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All Guides Kayle Guides AP Kayle, the Angelic Arbiter
2 months ago

Kayle Statistics for Shakarez

Author's performance with Kayle compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score


  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash should be a part of your build in 99% of your games, if not ALL of them. 10.png is not a very mobile champion so you'll need this as your get free out of jail card. Alternatively, Flash is always helpful if you're looking to make an aggressive play.

14.png Ignite is for kill potential in lane as well as when roaming. Mid is all about winning your lane, securing kills, and so on--an early kill can snowball the entire game in your favor and ignite will help with this! You can run 14.png on top lane but I'm not really a fan of it right now since 12.png is so strong

12.pngTeleport is a spell you should almost always take for Top Lane. Sure, 14.png gives you kill potential, but then the enemy top laner uses 12.png and impacts the map while you're stuck in an island.

You can use 12.png in the mid lane but I'd advise against it in most cases, unless you want to match pressure from another mid lane with globals such as 4.png

3.pngExhaust is mostly used to deal with Assassins. You can pick this against 238.png91.png55.png92.png157.png but you have kayleR.png so you don't 100% need it. It's still a good pick if you want to play for your team and no one else is running 3.png against an assassin or hyper carry.

11.png Smite is obviously if you go jungle. But honestly 10.png Jungle is garbage right now

Runes Back to Top

  • 9x
    +1.7% attack speed Greater Mark of Attack Speed
  • 9x
    -0.09% cooldowns per level Greater Glyph of Scaling Cooldown Reduction
  • 9x
    +1.33 health per level Greater Seal of Scaling Health
  • 2x
    +4.5% attack speed Greater Quintessence of Attack Speed
  • 1x
    -0.28% cooldowns per level Greater Quintessence of Scaling Cooldown Reduction

There's a lot of different rune pages you can run for mid and but this is the ideal setup for me when playing solo lane 10.png

Before we start we need to address one thing about Kayle though. Cooldown Reduction.

For Kayle it's important to have high % of Cooldown Reduction. Specifically at least 37.5%


Because that is the point where Kayle can always have her kayleE.png up. It has a cooldown of 16 seconds and lasts for 10. At 37.5%, your kayleE.png will also be on a 10 second cooldown, meaning you can stay permanently ranged.

Now how you achieve that value is totally up to you. Some people get 3115.png+3158.png+3100.png and won't need any CDR from runes, others will only need 7.5/10 because they take two of those.

Personally, I like to get more scaling CDR as my only cooldown item is usually 3115.png

Rune Breakdown:

QUINT%20AP.png Quintessences

Attack Speed: With the AP ratio nerfs several patches ago, everyone defaulted to going Attack Speed Quints instead.

Cooldown Reduction per level: Currently I like to run one CDR/lvl Quintessence. This is just so I can get 20% at level 18 since I usually only get 3115.png as my Cooldown Reduction item.

Ability Power: NEVER take 3. It's absolutely garbage. However taking 2 AS quints + 1 AP quint can be good for early game farming with kayleE.png. Master tier Kayle main '호 희' uses it for example (page 2)


MARK%20MAGIC%20PEN.png Marks

Attack Speed: You need the extra attack speed as kayleE.pngis your main source of damage, pretty simple here.

Attack Damage: They're actually pretty strong in lane. Some opponents will usually run health and magic resistance against you and suddenly you're doing mostly physical damage. Your kayleQ.png also has a 1 AD ratio so the runes are pretty good value. I would only take these if you're running 3 Attack Speed Quintessences though

SEAL%20OF%20MANA%20REGEN.png Seals

Scaling Health: As with any other mid laner right now, you should be running Scaling Health. They're currently the strongest option as they break even with flat at level 6.

Armor: For Mid Lane I'd only really run this if you're playing versus 238.png91.png. They are champions that do a lot of physical damage and that trade very frequently pre 6, so the armor is very necessary.

In the top lane you will be using these more often. You should run armor against any matchup that you feel is going to have a lot of early trades like vs 92.png.

Scaling Armor:
An ok option, they break even with flat Armor at level 6 but I honestly prefer health per level.


Cooldown per level: My glyphs of choice on Kayle. With 3115.png it means you'll be at 35% by late game!

Magic Resist Flat/per level: I only really take this if I'm facing a very heavy magic damage composition, usually I'll take CDR anyways and pick up an early 3001.png or 3091.png instead

Big NO:

AP per level: No. Don't. Especially not on Kayle

Masteries Back to Top


This should be what your main Kayle Mastery Page looks for both Solo Lanes and the Jungle. Some points can change depending on the game, so let's talk about the situational masteries.

Your Keystone mastery should be Fervor of Battle mastery 2016. Why you may ask? Well kayleE.png is both a basic attack AND a spell, so you can get up to 3 stacks in one hit. This means you can easily get to 8 stacks very fast


Ferocity vs

Personally I think Natural Talent is a horrible mastery, it's 10 AD and 15 AP but only at level 18... I'd much rather have the sustain that will be more worth it  throughout the game. 10.pngauto attacks a lot so she uses lifesteal pretty well.

Bounty Hunter mastery 2016 vs Evasive mastery s4

Personal preference here, I'd rather have Oppressor because of kayleQ.png and 3116.png


Culinary Master mastery s4 vs Weapon Expertise mastery s2

Totally up to you here. I exchange them depending on the matchup. If I want to play aggressive or splitpush all game I'll go Assassin. For more passive/safe laning I go Secret Stash

Executioner mastery s4 vs Strength of Spirit mastery s4

Usually I take Merciless, but Meditation is strong as it helps you not go OOM all the time, especially in the early game.

