Author's performance with Ahri compared to the ranked average.
When you're playing
your most likely the teams main tank, which means you need to be as tanky as possible. This mastery page will help with that. Even though masteries are not that much of a stat boost, it will still help your early game jungling.
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Very straight forward ability level up order. Getting 2 points into saplings allows you to clear out the small wraiths with 1 combo.
at level 1 then a point into
and you`ll be good to go.
: Do not underestimate this ability. It is probably one of the best passives in the entire game; and, as funny as it sounds,
: A high damage, low cool down, slow and knock back ability. What more could you ask for? having a 250 base damage at rank 5 makes this ability very potent. Just remember that is is a skill shot and does have a cast time with it. landing this at max range could be the difference between a kill and a getaway. Also keep in mind that it forces your opponent to face the away from where they were hit, meaning you can combine this with a
: One of my personal favourite abilities in the game. There is nothing more satisfying then using this, the enemy burning their flash trying to get away and still ending up right on top of them, making them feel like an idiot. After the root goes off, you should position yourself to get the most out of your Arcane Smash. But be careful when using this ability. If your opponent uses there flash to get underneath there tower, it could end in disaster. Remember that using this spell makes you un-targetable for the duration, meaning you can dodge skillshots, or big AoE abilities. You can't dodge targeted abilities though. If you Twisted advance mid-spell, you will still take the full damage and any other affects.
: This little guy has the highest base damage of any non-ultimate ability in the game. Having 460 base damage (combining the impact and explosion), however this ability should not be maxxed until last. The biggest thing to these saplings do is reveal fog or war. If the enemy tries to juke into a bush while trying to avoid a gank, you can say NOPE and throw this little guy in there setting up for an easy root.
: One of the few counters to a heavy AoE team. Having a 20% damage reduction for your entire team is very nice, and can be the deciding factor in a big team fight. Always remember that this is a more defensive move then offensive, so always place this on your friendly carries to reduce the damage they end up taking. The damage is nice as well, but it is always better to hold onto it for as long as possible in a team fight to mitigate as much damage as you can. 