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2 months ago
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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Cheezycookie
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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7.png For summoners, heal got buffed in season 3 (like really buffed), and I feel like it's amazing on Sona. It gives you more health to survive lane and scales much better because of the changes. It also gives HP/level if you take the mastery which is great for supports.


3.pngHeal is very nice but in some lanes having an Exhaust is invaluable, it's also more straightforward for Solo Queue so I take it most of the time. You usually take this when their team has a pure assassin that you need to peel for your AD Carry, and is also useful for being more aggressive in lane for the slow.


4.png Needed on Sona because of her fragility and synergy with her ultimate. I usually don't like flash on supports but it's really helpful on Sona.


I find flash/heal better for zoning and scaling, but flash/exhaust is better if you're taking action
Read Author Notes

Runes

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EDIT Patch 3.01: The above page would work for 90% of situations, flat HP is always useful early game as Sona is a huge target because of fragility and I usually have it standard now. I keep the other pages for optimizing for gold or pure armor, but this page will work for most situations. You can also use either flat mana regen or scaling mana regen but that's according to taste.

Flat HP Quints are imperative to laning as Sona as it allows you to be aggressive against the lane and also against junglers (sometimes Gold quints are worth it but you have to be very certain the other lane is very passive (Janna Lane ) )
The rest are a good mix of Armor, Mana Regen, and some Magic Resist, the mana regen scales with your defense stats as you heal, my runes are heavy in Magic Resist since I like locket and don't want to die to AP casters mid game

You can also make pages to optimize for the AD heavy lanes like blitz/draven with full armor or passive lanes like janna/caitlyn with gold quints

Extra)
1.PNG


4.PNG
Read Author Notes

Masteries

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0/1
0/4
0/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
Offense: 0
1/1
0/3
4/4
0/2
3/3
0/3
0/1
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
Defense: 9
1/1
0/3
3/3
0/1
1/1
3/3
0/3
0/2
4/4
0/1
0/3
1/1
2/2
0/4
0/3
1/1
1/1
3/3
1/1
Utility: 21

I roll with these masteries most of the time. These are most optimal for support all throughout the game and since my build and runes are defensive I feel like I don't have to get more points in the defense tree. The Utility tree is all speced towards early game aggression with all the flat income you get and the defense tree builds up all your maximum HP and armor that Sona desperately needs. I think the movespeed for the full 21 is worth taking compared to a 0/13/17 setup but you can see what you like better, the movespeed will help you trade without taking too many unnecessary hits, and it helps you initiate and not get caught later.

Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q) Max this first, it scales the best from levels and will win trades the best, with the skill and the aura. The range on this is about an auto attack to have to guarantee hitting a target, so if you're new you can autoattack someone and use this. If theres less than 2 creeps nearby, you can use this for damage from 700 range, try to take advantage of it.

W) Get 2 levels early for lane dominance, don't really need that many points in it, just try to damage them instead of taking it and use the early regen instead of investing in expensive heal spells.

This shouldn't have to be spammed throughout the game, conserve mana in lane and after. My #1 tip for Sona players is never heal in lane if someone is full HP, do some damage trading to get maximum effectiveness of your heals

E) Get 1 point early (at level 4 OR 8). Getting this before level 6 is usually a bad idea because it has very limited use in laning for the mana costs (especially with only one point in heals) and if theres proper warding it won't be needed. This gives a slight speed advantage but the main reason for this is access to the passive, which is the best option most of the time after laning phase, learn how to pull out the purple power chord whenever you need it. This is also one of the best late game spells so if you end up getting to level 18 you'll be quite useful, its basically a fraction of a Shurelya's at all times by then.

R) Take a point when possible, your bread and butter skill which is used for killing in lane, initiating fights, peeling for carries, escaping, whatever. Don't be afraid to use it

--

Early game you want to take bush control and try to be as aggressive as possible without dying, Sona is the master of trading damage however her low flat HP puts her in danger.

Read Author Notes

Items

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Start With
Core
Situational
Starting items:


Patch 3.01: 2041_32.png isn't a strong start anymore since it holds up your items and sightstone is also now hard to build, so early 3096_32.png is now the way to go, I usually don't want flask because it would detour from your sightstone engine and it's not a strong start because of its cost


3098_32.png  Very optional, I get Kages if I'm winning the lane and as a precursor to Twin Shadows. I usually choose to buy another 3067_32.png item though


2049_32.png2045_32.pngSightstones are VERY BROKEN and should be bought as quickly as possible. The regular one gives 8-9 GP10 through wards alone, which also is given right away so you don't have to buy wards with it. The core build gives all the sustain and wards that you need so you get on with more important things. However, even though it's really good the 950 cost on the regular is hard to come by so I usually complete the philo stone first unless I get lucky and get the 950 gold on backing.


2043_32.png2043_32.pngAfter core, you should be upkeeping 1-2 extra wards, since you should have about 4 wards on the map at all times. These are usually pink vision wards for versatility for counterwarding. (Sightstones aren't enough!!!)

Later Items:

3190_32.pngFirstly, I really like Locket, it's really cheap for what it does and its a great bargain (and you should be looking for bargains as support). I'd get it all the time and be happy about it (though it has no magic resist so careful about that)

3050_32.pngZeke's Herald is my favorite item in Season 2, it's aggressive and punishing and cheap and a great buy. This season it got a huge cost increase and a nerf on stats. The AD is much more situational and the cost is more to justify, but if your team can use it you should go for it.