Alternative Mastery Page


You can also run a page like this on 10.png too. It's better for the early game as you get Arcane Knowledge mastery s3 and Thunderlord's Decree mastery 2016 and Kayle can proc Thunderlords with one kayleE.png+kayleQ.png combo. However these two mastery points have been nerfed recently and  honestly, in the long run Fervor of Battle mastery 2016 ends up being the strongest mastery by mid game.

Abilities Back to Top


Skill Order




Once upon a time, 10.png used to max kayleQ.png. Then the nerf nation attacked.

Anyways, you max kayleE.png because of its sustained damage and because it's your main damage ability. Mana cost doesn't increase per rank either

Then the choice is between maxing kayleQ.png or kayleW.png next.

When to max W over Q?

You'll see most people max kayleQ.png second. Even though the mana cost goes up, you get 50 base damage per rank and the slow potency increases.

I'm personally a fan of maxing kayleW.png second though. The base heal increases by quite a bit and so does the movement speed given. I like to play for my team and find that having a more potent heal and haste ability is much stronger in skirmishes and teamfights.

Items Back to Top

Starting Items

    Standard Start for Kayle
    Alternative start: More health sustain, less HP

Core Items

    Your two core items
    Boot Options
    Perma slow!

Situational Items

    MR Options
    Armor Options
    Pure damage item if you're ahead
    If they are stacking Magic Resistance
    Burst item but not that strong these days
    Sounds weird. But it's actually good. Extra range on auto and Magic Damage Burst
    AoE damage wooo I personally only like it if you have Rylai's
    Example full game build
    Might sound even weirder, but I built it a lot for 1v1 split pushing.

Starting Items

As Kayle you should almost always go 1076_32.png and 2003.png. Best start for her undoubtedly.

Alternatively you can start 1082.png and 2003.png/2031.png. This will give you more health sustain but you'll run out of mana faster, not to mention the lower maximum health since 1082.png doesn't give HP.

You can read my article here to understand more about the advantages to picking up The Dark Seal

Core Items

  • 3115_32.png is absolutely staple on Kayle. Get it as your first item regardless of what second item you want. You can get upgraded boots before it if you are having a hard time in lane, either being ganked or not being able to put pressure on. I prefer boots against mobile champions such as 55.png, so I can apply pressure easier.
  • 3124.png should be your second item most of the time, but it can be delayed if you need another item earlier like 3001.png. Rageblade is a fantastic item as it amplifies your sustained damaged by a ton, not to mention you gain Attack Speed and Ability Power per stack. You use every stat in this item and it's extremely efficient, its' stats are worth over 5000gold when fully stacked!
  • 3116.png is an excellent item on Kayle. While you won't see it every match, I think it's way too good to skip it. When I get it depends on the game, but ideally you want it 3rd, after 3115.png and 3124.png. With Rylai's your attacks will slow enemies for 40% and with all your attack speed you can essentially make them perma-slowed. The stats on it are great too: A good chunk of AP and Health, what's not to like?


  • 3006.png The best DPS boots for Kayle right now. Solid option if you like to splitpush or shred faster. They'll also help you stack up 3124.png faster.
  • 3009.png One of my favourite options for Kayle. I really feel like I can reach champions and kite with more ease.
  • 3020.png The boots that will give you the most burst. I don't get these so often now because I don't really play a burst build nowadays.
  • 3158.png Gets you closer to that 40% CDR that you need. Only go for these if you don't have enough cooldown in your rune setup!

Situational Items

So let's assume you're already using up 4 slots for 3006.png3115.png3124.png3116.png

Magic Resistance Options:

  • 3001.pngI personally really like Abyssal on Kayle. The Magic Resistance Reduction aura has higher range than your whole kit so you'll always be in range to apply it if fighting. It also has awesome components with 1026.png+1057.png so it's very strong and slot efficient when building it
  • 3091.png is the preferred magic resistance item of choice for 10.png right now. Attack Speed means you stack up 3124.png and Fervor of Battle mastery 2016 faster and since you already have so much attack speed in your build it means the magic resistance shred and extra magic resistance given on hit stacks up really fast
  • 3139.png is the other option. Personally I only grab this if I really need to remove a really important spell like 25.pngdarkbindingmissile.png, 33.pngpuncturingtaunt.png or even 114.pngfioradance.png

Attack Speed Options:

  • 3094.png looks weird in Kayle's build I know. But it was actually extremely strong before the nerfs in patch 6.3. Attack Speed, Movement Speed, Magic Damage Burst with a basic attack and more importantly extra range for one basic attack. It also applies 3116.png so it's deceptively strong
  • 3085_32.png has become a popular item on Kayle in season 5 due to all the extra AoE damage you can output. With it giving critical chance it's not such an ideal item to pick up now, but you can still get it later in the game. The attack speed given means you'll be stacking 3124.png faster too. Personally I only really like this item with 3116.png as I'll get to slow 3 people at the same time.

  • 3046.png my new favorite 3086.png item on Kayle. With 3094.png getting nerfed and this getting buffed, it's now a really good option for 1v1 duels. The damage reduction is insane and outside of 3115.png and 3124.png there's no other item that will give you so much Attack Speed

Other situational items:

  • 3100.png I don't really pick this up anymore. The current Kayle build is much more Attack Speed oriented with sustain damage. Since you dont have many slots left it's rare that you'll have the chance to stack a ton of AP with 3089.png so I'd stay away from this one, despite still being an extremely strong item for splitting and bursting

  • 3135.png is an item I only really pick up if more than one enemy is stacking Magic Resistance with items like 3065.png and/or 3102.png. Usually your kaylepassive.png and 3091.png/3001.png are enough

  • 3089.png because who doesn't like tons of AP right? I usually only get this as a last item if I really want MORE damage, but I wouldn't recommend getting it always. It's also fantastic to buy Deathcap because you have an awesome 0.45 AP ratio on your kayleW.png and your heals will do a lot.
  • 3157.png is a strong item against some AD assassins and AD Carries and if you want to be a bit less selfish with your ultimate

