
Your guide looks very nice. :D Also.. why lvl your E last? That shield does wonders during the laning phase. o.o
6
5 months ago
You can't really safely harass with E, and if I wanted a shield, I'd have picked Janna. One point in E early though means I can have a very long range Q, which will do work.
0
5 months ago
oh ok. Makes sense :D
2
5 months ago
Yeah, and if i want to do dmg in long range i will take Caitlyn support :D
1
5 months ago
Great guide ;) it helps people understand how lulu works
1
5 months ago
I agree with ilickreeses, I think that maxing E first means your AD can stay in lane longer and trade better, but you play very aggressively, and I can see why you'd take Q first. I suggest only using Glitterlance for the slow it gives, and letting your ADC do the rest of the work, but if this works then it works.
0
5 months ago
lol i run lulu the same way, i go E>Q>W so mah adc is unpokable... allows me to support them from behind em and away from enemiez safely so i don't need armors and stuffs. also, if the adc knows what a lulu does, they can use the shield to do extra damage (totally screwed enemies early with this once, lol) only thing is that lil' lulu won't do damage... and the shield gets a bit too much mana cost for a while. Sometimes some damage would be nice, but thats what the adc's for, ryt? ;3 (srry post so long)
1
4 months ago
Lulu is a agressive support with great utility if you max shield first or second instead of last you lose so much on that utility. Also maxing shield first does nothing but make your shield more durable/more damage, it does not increase pixs damage.
If you want to go a shield champ go for janna.
1
5 months ago
well first of i just try it out and let me tell you i ended with a 6/2/27(no ks, mostly saved people and 1v1 karthus twice xD) score, only thing i did different was i lvled my 2 second since i will put a lot more damage then follow with my q, but its a really great guide, thumbs up for sure.
1
5 months ago
why max q first why not e just place it on adc/jungle when ganks jungle jumps adc you can slow + got a big shield and you can poke harder then if you use w on you self and then e on them and q
1
4 months ago
good build
2
4 months ago
Wonderful guide to Lulu! Yep, that tastes purple! :)
3
4 months ago
Also, we've featured your guide on LoLKing! Keep up the good work :)
0
4 months ago
thank you sir, thank you sir
1
4 months ago
Nice guide man!
0
4 months ago
Nice but I think that max E is better :/
2
4 months ago
I also think Lulu plays best aggresively, with Q max first and great pokes, not once totally even zoning enemies, starving them from xp and cash. Great guide. Kudos.
0
4 months ago
For the people ^^ maxing Q>W>E will let u bash on ur laning opints, for when you losing, or ur adc's has no idea what hes doing picking up a fue lvl's in your sheld should help alot, but to will hirt you mana. when your wining your W will help you stay ahead

i play lulu suport alot, and i have never maxed Wimsey second, i usely get my E, the Q then W, then 2 more to Q and max E. i want to try to max wimsy second now

thanks assume guide

i would add a secion if you losing the lane or if ur adc's an idot
1
4 months ago
liked for title!
1
4 months ago
I agree with maxing Q first, as its early game damage output and slow is amazing.
But then I put a second point in whismy and go on to max E next, as I find it helps to win the bursty, mid game teamfights.