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6 days ago
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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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4.png Gives you the mobility needed to escape, catch people, and outplay your opponent.

14.png Increases your damage, allows you to secure kills, and the healing reduction is strong against opponents who rely on spell vamp.

21.png Go barrier against extremely high burst champions that you will struggle against. It can work well against Zed, Fizz, and Malzahar just to name a few.
Read Author Notes

Runes

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QUINT AP.png Quints

Flat ability Power

  • Increases your passive's damage by 8.91
  • Increases your Q damage by 10.395
  • Increases your W damage by 8.91
  • Increases your W shield by 5.94
  • Increases your R damage by 8.91
  • Total Increased damage: 37.125

The increase in damage not only helps you burst down champions, but helps with your wave clearing.


MARK MAGIC PEN.png Marks

Magic Penetration

  • The best mark for increasing your damage
  • Gives you a total of 22.80 magic penetration when combined with 3020_32.png
  • All Champions start with 30 magic resistance and ranged Champions do not gain magic resist per level. 
  • Against a ranged middle lane champion who doesn't have magic resist in their rune page you will reduce their magic resistance to 7.20 once you have 3020_32.png
  • This does not include the additional magic pen you get from the mastery tree.


GLYPH MAGIC RESIST.png Glyphs

Flat Magic Resist

  • Only taken if you're against middle laners that do magic damage
  • Reduces incoming magic damage allowing you to win trades

Ability Power per Level

  • You can take these in match ups that you crush
  • Take these against AD mids
  • Helps increase your overall burst


SEAL OF MANA REGEN.png Seals

Flat Armor

  • I go flat armor now as it helps win trades early on since a lot damage comes from auto attacks. Also, in the current meta bruisers/ADs are very strong and it helps you deal with them.

Health Per Level

  • A viable option against AP mids

Flat Mana Regen

  • I don't like flat mana regen seals anymore because I simply find I don't need them. Still, they can be a viable option when facing an AP mid. I would never take them against an AD mid since I need my seals to give me armor.
Read Author Notes

Masteries

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1/1
0/4
3/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
Offense: 21
0/1
0/3
0/4
0/2
0/3
0/3
0/1
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
Defense: 0
1/1
0/3
3/3
1/1
0/1
3/3
0/3
0/2
0/4
1/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
Utility: 9

21/0/9

Offense - 21 points

  • 21 points in Offense will increase your damage and cooldown reduction.
  • I think Spellsword is a great mastery for one point

Utility - 9 points

  • 9 points in Utility increases your  mana regeneration, cooldown reduction, and the duration of blue buff by 20% with Runic Affinity.
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Skill Order:  Diana5.png - Diana2.png - Diana3.png - Diana4.png

  • Max R first for reduced cooldown and increased damage
  • Max Q next for reduced cooldown and increased damage
  • Max W next for increased damage and shield
  • Max E last for reduced cooldown and increased slow

Note: You can take a 3rd point in your E instead of Q if your jungler is ganking. It can help secure you the kill and is more useful than the increased damage in Q.


diana1.png Moonsilver Blade

  • A great passive that helps increase your burst
  • You can save your third attack to poke enemies or use it to clear minions along with your Q
  • Helps with clearing wraiths/wolves


Diana2.png Crescent Strike

  • Great for farming hard to reach minions
  • Can clear waves extremely fast when used with your W and passive
  • Great for poking the enemy


Diana3.png Pale Cascade

  • This ability is what allows Diana to win trades
  • Use it early game to negate harass
  • Detonating all 3 spheres refreshes the shield, which means you need to get in close to maximize its potential


Diana4.png Moonfall

  • A great form of crowd control that works well with the rest of Diana's
  • Lets you lock people down and stick to them
  • Try to wait until the enemy is at the max range of your moonfall so you can maximize the amount of time they take damage from you


Diana5.png Lunar Rush

  • An amazing gap closing ability with high range
  • You can time your Lunar Rush right before your Q hits to still proc the refresh
  • You can use your Lunar Rush as an escape by using it on a minion
  • You can also Q jungle camps to get vision then R to them in order to escape



Read Author Notes

Items

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Start With
Core
Situational

Start With

2041_32.png2003_32.png2044_32.png

  • A safe start with Diana
  • The flask is a cost efficient item and will pay for itself as the game progresses
  • The ward will help keep you safe from early jungle ganks


Core

Abyssal Route

3020_32.png1056_32.png3001_32.png

  • Build this when against an AP mid that you're struggling with or the enemy has a lot of AP damage
  • Gives you increased damage as well magic resist to reduce damage
  • I almost always get a 3157_32.png after 3001_32.png


Zhonya's Rush

3020_32.png1056_32.png3157_32.png

  • This build is required when facing an AD mid, but can even be used against an AP mid.
  • You generally want to go this build when the enemy mid laner has an ultimate that can be dodged with 3157_32.png's active.
  • It's more of a defensive build
  • The active from your 3157_32.png helps you to go aggressive in team fights by using the active when their team focuses you
  • It will also help you block ultimates from a variety of champions and outplay opponents


Nashor's Rush

3020_32.png1056_32.png3115_32.png

  • This is a very aggressive build where you go for pure damage rather than defense
  • The attack speed will increase the amount of times your passive is up, which increases your overall damage per second
  • It's also used a lot in the professional scene because it increases your ability to clear minion waves as well as do more damage to towers by having your passive up more often.
  • I would go this build when I'm against an enemy mid laner that's fairly squishy and doesn't have very much kill potential on me.
  • You need to get a more defensive orientated item after 3115_32.png to help prepare yourself for the team fights that will happen mid game.


Situational

3115_32.png - A purely offensive item that will increase your overall damage per second. Increases your pushing speed as well as your ability to take down towers. I would get this as a first item against an enemy mid laner that doesn't have a lot of kill potential on you.