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
  • Akali
  • Anivia
  • Darius
  • Diana
  • Fiora
  • Fizz
  • Graves
  • Irelia
  • Jax
  • Karthus
  • Kassadin
  • Katarina
  • LeBlanc
  • Lissandra
  • Lulu
  • Lux
  • Malphite
  • Morgana
  • Nidalee
  • Orianna
  • Pantheon
  • Poppy
  • Quinn
  • Riven
  • Rumble
  • Ryze
  • Shen
  • Talon
  • Twisted Fate
  • Vladimir
  • Wukong
  • Yasuo
  • Zed
  • Ziggs




The key to winning an Ahri match up is to bully her early on and get her to burn through her sustain. A few Q's will do the trick, you just have to make sure you dodge her Q (orb) and don't set yourself up for being vulnerable to a charm. She's all skill shots, you're not, and if you're able to play it right this means your damage is infinitely better.

A key thing to remember against Ahri is that her Q coming back is true damage. So if you get hit with it initially, still make the effort to dodge--it hurts more coming back!

Once she's six, it's a lot harder to play against her since she is so mobile with her R and can quickly get out of your damage if she's low.

I would probably recommend getting an early 3001.png or 3091.png because she's probably getting her own 3001.png early on.




Akali can be an annoying match up because she does a phenomenal amount of burst after six. I do not advise picking Kayle into Akali unless you feel you can COMPLETELY shut her down before she gets six. She simply cannot gain an advantage or the lane is utterly over. I have played this match up at plat level in both ranked 5s and solo queue, sometimes as the Akali, and it has never gone well for the Kayle unless the team worked to shut down Akali.

You cannot 1v1 her if she has3146_32.png completed--even if you are somewhat fed. She has so much sustain once she has 3145_32.png that none of your damage truly sticks to her. Furthermore, a good ultimate can save you from some of her damage, but she'll just disappear into her shroud and do the combo again once your ultimate is used.

2043_32.png will allow you to fight her if you drop it. She will have to auto it down while you kill her, so since it's actually 25g cheaper, she's actually a bit easier to beat now.




Anivia is a rough lane because you can't fight her after six. Not only is she stellar at farming, she has an attack speed debuff and an immense amount of damage. Be aware that she will try to stun you then blow her combo on you--dodging her stun is easy as long as you're constantly watching for it, but the problem is Kayle gets up in Anivia's grill to do the brunt of her damage which makes it a lot harder to avoid.

There are two ways to play this lane. You can be hyperaggressive and try to make her burn her passive or4.pngby level three or four--then call for jungler ganks (or try to 1v1 her, as her passive is a large part of why she will always win against you). This is really risky, and you should only do it if you start with a2044_32.pngto avoid ganks. You can also just turn it into a farm lane. Most Anivia players prefer to farm anyway, and if you aren't sure you can kill her, you can easily safely farm in lane.

Anivia is pretty devastated without her blue--moreso than most champions. Because of this, I always make an effort to mess with her blue if I'm against her.Make sure you note if their jungler started blue or red and get a timer for their blue going. Communicate your intentions to your jungler--ask if they want to pink dragon or try to set up a steal. Know your team's strengths, however: if the lane near blue is losing badly or your jungler is not strong, you should not go for this. However, a good steal can be safe and completely win you your lane with Anivia.

Below is an old video, but it might help you with the matchup




Pretty easy matchup, nothing special really

Rule of thumb here is that you ALWAYS want to have more Movement Speed than Darius.

He buys 1001.png? You buy them too. He goes3111.png? You build3009.png and kite him for days. As long as you're avoiding dariusaxegrabcone.png you win every single trade.

You also should get 3116.png in this game. He won't even be able to move and it's super frustrating to be perma slowed for every basic attack




Diana is a really strong champion, deceptively so. She has a weak early game, but once she hits six she can pretty much duel anyone--Kayle included. Diana doesn't want to fight pre-six, so try to make her fight early on as much as possible.

Most importantly is that you need to dodge her dianaQ.png. It's a crescent shape and you can usually tell by her movements when she will try to hit/CS with it. Once it's down, feel free to kayleQ.png her and get off a few autoattacks with kayleE.png up. If you continue to trade like this, you may be able to kill her right as you both hit six. A good Diana, however, will just go back around six to heal up so try to keep the lane pushed so she does not get the opportunity to recall without losing a lot.

Additionally, watch for her W (shield) timer. If she just used it, you have a long window in which you are strong--and also in which she will not have kill potential.

Post 6 you HAVE to use your ult before she uses hers. The blink is pretty fast so be fast on that trigger finger!

I would probably recommend getting an early 3001.png or 3091.png because she's probably getting her own 3001.png early on.




Probably the hardest matchup for Kayle right now. While 114.png is a melee champion, she has tools to consistently close the gap on you with fioraq.png and will out damage you by hitting Vitals and getting Grasp of the Undying procs.

Your ult does close to nothing against her as she's not a burst champion. The moment you use kayleR.png she can just back off, wait for it to wear off and come back in.

Definitely NOT  a fun matchup




This is a skill match up and it can easily go either way.

The first thing you should know about Fizz is that he hurts. A lot. He also snowballs. A lot. You want to prevent both of these things from happening, so you want to play cautiously until two to avoid taking free damage.

Be very careful about his level 2, you should probably take kayleW.png to avoid his all in.

After level two, watch his cooldowns closely. If he fizzjump.png's at all, go in to trade. You will win any trade if his fizzjump.png is down. Additionally, if you have a jungler coming for a gank, try to kayleQ.png him to force him to fizzjump.png it to block the damage--his fizzjump.png has a longer cooldown than your kayleQ.png, so your jungler can then gank safely and he'll get baited.

