Author's performance with Ahri compared to the ranked average.
Gives you the mobility needed to escape, catch people, and outplay your opponent.
Increases your damage, allows you to secure kills, and the healing
reduction is strong against opponents who rely on spell vamp.
Go barrier against extremely high burst champions that you will struggle against. It can work well against Zed, Fizz, and Malzahar just to name a few.The increase in damage not only helps you burst down champions, but helps with your wave clearing.


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Note: You can take a 3rd point in your E instead of Q if your jungler is ganking. It can help secure you the kill and is more useful than the increased damage in Q.
's active.
helps you to go aggressive in team fights by using the active when their team focuses you
- A purely offensive item that will increase your overall damage per second. Increases your pushing speed as well as your ability to take down towers. I would get this as a first item against an enemy mid laner that doesn't have a lot of kill potential on you.
- It's absolutely amazing on Diana and allows you to completely outplay opponents. Much like Morgana,
is a key item in Diana's build - it's just a matter of when you want to build it.
- A great item on Diana because after she revives she can still do tons of damage and stay alive using her shield.
- Great item for increasing your burst damage. You generally want to sneak this into your build whenever you feel like you can get away with it - for example, if you have enough defense already to deal with the enemy team's damage.
- A great item for increasing your overall damage. I much prefer going defensive items after getting key damage items such asÂ
. You can try to fit this item into your build if you need more damage. I will generally get a
first and only build it into a
at the very end of the game.
- Great item to get on Diana when facing strong AP mids such as
or against double/triple AP compositions.
- Great item to get late game once they're stacking MR.
- This is a great item to get as a defensive item when you're against a primarily AD team.
- I would choose this as a defensive item when going against primarily AP damage.
- They really help healing
fast, getting to objectives, as well as team fights extremely fast. Typically get these later on in the game.