3157_32.png - It's absolutely amazing on Diana and allows you to completely outplay opponents. Much like Morgana, 3157_32.png is a key item in Diana's build - it's just a matter of when you want to build it.


3026_32.png - A great item on Diana because after she revives she can still do tons of damage and stay alive using her shield.


3089_32.png - Great item for increasing your burst damage. You generally want to sneak this into your build whenever you feel like you can get away with it - for example, if you have enough defense already to deal with the enemy team's damage.


3151_32.png - A great item for increasing your overall damage. I much prefer going defensive items after getting key damage items such as  3089_32.png. You can try to fit this item into your build if you need more damage. I will generally get a 3136_32.png first and only build it into a 3151_32.png at the very end of the game.


3001_32.png - Great item to get on Diana when facing strong AP mids such as 50_icon_64.png or against double/triple AP compositions.


3135_32.png - Great item to get late game once they're stacking MR.


3143_32.png - This is a great item to get as a defensive item when you're against a primarily AD team.


3083_32.png - I would choose this as a defensive item when going against primarily AP damage.


3255_32.png - They really help healing fast, getting to objectives, as well as team fights extremely fast. Typically get these later on in the game.

Read Author Notes

Matchups

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4
6 months ago
Hey, as a fellow Diana player I couldn't help but wanting to check out your guide and see how you made it. It's pretty well written, short but detailed. The only question I really have is, why do you get that much mana regeneration? I've never really gone for either Doran's Rings/Mana reg talents S2 and cannot see how it can be useful, apart from that GREAT guide.
6
6 months ago
Hey, thanks for checking out my guide. There's a few reasons I get that much mana regeneration. 1) Doran's Rings are extremely cost efficient for the stats they give. I use them to get an immediate advantage rather than wait to build a complete item. 2) I need the mana regeneration early on so I can spam my shield to block harass. This is important against a champion like Swain who would be constantly harassing you. I also need the mana regeneration so I can farm minions with my Q that would otherwise put me out of position if I were to auto attack them. 3) It allows you to take wraiths before you get your blue buff when you otherwise wouldn't be able to. I hope that helps answer your question ^.^
0
5 months ago
It did very well indeed :) Thanks a lot.
1
5 months ago
Aren't armor runes more usefull than mana regen ? Since she has to jump on the ennemy during teamfights I feel like she gets easily focused and need to be tanky, but perhaps Zhonya should be enough... Also she has to survive ennemy jungler's ganks. What do you think about MS quints so she can roam even more easily ? Can you also say word about her combos ? Thanks for this very useful and effective guide. :)
1
5 months ago
Armor runes will weaken your early game. The Flat Mana regen makes you stronger early since you can use more spells, especially since Doran's Rings mana regen have been nerfed this patch. A better alternative would be HP per level rather than Armor. I don't like MS quints as I like the damage boost from flat AP. I'll be updating this guide throughout Season 3 and will try to add a section about her combos.
0
5 months ago
Quick question, what do you think of getting a magicpen/reduction build simular to those being run on evelynn? Something along the likes of Haunting guise -> Abyssal -> Haunting upgrade -> Void staff
1
5 months ago
The magic pen build was good on Evelynn because the penetration worked well with DFG and her ultimate, which both dealt %'s based damage. This isn't the case for Diana. Diana has great scaling so Rabadon's is still the best choice for increasing your damage. Zhonya's is a requirement on Diana because of how useful the active is. Zhonya's+Rabadon's gives you a massive boost in damage while still increasing your defense through armor and Zhonya's passive.
0
5 months ago
What do you think about 21/9/0 on masteries?
0
5 months ago
The 9 points in defense is actually very strong, but I get 9 points in utility for Runic Affinity, which gives an extra 20% duration to blue/red buff. Also, Mastermind is an amazing mastery, which gives a 10% lower cooldown on summoner spells when maxed.
0
5 months ago
What do you think about Diana as a jungler?
0
5 months ago
I haven't tried it out yet so I couldn't give you an educated opinion. She's definitely not bad, but I'm not sure how good she is in comparison to other junglers. I'll have to wait and see as the season progresses.
1
5 months ago
A very good jungler. It is a bit harder to keep ganking until level 6 but after that... BOOM! You've got an excellent assassin.
2
5 months ago
This a definitely a great guide for Diana players! I would suggest adding more items for your item build. I think an addition to the list such as Deathfire Grasp or some other great items would make your item guide a bit more versatile. I know many players that would only follow that 6 item build, but you can perhaps enlighten them with more item options! Cheers! :D
2
5 months ago
Thanks for the constructive criticism. I'll be updating my guide and expanding on different builds as Season 3 progresses. I think it's a great idea to explain other item options even if I don't use them myself.
0
1 month ago
TRy to get Unholy grail.It is very useful in teafights becoz restors 12% of maximum mana per kill or asist and diana needs to get mana back when spaming regular combo 3 times:D
1
5 months ago
heyy, your guide looks really nice but i want to ask something. in masteries, i prefer to use wanderer(3) meditation(1) and sum. ins. isnt it better than mana regen? and what do you think about buying "Athene's Unholy Grail" and "Sheen" with new patch??
0
5 months ago
Athene's is weaker now and makes other choices more viable. I would never get it on Diana as it's for champions that need a lot of mana such as Anivia. I don't like Sheen on Diana because I prefer using that item slot for more defensive items. You can use Wanderer instead of Meditation, that is completely personal preference. I might switch to Wanderer if I find I don't need the extra mana, either is completely fine.
0
5 months ago
Stolas why am I still not 2k yet
5
5 months ago
Because you haven't read enough of my guides :P
1
5 months ago
You got me.