It is important to continue to AA him with kayleE.png after he tries to disengage. At first it may seem like you lost the trade--he got onto you, did half your health, then ran away--but if you continue to AA with W on you for the speed burst, you will win the trade.

Once you're level six, you need to realize he will always try to burst you and attempt to get you to hit kayleR.png. Hold onto your kayleR.png for his fizzmarinerdoom.png. Your ult completely blocks his and it's incredibly easy to block, so you have the advantage here as long as you don't ult to block some of his burst when he first jumps onto you. A lot of the times a Fizz will use his R to finish you off after he's disengaged, so remember: save your R, save your life.




104.png top is pretty popular right now, but he can't do much versus 10.png

He has 425 range while you have 525 with your kayleE.png. Not only this, but you can hide behind your minions so his autos can't hit you.

The key to winning here is fighting in minion waves and using your minions so he can't hit you ever.

Avoid standing near walls as you'll make it very easy for him to set up gravesclustershot.png




39.png is a weird matchup. You can definitely beat her pre 6. But if there's ever a gank or something that puts you behind, the lane is pretty much over. Irelia snowballs extremely well and she hits her midgame powerspike before you.

You want to definitely abuse the fact that you have lane dominance pre6. If you can get a kill you'll be able to stay ahead, so if possible call the jungler to help you.

If you're even, you'll start noticing there isn't much you can do once she's around 9. After that you simply have to farm for your two core items




While 24.png is a melee he can constantly get good trades on you by using forcing short trades withjaxcounterstrike.png+jaxleapstrike.png+jaxempowertwo.png and then backing off until his cooldowns are back up.

He'll also usually have an early powerspike than you. To compete with him you need3115.png+3124.png at the very least and a good kayleR.png right before you get stunned.

If you can, call for jungle help. You'll need it




Karthus is undead. You're an angel. You can smite him with your holy powers.

But really, Karthus has a rough lane against Kayle. Bully him early on and deny him his precious farm he needs for his R to carry. As with any Karthus match up, just be aware of his defile and your positioning. Also, remember that your ultimate counteracts his in a 1v1 situation, but don't be afraid to use it to tower dive him if you feel confident enough and know his wall is on cooldown.




So something I love to do against Kassadin is to take MARK%20MAGIC%20PEN.png AD marks. His nulllance.png only blocks magic damage so you'll just win trades by spamming kayleE.png.

Pre 6 you should be bullying him VERY hard. Put him under turret and make him suffer.




This is an easy lane. Q her when it's up and farm your heart out. If she tries to all-in you at six, you can just ultimate through it and lay down the hurt, thus winning the trade.

The biggest thing to watch out for is her roaming. Since Katarina excels off roaming, make sure your wards are placed at key points and that you're always aware of where she is at all times. Push hard on her if she goes MIA for even a second so she loses maximum farm if she did roam, hopefully for no gain.




7.png is one of those champions that's always a nightmare to lane against... unless you're Kayle.

Even then, this is a matchup that just tilts me super hard because I usually just misplay against LeBlanc.

Ideally you want to push her in  to force her to use her leblancslide.png and leblancchaosorb.png to thin the minion wave instead of using it on you.

Never stand close to a minion wave as you'll just give her the chance to kill two birds with one stone and farm minions while hitting you with leblancslide.png

You should pay a lot of attention to her level 3. She'll try to leblancslide.png in, followed by a leblancsoulshackle.png and leblancchaosorb.png. You absolutely need to to dodgeleblancsoulshackle.png or else you'll automatically lose the trade!

Post 6 you should need to be fast on your kayleR.png in order to block her burst, whether it's coming from leblancslide.png+leblancmimic.png or leblancchaosorb.png+leblancmimic.png




You win trades early on, especially if her lissandraQ.png is on cooldown. But after level 6 you have to be very careful because she can burst you down with lissandraR.png.

You absolutely need an MR item for this matchup. Personally I like getting 3001.png but you can go 3091.png too!




Lulu is a very good mid lane right now--in many ways, she's a superior Kayle. She's very annoying and you likely won't kill her if you just try to all in and she tries to all in. With Lulu, managing her cooldowns is the name of the game. You must know when she used them as her combo is devastating. 

Dodging her skills will win you the match up. If she does not land her Q, you will win every trade. If she lands it, you will lose them all and she will kite you.

Also be aware that if she uses E on herself, a creep to deny you a CS, or even you, know that she can Q shortly after and damage you with it since Pix gains extra range.

  • Lulu wants to hit creeps AND you when they are in lane, so you want to stand away from your creeps. Don't give them free damage on you. You can easily strafe to avoid Q if you're paying attention.
  • You will primarily use E to CS, going into melee range for a creep generally means she will E + Q you.
  • Be aware of how much burst she has. Her E + Q start to hurt quickly; by level 11, she will out burst you and can easily turnaround what seems like a losing fight. She might be at half, but she will quickly be close to full with her ultimate and you'll be dead.
  • If she makes the mistake of Qing for nothing, immediately Q her and chase her down hitting her with E. Do not let her get off a free Q. Make sure you follow up and attack her after the slow is down and/or she's missed it.
  • Avoiding Q's literally decides the entire match up. GLHF.




Lux is just annoying. The most likely scenario is that you won't kill her and she won't kill you.

It becomes a pretty easy matchup after the first few levels--this is largely in part because blocking her ultimate is very easy with your ultimate due to its cast time. If you happen to get caught, she still has zero kill potential since you can just ultimate her ultimate.

Try to get her to burn her4.png early on, since she's pretty much a free kill with it down if your jungler comes.

