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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

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RF Legendary
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Summoner Spells

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Now time I mostly use flash teleport, and that is part because I am an amateur competitive player and its what the meta makes me use so its better that I'm used to making teleport plays and utilize it for split push well, but its a question of preference and you are more then free to use what you like better, so, play around with it. 

Don't be mistaken because teleport can be used very effectively to acquire lane advantage playing off wave control and also it prevents you from losing your lane to a camp.

I used flash ignite heavily before and it worked out just fine, now that nidalee is better early it should work even better but, again, personal comfort in summoner spells is important if you are playing soloqueue, also, flavor of the month is very relevant when it comes down to choosing between teleport and ignite because sometimes you could make very good use out of ignite over tp but still use tp because everyone does :)

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Runes

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My basic default page is 5.1% AS, 12 AD 9 Armor and 12 MR!

Now its a must to take 5.1% attack speed due to Nidalee receiving a slight nerf to the attack speed. Three marks for AS make up exactly what was taken away from her and makes the change unnoticeable. Also there is no more hybrid pen but more flat attack damage to make up for yet another nerf to flat AD. Basically I chose to remove hybrid pen and make up the early game nerf :)

You can run cooldown instead of magic resist when you're up against an all ad toplaner and jungler, making sure you don't interact with magic damage until you are to have an MR item.

Also, you might want to use movement speed when you are facing volibear singed or darius because they rely heavily on having more ms than you to get a successful engage.

I like to stick to high ad early on because it is very comfortable to cs under the tower with it, especially after the flat stat nerfs to Nidalee.
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Masteries

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1/1
0/4
4/4
1/1
0/1
3/3
3/3
1/1
1/1
1/1
1/1
0/3
1/1
0/3
0/3
0/1
0/1
3/3
0/1
1/1
Offense: 21
2/2
2/2
0/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 9
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

You 9/21 in cases of severe early game for example riven where you need to focus on surviving the all in and be more careful. Also 9/21 is an option for when the enemy team comp has heavy CC.

Masteries are a subject to change depending on who you're up against (obviously you are not using armor against a Lissandra).

21/9 is predominant against weaker toplaners and goes really well with the hybrid pen while flat ad and 9/21 is more for classic lane vs things that beat you (rivens/kennens etc)

I would refer to 21/9 if you are new to Nidalee, offensive masteries are always good for lane winning if your opponent makes a lot of mistakes.
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Abilities

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