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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Blagon
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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4.png

Flash is mandatory to escape dire situations and at times close the gap to cast a critical ability. Lulu has low movement speed and really can only escape by casting Whimsy on yourself. Sometimes that isn't enough, and flash can save you. Other times you'll be running to an ally about to die, and you'll have to flash and Wild Growth them to save them.


3.png

Exhaust is something I run very often in combination with flash. It's an all-purpose disable that will work against most champions. You can chain it up with Whimsy or Glitterlance to lock someone down for a very long time. You'll definitely want these against champions that will dive your backline.


14.png

I don't run ignite much, but you can use it to add more damage or for an anti-heal. Champions like 36_64.png or 16_64.png are good examples.


7.png


Since the last buff, this summoner suddenly got very powerful in a duo lane.

Read Author Notes

Runes

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Lulu's damage is mostly magical, but a good part of it comes from basic attacks while using your passive. Because you'll be damaging enemies with basic attacks and abilities, we opt for hybrid penetration marks. This gives you the best balance for early game basic attack harassment as well as increasing your spell damage.


Seals and glyphs are pretty normal, we round out our defenses here.


Quintessences are a different matter. There are a few good options: add more penetration, add armor, or add health. Of those, health is the most reliable choice especially against any matchups that are trying to kill you (pretty much all of them). If you're in a very favorable lane, you could add more penetration. That said, health will never fail you.

Read Author Notes

Masteries

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0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 0
2/2
2/2
0/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 9
0/1
3/3
3/3
0/1
3/3
0/1
1/1
3/3
0/1
0/3
1/1
1/1
1/1
0/3
0/2
1/1
3/3
1/1
Utility: 21

Defense

Veteran's Scars, Juggernaut, & Recovery — All really important for keeping you alive.
Unyielding Block — Helps against enemy ADCs basic attacks.

Utility


Meditation — Lulu chews through mana so this will be very helpful especially in the early game.
Summoner's Insight— Helps get your summoners back faster.
Alchemist Culinary Master - Gives potions a bit of extra value.
Intelligence — CDR is great on Lulu and we'll buy plenty of items with activations.
Greed, Scavenger, Bandit Wealth — More gold.
Wanderer — We go this far into the tree, so might as well grab that last mastery. This doesn't do much in lane, but it does have its purposes.
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Above is the skill order for a typical game. You might have to adapt on the fly based on the matchup. Generally, Glitterlance is your main control effect and damage source. You will use it to harass, slow enemies, push lanes, and everything else. Each rank will increase the slow duration by a quarter of a second and increase the base damage. This is your most important spell.


Whimsy is probably your second most important spell. You'll also get plenty of value per skill rank: lowering the cooldown and increasing the polymorph duration. Pretty much every time, you'll want to max this out second.


With this skill order, Pix becomes a one point wonder. You will only use it to move Pix around to aim Glitterlances and to reveal champions hidden in brush.


You'll see in the comments of this guide, however, contain a hot debate over whether Pix or Glitterlance should be maxed out first. Both sides make good points, and the answer is really based on the matchup and how the lane plays out. Glitterlance can harass the enemy, while Pix can do the same. Glitterlance can protect your carry by slowing the enemy, while Pix can grant a shield to block damage. A lot of it has to do with the range of your marksman and their matchup too. If they have a bad matchup and are going to be taking damage for every minion kill they go for, then the Pix shield would help more in that case. On the flip side, you could be against a 119_64.png, where the slowing from Glitterlance will hurt his gameplay far more than a shield would. He'll be slowed and fumble axes, he won't be able to move in basic attack range, and you can fire a Glitterlance where the axe will land and he'll walk right into it. In conclusion, analyze the lane and decide for yourself what is better.

Read Author Notes

Items

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Start With
Core
Situational

Lulu usually starts the game in two ways: Either a 3303_32.png for enhanced poking and harassment, or a 3301_32.png for a more reliable gold income. Basically, if you feel the lane is a good or even matchup, you should probably take the 3303_32.png. Alternatively, if you think the matchup is bad for you, or you want to plan ahead for the teamfight phase of the game, grab a 3301_32.png instead. It kind of depends on your playstyle and how you play Lulu during laning.


Next you'll want to get a 2049_32.png. At the same time, change your trinket to 3341_32.png, so you can clear out wards. You'll only really need to upgrade it a 2045_32.png when you have nothing else to buy. Because of the three ward cap, you won't really need the extra charge most of the time.


3117_64.png are considered the standard boots for supports. You'll have to arrive at key locations quickly to help teammates or scout the enemy. These can also help you escape nasty situations or run down enemies.