Once her flash is down, you can start trying to all in. If she misses luxlightbinding.png and has flash down she's doomed!




Welcome to the most BORING LANE EVER.

I guess it's free scaling for you, he can't really do much to you in a 1v1 scenario. landslide.png can be an extremely annoying skill as it's an Attack Speed slow, but overall Malphite can't do much versus you.

The whole idea of picking Malphite is playing him versus AD matchups, but 10.png is AP! This means you force him into weird item builds he doesn't really want and delay his 3025.png or 3110.png.

Again. Watch for ganks here. He can definitely kill you with help from his jungler.




Morgana is annoying because she's a very farm oriented lane and a fairly safe champion, but she really has next to no kill potential on you. Just dodge her binds, which are really very slow and easy to predict, and you win every trade. You can bully her early once you hit 2 and can get a few Q's off followed up by E harass.

  • Dodge Q's.
  • Your level 1-5 are infinitely stronger.
  • She should have zero kill potential on you.

Also be sure to roleplay with her, since she is Kayle's sister after all!




In short, it's pretty easy for Kayle. Nidalee doesn't have sustained damage and you can easily win early trades. She can harass heavily with autoattacks, but once you hit level two, you can easily out trade her--especially if you dodge her spear which is basically her only form of damage at early levels.

The key to this match up is to push onto her early. Push her into her tower to get an early level advantage and hit her with Q's under her tower so she has to burn through her potions. If you keep playing this way, she will either have to back too soon or you will get a kill.

  • Get level 2 before her and go aggressive.
  • Dodge her Q's, using the minions as a shield as much as possible.
  • Go aggressive every time your Q is off of cooldown.





Orianna probably one of the hardest lanes for Kayle

She'll be very punishing early on. She is one of the hardest lanes for Kayle to go against. Most Orianna players play aggressively with a lot of autoattacks that really hurt in the early levels. Cooldown management is everything. For example, if she just tried to harass you or she moved her ball, you have a small window (nine seconds for shield) where you can go in and shred her for some free damage with Q/E thus winning the trade.

At level six, you can all in since you can mitigate most of her damage with your ultimate, but she may still win the trades if she plays it right.

  • Attempt to get level 2 first. Watch her ball positioning to be aware of cooldowns. If successful, zone her with Q and E.
  • Time her shield cooldown. Be aware of when she uses it and be aware it lasts for four seconds. You can engage once her shield is down.
  • Trade with short trades: Q and then E autos. Do not all in, poke her down with short engages.

Below is an old video but it may help you out!




This matchup is the definition of TILT.

There is basically nothing you can do. You go into lane and 80.png will walk up, throw a pantheon_throw.png and back off so you can't trade back. The moment you try to go in he unleashes his full combo on you and you auto lose the trade.

If their jungler ever comes you're either blowing 4.png or you're dead. Sounds like fun right?

Your kayleR.png is also useless in most scenarios against 80.png because he can space out his burst. If you everkayleR.png right before he pantheon_leapbash.png he'll just wait for it to wear off and spam more pantheon_throw.png on you.




Pretty easy matchup for 10.png

You can basically endlessly harass her with and there's not much she can do.

All you have to pay attention to in this lane is ganks, because 78.png can set up kills with her jungler.

You should also avoid being close to walls, to avoid that poppyheroiccharge.png pins you to a wall.




133.png is a super hard matchup. At best you trade evenly with her, and this is assuming she doesn't get too many quinnpassive.png procs on you.

If she ever hits quinnQ.png you lost. You're forced to move back because you can't even see her, meaning she already won the trade and can keep winning by autoing further.

You can avoid dying for the most part and even maybe get a kill post 6 with your kayleR.png but it's going to be extremely hard.




Riven is a very strong champion with a wonderful early game.

But so is Kayle.

As Kayle, you can force Riven to take a lot of damage early on which should win you the lane. If she gets near you, Q her  while moving back and start harassing--she will be forced to back off with her E. If she tries to engage on you, just back up while she's slowed, and she won't be able to lock you down and win the trade.

At level 6, you can win every trade because your ult is a shorter cooldown than hers. Try to bait her into an engage, get her to ult, and then wait for yours to come back up then engage for the kill. 

Ultimately, Kayle and Riven fighting boils down to who knows their champion better. Master Kayle and you'll win, but a good Riven is a very hard match up for anyone.




I would not even consider this a normal mid, but I just went against a mid Rumble in ranked.

Rumble is pretty much a joke to deal with. You can hurt him easily from level two and onward. Try to watch his cooldowns and bait his E (harpoon) by stepping out of the creeps then walking back in so that he uses it. Once it's on CD, go aggressive and chase him down.




A good Ryze is a formidable opponent. After a few levels, he can trade with you well. Because of this, I suggest early aggression to hurt him where he's the weakest: before he has3070_32.png.

Against Ryze, I prefer to start with a2044_32.png. I push the lane hard early on--around level three it should be under his turret if you are AA pushing. This will cause him to have to use mana to CS. At this point you can leave lane to put a ward by the jungler's buff they are likely just about to start or in the process of finishing. You can often pick off a weaker jungler (especially if you have your jungler's back up). Ryze meanwhile will have probably spammed spells to last hit and will lose a lot of experience if he tries to leave lane to help.

Ryze was nerfed a few patches ago and the matchup is less hard now. But keep in mind, he's very difficult to duel because he's extremely strong with his ultimate.




Similarly to the 78.png matchup, 98.png can't really you do much to you. He'll try to get trades with you by comboing shenshadowdash.png with shenvorpalstar.png and then shenfeint.png that will block your auto attacks, but after a while you'll figure out it's pretty easy to see when he's going in for a taunt.

Be wary that 98.png is excellent at setting up ganks. If the jungler comes and he shenshadowdash.png you you're most likely dead.