3105_32.png3107_32.pngAegis of the Legion tree is actually situational in my opinion. The cost of Aegis is actually really high now and it lost its damage increase, usually only good if they have a fed AP or heavy AOE. This is now a common jungler item so you can rejoice and not worry about it a lot of the time, but its still a good buy if the other team is AP heavy and you have a carry jungle

3028_32.png There is a specific timing to this item I think, buying this compared to cooldown reduction will reduce your overall effectiveness but will help you more as Sona especially in drawn out teamfights, I would pick one up if mana starts becoming a pressing need in teamfights. There are certain games where mana is a total nonissue because people die very fast, but also games where people bump their Warmogs together and you'll run out in the middle of a fight. A successful Sona player should be able to recognize when to pick up extra mana power. Usually a good buy midgame after you buy your core defensive items

3023_32.pngTwin Shadows is another one of my favorite items, it's made for stomping people if you're winning. The MR will help you not get bursted and the AP will help you kill people, the movespeed will help you get ults off. I think it's a great Shurelya's alternative since the nerf to it, you can use the shadows to initiate team fights followed by your ult. However, since I usually go for Philo Stone I tend to go for Shurelya's.

3069_32.png A common pickup now that Philosopher's Stone is more viable, get it if you need the initiation/disengage. It actually has horrible stats compared to other items like Locket, but the active is pretty invaluable depending on the situation. I get this to fill out my slots when I buy philosopher's stone

3222_32.png This thing is really cool but also really expensive, this much money on low defensive stats is hard to justify, but if there's a situation where your AD Carry is getting locked down by something this might help. This is also another filler item if I got a chalice and the game goes late, a nice active when money is not an issue.

3165_32.pngNew season HIGHLY efficient item, sometimes its a good buy when you're very fed but locket is usually better, situational

3158_32.pngCooldown boots are more important this patch since the itemization for it is so bad, you'll want to this to help cap you out. A lot of the time I go for homeguard boots since it'll help you get wards out and be a presence, it's good for high pressure situations late game. If you have extra money lying around you can go for Captain enhancement which is good all the time, and helps if you're initiating with your ult.

3117_32.png These aren't a bad choice on Sona but I consider CDR version better most of the time, it really depends on your style of play. This will help with warding and make you a main initiator, try it out

2042_32.png Expensive and you don't want to die with one, however important during key points during the game. I usually buy this during extremes during the game to close opportunities for the opponents, such as strangling the opponents vision while you're ahead or clearing out your jungle when you're losing to make opportunities

2039_32.png Who scales well off cooldown reduction and some cheap AP? Sona, of course! Consider one during high pressure moments when you need extra power and have extra cash laying around

--
3020_32.png3136_32.png3023_32.png3174_32.png3165_32.png For those games where you're magically fed you can go demi-AP carry to really scare their bot lane. Going off-role is usually risky and good only if you can use it to push your advantage mid-game compared to ruby crystals (it would be a waste of cash later). Sona scales really well with magic pen so you can stomp with this, or try out power lanes with Varus or Urgot. Support Zyra is definitely more suited for this but Sona does have the option!
Read Author Notes

Matchups

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18
6 months ago
I think an early point in E is useful in certain situations to assist with ganks or even just fighting in general especially if laning is going well and you don't necessarily need another point in Q or W.
4
6 months ago
I agree with this, I like to get my E 4th. It helps with ganks as you said but also helps in getting back to lane quicker after a death or just backing to buy.
1
6 months ago
Yeah, I agree.
I always get a point in E at least at lvl 5. It helps with going back to lane. And the powerchord - slow, is amazing for chasing!
1
5 months ago
E is also good during fights because it helps you to proc your passive faster.
1
5 months ago
E is just useless,how you can escape ganks with 10 movement speed?thats like nothing.The only good thing about E is the slow,i don't think wasting 1 point for hard to use single target spell is good tbh.
2
5 months ago
What about walking from one place to another?
4
5 months ago
What about learning how to use the slow?
1
5 months ago
Honestly I think E is made more for if you and you're carry is being chased, carries are usually faster so it really does help them out of the situation while leaving you closer to the pack so they'll target you and give your carry a chance to escape.
Plus if you combine it with Crescendo E is pretty dang useful. You just gotta know how to use it.
(Also the slow power chord is not that hard to use.)
1
4 months ago
The bonus is higher on activation, and 10 ms can change everything, imagine you're chased by Taric, and are just out of his E's range. Then you need your 10 ms.
5
4 months ago
I hope I never get you as my support.

E is EPIC with Reverie, and you snare a running ADC for your ADC, just unreal.

A team wide speed boost is useless? You have to be trolling me!
0
4 months ago
And you will be right my dear sir
0
6 months ago
I'm going to try this starting build out. Thanks for the info.
0
6 months ago
I woudnt place the Zeke's Herald in the really aggresive category. The Zeke's herald give's more sustain and combined with an early agis and Sona's w should keep your lane safe. I'd recommend your starting items -> (depending on aggresion first zeke's or aegis ) zeke's and aegis -> sightstone -> end game
1
6 months ago
This would work pretty well, Riot did a pretty good job balancing items this season imo and items are pretty situational for now, but yeah zeke's is still really strong

added a build like this to items
1
6 months ago
Good guide, but you should take E at your lvl4. More CC when your jungle come.
0
6 months ago
Check my guide i think its better
0
6 months ago
why 21 utility ? sona need to be more tanky like this mastery page :

http://www.lolking.net/guides/55821?page=1#comment-105352
1
5 months ago
Thanks thats my guide lol,i think everyone has their own playstyle.My playstyle is extremly aggressive so i need these defence masteries.
0
6 months ago
I have a question, is it okay if i rush Locket of the Iron Solari if your adc is getting pwned?
0
5 months ago
i think runes can be made bettter, with that i mean glyphs go for mp5 and marks armor cuz u dot rlly need that magic res and glyph mp5 is a bit bigger than mark mp5's