3158_32.png is a second choice, but isn't purchased much anymore. If you are getting 20% CDR from 3069_32.png, you probably won't need this.

Main Support Suite

Items in this category are first in line to buy after your core build is complete.

3069_64.png

This new improved support item great for Lulu. It fills the role that Shurelya's Reverie once had, except now you get plenty of extra gold while building components for it. You'll want to eventually get this item in every game you start with 3301_32.png.

3092_64.png

You probably are getting this item if you started with 3303_32.png. It has good stats and it's activation isn't too bad, although a 3069_32.png is surely better. You can treat the ice lance as another peel. Hurl it into a group of enemies after Glitterlance has run out.

3190_64.png

This item is no longer an undercosted beast, but it's still a pretty good support item. Sometimes your jungler will buy this, so make sure you don't overlap. You'll want to get this item if both enemy solo laners are magic damage, especially in the case of 68_64.png or 8_64.png.


3028_64.png

Because of Lulu's mana costs, I find this way too necessary to keep up the playstyle I'm used too. Sometimes you can skip this though if the lane is dull. This also gives you some defense in magic resistance which is a nice because Lulu does not gain MR when leveling up. This item isn't required by any means. Sometimes I skip it because there isn't enough fighting to justify a mana item.

3222_64.png

This is now a core item for many supports. If you buy this and use it properly you free your carry from so many problems. It also regenerates mana quickly which is really important for you.

Other Situational Items


3089_64.png

After all the supports got reworked, ability power becomes a very powerful stat. All four of Lulu's abilities plus her passive have AP ratios on them. This is always worth the investment if you get the gold.


3023_64.png

A fun item that will help you track down elusive enemies. This is cool against stealth champions and split pushers who try to escape over terrain and jungle brush.

3174_64.png

If you really don't need the cleanse effect from 3222_32.png, you could turn your 3028_32.png into this, which provides cooldown reduction, ability power, and a lot of extra mana.

3050_64.png

Pick up this item if most of your team is physical damage. Sometimes you'll get stuck on all physical damage teams, and that's when this comes out.

3165_64.png

Go for this item when multiple enemy champions have annoying healing abilities.
Read Author Notes

Matchups

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6
1 year ago
Your guide looks very nice. :D Also.. why lvl your E last? That shield does wonders during the laning phase. o.o
11
1 year ago
You can't really safely harass with E, and if I wanted a shield, I'd have picked Janna. One point in E early though means I can have a very long range Q, which will do work.
0
1 year ago
oh ok. Makes sense :D
11
1 year ago
Yeah, and if i want to do dmg in long range i will take Caitlyn support :D
2
1 year ago
Great guide ;) it helps people understand how lulu works
1
1 year ago
I agree with ilickreeses, I think that maxing E first means your AD can stay in lane longer and trade better, but you play very aggressively, and I can see why you'd take Q first. I suggest only using Glitterlance for the slow it gives, and letting your ADC do the rest of the work, but if this works then it works.
0
1 year ago
lol i run lulu the same way, i go E>Q>W so mah adc is unpokable... allows me to support them from behind em and away from enemiez safely so i don't need armors and stuffs. also, if the adc knows what a lulu does, they can use the shield to do extra damage (totally screwed enemies early with this once, lol) only thing is that lil' lulu won't do damage... and the shield gets a bit too much mana cost for a while. Sometimes some damage would be nice, but thats what the adc's for, ryt? ;3 (srry post so long)
1
1 year ago
Lulu is a agressive support with great utility if you max shield first or second instead of last you lose so much on that utility. Also maxing shield first does nothing but make your shield more durable/more damage, it does not increase pixs damage.
If you want to go a shield champ go for janna.
1
1 year ago
well first of i just try it out and let me tell you i ended with a 6/2/27(no ks, mostly saved people and 1v1 karthus twice xD) score, only thing i did different was i lvled my 2 second since i will put a lot more damage then follow with my q, but its a really great guide, thumbs up for sure.
1
1 year ago
why max q first why not e just place it on adc/jungle when ganks jungle jumps adc you can slow + got a big shield and you can poke harder then if you use w on you self and then e on them and q
1
1 year ago
good build
6
1 year ago
Wonderful guide to Lulu! Yep, that tastes purple! :)
9
1 year ago
Also, we've featured your guide on LoLKing! Keep up the good work :)
2
1 year ago
thank you sir, thank you sir
1
1 year ago
Nice guide man!
0
1 year ago
Nice but I think that max E is better :/
2
1 year ago
I also think Lulu plays best aggresively, with Q max first and great pokes, not once totally even zoning enemies, starving them from xp and cash. Great guide. Kudos.
0