Not really a challenge for Kayle. The biggest problem you'll ever have is if he ever gets level 6 before you and gets to use talonshadowassault.png while you don't have kayleR.png.

So basically, Jungle pressure can affect this matchup a lot.

Other than that, Talon will usually try to poke you with talonrake.png. All you have to do is dodge and just abuse his cooldown on that skill and spam kayleE.png on him


Twisted Fate


Twisted Fate is really easy to beat in lane. He doesn't have much of an escape once his stun is down and you can time your engage on that--if he uses a blue card to get mana, just go all in with a Q followed by E and autoattacks.

The main problem is his roam. Luckily Kayle pushes extremely well, especially after she completes3101_32.png. Just let your team know when he's six and ward so you can see if he disappeared to ultimate or just grab his wraiths. Since you can't follow him, the best course of action is to just push--you'll get a free tower and that will be more valuable than any kills he may get (hopefully none if your team understands TF).




Like most champions that have weak early games, Kayle feasts upon Vlad. Go fully aggressive at two and the lane should be yours--deny him as much farm as possible, throwing out Q's all day. As he levels up to mid-game, he becomes an actual threat with kill potential, so ideally you will either kill him or completely deny him by level six.




Don't give him an edge. This match up was made for Kayle--she loves to feast on melee champions.

Push the lane to hit two before him, while maintaining creep favor. Every time he goes to hit a creep, Q him and turn on E. Don't be afraid to flash for a kill early on if he's really low; while it may seem counter-intuitive, if you can shut down Wukong pre-six, he becomes a very moderate force of power and you'll win the game.

A good Wukong won't get decoy until level 4, so keep that in mind. Pre-four you win the match up easily, if you both hit six, it's down to skill. So play it like you own it and try to dominate him before he hits six.




Kayle does decently against Yasuo. If he makes it past the bans and they get him, consider Kayle a great matchup to play into him.

Bully him early on and push the lane to get two first. Be aware of how his shield works and once he triggers it, back off until it falls off.  He can kill you 1-5, so try to play safe while keeping him low health before 6.

It's important to also keep distance between Yasuo and yourself until he's 50%--you can't win a 1v1 with him if you're both at full health, especially before you have your ultimate. Poke him from afar and burn through his pots, don't try to get up in his face for a kill unless he's low and you're not. Save your ultimate for his, whenever he jumps on you, wait a second and then ult; you'll usually catch it and if not, you'll still block a lot of damage.

I try to play the lane by bullying him hard so that when we both hit 6, then he's half health and I'm not. Then I go for the kill. Your mileage may vary.

You should be very careful with his level 1/2. He'll try to charge his dash through minions to get extra damage and try to surprise you. At level 2 he'll continue doing the same when his q is stacked to try to combine dash and knock up onto you. Don't let him do this, stand clear from your minions. Before level 3 he won't have windwall so use this to your advantage to harass him with Q. Remember that you can activate his shield passive by hitting him with the E splash.




Zed is quite an easy matchup if you know what you're doing, but don't get cocky he definitely has kill potential on you pre 6. If he manages to get into melee range he'll out trade you hard. Other than that you should focus on harassing whenever he's close and pay attention to the enemies jungle movement. If he pulls off a successful gank and you're forced to back you'll lose experience.

What this means is that he'll get to 6 first and then it's a free kill on you since you won't have your own ultimate. Speaking of which you should wait a whole second to ult at level 6 to avoid the death mark pop. At rank 1 your ultimate only lasts  2 seconds, his lasts 3. By lategame your ultimate will have the same duration as his so you're fine.

The thing that's hard about Zed is that he can farm really well as well as be pretty safe from ganks. You can also rush 3157_32.png, but since your ult does the same thing, it's not as needed as it is on other mids to counter Zed. 




Ziggs does really well against Kayle. He is not a counter in that you cannot lane against him, he is just a hard matchup that only excellent Kayle players will walk away from if the skill match up is somewhat even.

  • Try to trade hyper aggressively and push the wave to hit level 2 before him. Once you hit 2 before him, you can try to poke him and all in. Hitting 2 later results in a lost lane that should become a farm lane.
  • After level 3, he is stronger in every way.
  • Do short trades; Q and auto once or twice. Extended engages will always favor Ziggs.
  • Focus on farming. Don't try to melee creeps, or he will Q the wave and get free poke on you. Make sure you are always aware of your positioning so he does not get free poke.
  • Do not trade when he has his passive up. Be aware when it is coming back up.

Here's a video you can watch to learn more about the Ziggs matchup:

Kayle: Her Role as a Mid Laner Back to Top

When to Pick Kayle?

Kayle is a great pick overall. No Bias. However, she's especially a great pick if:
  • Their mid has a weak early game such as 8_icon_64.png
  • You have a hyper carry such as 222.png96.png  or a top laner like 2.png who thrives off being able to go balls deep without fear of dying
  • The enemy has a comp with high burst single target ultimates such as 122_icon_64.png--Kayle ultimate will block a lot of the damage and can easily bait their ultimates when they go in to blow up the ADC. Likewise, she's great against a reset comp against someone like 55.png since she can often stave off a reset and turn around a fight!
  • They have a suppression or taunt champion such as 90.png/72_icon_64.png. Kayle ulti is the bane of these champions' existence: they ult in on your ADC, their teammates follow up with burst, and your ADC doesn't die so you win the fight.
  • You want to win lane easily in most situations--her early game is ridiculous and she's one of the strongest laners in the game


What is Kayle's Role Before Team Fights? Farm > Follow!

