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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Ashelia
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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14.png Ignite is for kill potential in lane as well as when roaming. It's as simple as that. Mid is all about winning your lane, securing kills, and so on--an early kill can snowball the entire game in your favor and ignite will help with this! Don't leave champion select without it.


4.png Flash is how you make plays, my friend. Even though it was nerfed for season 3 with a higher cooldown, it's still godlike. Think of the plays!


12.pngTeleport is a spell a lot of mids have been picking up lately. It doesn't work well with Kayle, however--she's a lane winner and a farmer. She is not a roamer. I would only pick this up if they have 80_icon_64.png or 4_icon_64.png and you feel it's essential you follow the lane or else your bot lane will feed.
Read Author Notes

Runes

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There's a lot of different rune pages you can run for mid and above is just one example.  But while standard runes will work for Kayle, adding some attack speed and armor (even if the champion you're against isn't an AD) will help TONS with your early game! This is because Kayle is essentially a melee, so autoattacking harass from champions like 61_icon_64.png or 99_icon_64.png is common and armor seals helps with that. Likewise, AS is better than MP for marks because she benefits a lot from AS and it helps her push as well as go ham.




QUINT%20AP.png Quints

Flat AP: These are the only quints I feel that Kayle needs. It makes your Q hurt more and since Kayle has a very strong early game, you want to do as much damage as possible. Movespeed quints aren't needed since your W boosts movespeed.


 

MARK%20MAGIC%20PEN.png Marks

Attack Speed: You do have those marks saved from your jungling set, right? These are the best choice for Kayle right now--Kayle's a lane bully and these will help you push early on as well as be more aggressive. 

Magic Pen: These are another option so you can scale into lategame better. I have been taking them a lot lately because I found having an extra rune page just for Kayle was not always worth it. If you start MrP marks, you can buy 3006_32.png instead of 3020_32.png which are cheaper and will give you an advantage in lane.



GLYPH%20MAGIC%20RESIST.png Glyphs

Magic Resist: How can you say no to MR? The only case where I wouldn't take these is if you're against an AD mid. If it's an AP, I would almost always take these, except in the rare case of Karthus or another pushover in lane.

AP per level: If it's an AD mid or you like to live on the wild side, you can take these for late game scaling. It's a nice amount of AP.

SEAL%20OF%20MANA%20REGEN.png Seals

Armor: Armor will help you win trades as well as annoy AD mids. It's really useful on Kayle since a lot of champions will AA harass you almost immediately in lane.

Mana Regen: Kayle burns through mana, so flat mana regen seals are a possibility. With a flask start, however, you shouldn't need them--you also should learn how to manage your mana by not harassing needlessly and only harassing when the damage can stick or cause them to use their potions.
Read Author Notes

Masteries

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1/1
4/4
0/4
0/1
1/1
3/3
3/3
0/1
1/1
1/1
1/1
3/3
1/1
0/3
3/3
0/1
0/1
3/3
1/1
1/1
Offense: 27
0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 0
0/1
0/3
3/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 3

This is a super aggressive build that I am seeing people use a lot in this season. The downside? Your blue buff duration sucks. The upside? Almost everything else.


You can just go a standard 21/0/9 if you feel more comfortable having Runic Affinity. But do think about it, because honestly with blue's nerf, it's not as needed as before!
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Skill Order

[skills/kayle/r.png] > [skills/kayle/q.png] > [skills/kayle/e.png] > [skills/kayle/w.png]

I max Q first because it's Kayle's poke and her best skill. It slows, hurts, and terrorizes your opponents. 

However, the next part isn't as straight forward: you can max her E or her W next. Her W scales way better and is more noticeable with each upgrade than her E is as it grants more movespeed each time. However, her E is still a damaging ability, so it still provides more raw damage output. I prefer E for this reason but I have read a lot of guides that say W.

Regardless of what you choose, always get Q and E as your first two skills. You need Q and E to start your lane bullying at level two. Q them then E them, keep following and you should be able to get off 3-4 autoattacks for free.


Maxing W or E?

I wanted to emphasize this a bit more since I see different guides saying different things. Honestly, it depends. E is better for sheer damage output, but you can max W if you're losing lane or find yourself playing extremely passively. It will hurt your early to mid-game damage.

I almost always max E, but that's because I don't like to play passively on Kayle. If you play passively and don't gain any advantage by six, you are playing Kayle completely wrong.
Read Author Notes

Items

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Start With
Core
Situational

Early Game

There are two starts really for Kayle. Either start with a 2041_32.png and 2003_32.png or go 2003_32.png and 1076_32.png.  Sometimes you can go off what you think your lane opponent will be; if it's a harder match up, you can take more healing. 

As for trinket, generally always go 3341_32.png because I like to play aggressive and promote my jungler to gank for me ASAP, so clearing their ward helps; if you're worried about ganks, however, I suggest you just pick up 3340_32.png. It helps.
  • It is important to get 1001_32.png as soon as possible--preferably on your first back. This will let your Q and E combo be more effective, getting in one or two extra hits due to movespeed, and it will prevent enemies from being just out of range of your Q. 
  • 1056_32.png is something I'll get on my first back if I'm winning lane to snowball further; two rings are really strong.

Mid Game

  • 3115_32.png is absolutely staple on Kayle. Get it as your first item. You can get upgraded boots before it if you are having a hard time in lane, either being ganked or not being able to put pressure on. I prefer boots against mobile champions such as