Author's performance with Ahri compared to the ranked average.
Exhaust is too useful for shutting down an ADC in lane and later on for disabling a powerful champion or emergency peel.
I like to play aggressively in lane and trade with opponents early and often, so all the armor I can get is required. Magic Penetration marks are also excellent.
I stole this page from NydusHerMain, a diamond support player. The page is as follows:
Marks: Magic Penetration
Seals: Armor
Glyphs: Magic Penetration
Quintessences: Ability Power
With this page, you will be hitting like a truck at the expense of gold and defense. You will be vulnerable to focus fire and harassment yourself, so grab a high number of potions when using this method. This page will feel powerful in the hands of an experienced Lulu player, but I would not recommend it for someone learning Lulu or the support role. If you are looking for more offense, start by using magic penetration marks and work your way up.
This tree gives you basic defense against harassment in lane, buffing up your health and armor while also digging down in utility for the extra experience and gold. Meditation is absolutely required because Lulu burns through mana fast. Pickpocket turns out to be a nice bonus, rewarding you for harassing your enemies, and should pay for itself pretty quick. Awareness is a mastery I personally like in this tree, since as a support you'll have the least access to experience points on your team, and it makes sense to make them count a bit more.
I don't bother for the biscuit and ward masteries, but if you like them then drop Artificer, Pickpocket, or Awareness for them.
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Glitterlance is your main control effect and damage source. You will use it to harass, slow enemies, push lanes, and everything else. It should be maxed first, each rank will increase the slow duration by a quarter of a second and increase the base damage. It's your most important spell, don't neglect it!
The standard start against an average matchup is generally aÂ
 with some number of potions and wards. Splash in aÂ
 if you prefer, but it's not required. I usually opt for threeÂ
 and threeÂ
. It's nice to have the extra health when you are trading aggressively. I also like to doÂ
 sometimes, in a start like this: ![]()
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. I do this when I know health regeneration will be more important, although you need to watch your mana carefully.
Since the cost ofÂ
 was increased, I don't start off with it anymore. You'll only begin the game with twoÂ
, which can be quite punishing if they pink out one of them or you have to use one to protect against invasion.