I feel that most mid laners fall easily into two categories: lane bullies/farmers and roamers.
  •  Roamers are rarely in the lane and focus on making the plays 24/7 (55_64.png). They will try to push the lane and roam more often than not because in a 1v1, they are likely to lose. 
  •  Farmers are champions who push the lane well and are hard to push out of lane (61.png). They are usually lane bullies, much like Kayle.

 Kayle is first and foremost a farmer. She needs farm; her role is to succeed in lane by either shutting down the mid lane through her strong lane phase or by keeping up farm and getting an early tower. Once a tower is down, she can transform into a ganker easily, so she gains power by pushing and getting that tower ASAP.

Early on, you don't need to roam. Roaming pre-6 is a waste.

The only time I roam on Kayle after 6 is for objectives or  if the enemy is clearly overextending and it's worth the time to get down there. For example, if a fight breaks out bot lane and you see your mid following down to tower dive them, you can easily W yourself on down there and pick up a kill or two if you react quickly. 

Don't be afraid to make a gank--especially if you see top lane is extremely low and you could easily dive them with ultimate and your jungler or top laner. What I'm saying isn't to ignore the map and farm your heart out, but rather, to only gank for extreme value and to punish mids who do roam by pushing and getting their tower rather than adhere to their playstyle

As Kayle, you should rarely be setting up the ganks all the time. A free mid tower is always achievable with Kayle and something you should strive for due to her extremely strong wave clear.

Jungle Kayle Back to Top

So, jungle Kayle used to be awesome in season 5. You could smash people with1415.png and there was not much they could do about it.

Unfortunately, Devourer eventually got nerfed for ranged champions and now it only applies every 4th auto attack.

What about Runic Echoes (1414.png) ?

It's not that great on Kayle. You need to be able to clear the jungle fast, and in order to do that you need attack speed. I guess you can grab a 3101.png before going for 1414.png. The thing is, I don't think the current item synergizes too well with Kayle.

So what should my build path be?

So where does this leave Kayle? You have two choices

1. Go Devourer anyways

Fuck it, ignore the nerfs and keep on trucking.

You should look to get 1415.png ASAP, followed by 3115.png and 3006.png. After this your build is pretty much the same as the options I gave in the laning part of the guide, but you should obviously look to have an attack speed oriented build with items like 3091.png3124.png and  3085.png.

2. Skip Devourer

You can also do this! Just skip Devourer and sit on 3715.png instead. From there, build the usual Kayle build provided in the laning guide

Kayle as a Jungler

  • Kayle is one of the only junglers that can be a carry and a support type jungler at the same time. She focuses on debuffing priority targets with her passive, kaylepassive.png and has one of the strongest ultimates,kayleR.png , to protect a carry from certain death.
  • Kayle's Jungle Clear times are pretty good, definitely above average but not the best
  • Her biggest downside is not having any form of hard CC, compensated by the uniqueness of her kit.
  • One of the best counter gankers, can completely change a small skirmish with a timely kayleR.png

Playing Safe While Being an Aggressive Angel Back to Top

(Section written by @Ashelia)

I figured a little section on how to play safe while also completely pushing lane might help any aspiring mid-laner. This goes doubly so since Kayle is one of the best pushers and most aggressive mids in the game. If you can't play her early levels aggressively, you will miss a large point of picking Kayle in the first place.

  • Always know where the jungler started. This can be judged from seeing how quickly champions get to their lanes and where they come from. For lower divisions, this is as simple as watching from where mid comes; however, in higher divisions, people may fake you out by coming from a weird angle. In this case, I always watch all lanes briefly while farming my first few creeps. For example, if bot just gets into lane after a creep or two has died (and they haven't taken any damage, thus proving they didn't do golems or wolves), they more than likely just hard leashed for their jungler. 

  • Always know what type of ganker the jungler is. Does the jungler have strong ganks (33.png/60.png)? Does the jungler have weak ganks (19_icon_64.png/68.png)? These are all questions you should be aware of as they will impact at what time the jungler ganks, your chances of getting away, and whether or not you will need to blow 4.png. The worst thing you can do is flash and still die, but it's still pretty bad if you blow flash and didn't need to.

  • Always know the clear speed of the jungler at early and mid-game. For example, if the jungler has a slow clear such as 111_icon_64.png, you will know they might come a minute later than someone who has a clear like 254_icon_64.png. This gives you some extra time to zone--as well as thirty to sixty seconds of extra time to not ward their second buff.

  • In general, drop your trinket ward (if you started trinket ward) at 3:00 minutes into the game. This is the average time a jungler will have cleared both buffs. If you do not have a ward, at least keep note that they WILL probably gank within a 30 second window from that range. If it's not your lane, good! If it is, you're at least watching for it!

  • Always attempt to guess/know where the jungler is. Always watch your minimap. If he shows bottom, you're completely safe to go aggressive. If he shows top, you're completely safe to go aggressive. Watch your minimap out of the corner of your eye to see what direction the jungler is heading AFTER they leave the lane they just attempted to gank and theorize where they're going and why. Put yourself in their shoes: did they start blue, get their red, then show top? If so, they will likely circle back to wraiths then do wolves then come poke at mid again or head bottom. Once you start thinking this way, you will find that you can guess where the jungler is with much accuracy and die a whole lot less!

  • Early on, ward one side and favor it. Let's face it, buying two wards is overkill unless they're a scary ganker. I usually buy a flask, a ward, and a pot. As such, I prefer to ward their second buff then play angled to that side. This way if they go for an early level two gank from where I do not have vision, I can usually easily escape it since I'm so far from their point of origin--most of the time I won't even have to burn 4.png! It also lets me see their HP and time their second buff in addition to their first, so I can see if it's worth harassing them to try to kill them (some junglers get very low) or see if they are trying to just farm up and rush  rather than make plays and gank lanes.

Basically, learning jungle will make mid easier. I know a lot of players stick to their comfort zones--or they decide they hate a role and ignore it. Personally I used to hate jungling and I wouldl do any other role over it. I found, however, that I liked a few champions: 102.png254_icon_64.png, and 56.png. So I made an effort to play TONS of games as these champions despite hating the role so I could learn it. It improved my mid lane so much.

Eventually, towards the end of S3, I played so much jungle I felt like a 'jungle main!'

If you can get in the head of a jungler, you can perform so much better in lane with less anxiety. If this is foreign to you, just take some baby steps! Learn buff timers today, learn camp timers tomorrow, and then learn a new jungler each week after that. Understanding what junglers will gank your lanes more frequently and what junglers are stronger than others will make your mid lane much more successful as you'll be less likely to be shutdown by a camper.

To Ult or Not to Ult? Back to Top

(Section written by @Ashelia)

Kayle's ultimate has two pretty clear uses: damage prevention and protecting the ADC. However, one of the biggest mistakes people can make is not using it because they're "saving" it. It's one of those ultimates that's easy to misuse and that can cause a lot of reservations. But guess what? The cooldown is low. In the chaos of team fights, it takes supremely skilled reaction time to make sure you get that person Darius is just about to dunk. You probably won't get it. 
Never overthink it.

Instead think of value. Your goal is to block a lot of damage, even if it's not the best play in the world. If you block even two spells worth of damage with it or a few auto attacks from the enemy ADC, you got good value! It's just a huge bonus when you also grab an ultimate or so.

Remember to try to cast using portrait if it's in the middle of a huge fight--you can easily misclick.


Initiation Value

If you have someone like 254_icon_64.png, you can ultimate her immediately after she lands on her target as a follow up. You will likely block several huge damage skills off of her, because people naturally think to attack what is closest, and that's a lot of value even if it's  not a game winning play. 

Save the ADC, Save the Nexus

A lot of team fights will just be the enemies trying to burst down your ADC. If they have an assassin, always save your ultimate for the ADC. Those few seconds your ADC can autoattack the assassin likely results in a dead assassin especially if you Q the assassin as the ultimate wears off so the ADC can gain further distance.

Also, Heroes sucked after S1. Just sayin'.

Can't Suppress This

If they have a suppression spell, always save your ultimate to counteract it. The same goes for a taunt--try to stand back a bit and when they've landed their taunt on their target to focus them down, ult them so that the target lives through that burst.

Die Another Day

You can also just save your ult for a low health person and let them live. I prefer this method a lot against reset comps. I try to target the most mobile person who will actually be able to get out with the ultimate and not just die after it wears off.

A lot of times you'll see your tank slowly get lower and lower, then realize that someone is about to burst him for that last bit of health. That works too.

Likewise, if it's a team fight against a burst champion such as 134_icon_64.png, you can just watch cooldowns closely and ultimate someone who is low and near them if you're ware they haven't blown their combo yet. You will a lot of the times get an ultimate.

About the Authors Back to Top


Hi, my name is Shakarez and I'm the new author on this guide. Ashelia was the original author and parts of the guide were written by her. However, with the need for someone who still played Kayle in the higher tiers of play, I picked up the guide to update matchups, builds and setups.

I work here at LolKing as the site content manager, meaning I write articles, guides and make videos!

I've mained Kayle since season 2 and peaked at Diamond 1 in seasons 3, 4 and 5.



My name is Ashelia and I work on LolKing as its community director. I also work at Wowhead as its site director. Since I helped work on the guide system here at LolKing, I always wanted to make a guide. However, champions I usually play in ranked like Ahri or Diana already have amazing guides done by even higher elo players. With that in mind, who would need mine?

Then I remembered Kayle. I loved playing Kayle top in S2. When I saw her being picked up at OGN, she really spoke to me. She's the first mid I've really loved since my obsession with Diana and Katarina, and she had few guides to do her justice--and none that build her the way I do :)

I also have a Nami guide:

I also have a brand new Morgana guide:


Hopefully you guys like my guide. I'm far from the best Kayle, but I hope that my build and tips are useful to someone. I am just an average diamond player who isn't particularly amazing, but I do love Kayle. <3

You can follow me on Twitter (@ashelia). Outside of the game, I am a pretty geeky girl who likes things like Magic the Gathering and watching eSports. I hate Shaco and love kittens. Sometimes I lift.

Thanks for using LolKing and making it the best it can be!


Update log

2/1/2013: Guide started.
2/12/2013: Guide published!!! It's alive!
2/14/2013: Happy Valentine's day. Added new section: "Playing Safe While Being an Aggressive Angel."
2/18/2013: Added Rumble match up because I went against one in ranked. In case you were wondering, the Rumble went 1/7.
2/27/2013: Faced a diamond Fizz and learned a lot about the match up (we both killed each other... a lot) so I added a Fizz match up. The Fizz was kind enough to make a LolKing guide so check it out!
04/09/2013: RIP 3083_32.png. I went through and redid items to explain my build after I played three Kayle games.
06/01/2013: I main support nowadays, but I still play Kayle if I get to mid--especially when smurfing. I love her. I added a 3v3 section since I am doing plat 3v3s now, not sure how useful it is but hopefully it helps someone :)
08/03/2013: Mild updates. Not much has changed with Kayle, but I advocate Lichbane more.
01/14/2014: Redid items completely based on the LCS game I saw as well as the qualifiers I saw last month which both had Kayle in them! I will be adding new matchups over the next month.
03/12/2014: Added a Lulu match up and some more. I no longer main mid but have played her 6 or so times in S4.
04/30/2014: Added several match ups (115_64.png/61_64.png). Edited some other match ups. :)
06/07/2014: Explained Lichbane vs Runaan's in a new section.
01/03/2016: Guide updated by Shakarez for Season 6

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