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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Ashelia
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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14.png Ignite is for kill potential in lane as well as when roaming. Mid is all about winning your lane, securing kills, and so on--an early kill can snowball the entire game in your favor and ignite will help with this! 

7.png Heal is really strong. It removes the heal reduction that 14.png gives now, which works wonderfully with Kayle's W--it allows for her to heal for full effect with W. I would probably take heal over ignite now since 4.5.


4.png Flash is how you make plays, my friend. Even though it was nerfed for season 3 with a higher cooldown, it's still godlike. Think of the plays!


12.pngTeleport is a spell a lot of mids have been picking up lately. It doesn't work well with Kayle, however--she's a lane winner and a farmer. She is not a roamer. I would only pick this up if they have 80_icon_64.png or 4_icon_64.png and you feel it's essential you follow the lane or else your bot lane will feed.
Read Author Notes

Runes

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There's a lot of different rune pages you can run for mid and this is the ideal set up. I have also included jungle runes after the mid section, for those looking for a jungle Kayle page.




Kayle Mid Runes

QUINT%20AP.png Quints
Flat AP: These are the only quints I feel that Kayle needs. It makes your Q hurt more and since Kayle has a very strong early game, you want to do as much damage as possible. Movespeed quints aren't needed since your W boosts movespeed.

 

MARK%20MAGIC%20PEN.png Marks

Attack Speed: You do have those marks saved from your jungling set, right? These are the best choice for Kayle right now--Kayle's a lane bully and these will help you push early on as well as be more aggressive. 

Magic Pen: These are another option so you can scale into lategame better. However, I dislike them; I would only take them if you lacked Attack Speed marks. If you start MrP marks, you can buy 3006_32.png instead of 3020_32.png which are cheaper.


GLYPH%20MAGIC%20RESIST.png Glyphs

Magic Resist: How can you say no to MR? The only case where I wouldn't take these is if you're against an AD mid. If it's an AP, I would almost always take these, except in the rare case of Karthus or another pushover in lane.

AP per level: If it's an AD mid or you like to live on the wild side, you can take these for late game scaling. It's a nice amount of AP.

SEAL%20OF%20MANA%20REGEN.png Seals

Scaling Armor: Armor will help you win trades. With patch 4.5's nerfs to flat armor, scaling armor becomes better by level 5-6. This means you should likely go for scaling armor, it will benefit you the most in the long run, even if your level 1-3 will be a bit weaker.

Scaling Health: You can run these if you're against a mid laner who won't auto attack much and who isn't AD.

Armor: Armor will help you win trades as well as annoy AD mids. It's really useful on Kayle since a lot of champions will AA harass you almost immediately in lane.



Kayle Jungle Runes

QUINT%20AP.png Quints

Attack Speed: Attack fast, clear fast. It also helps these are extremely well-budgeted, they offer the most compared to any other quints. You don't need AP because that's to help you win trades in mid lane.


MARK%20MAGIC%20PEN.png Marks

Attack Speed: This is the only choice. Attack fast, clear fast--part two.


GLYPH%20MAGIC%20RESIST.png Glyphs

Scaling Magic Resist per level: I believe scaling MR is best in the jungle.

Flat Magic Resist: These are fine to take.

Scaling AP per level: Scaling AP is actually great, and it will benefit you a lot after.

SEAL%20OF%20MANA%20REGEN.png Seals

Scaling Armor per level: Armor will help you in the jungle. With patch 4.5's nerfs to flat armor, scaling armor becomes better by level 5-6. This means you should likely go for scaling armor, it will benefit you the most in the long run, even if your level 1-3 will be a bit weaker.

Armor: Armor will help you, but flat armor is overrated. The nerfs hit it hard.
Read Author Notes

Masteries

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1/1
4/4
0/4
0/1
0/1
3/3
3/3
0/1
1/1
1/1
1/1
3/3
1/1
0/3
3/3
1/1
0/1
3/3
1/1
1/1
Offense: 27
0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 0
0/1
3/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 3

This is a super aggressive build that I am seeing people use a lot in this season. The downside? Your blue buff duration sucks. The upside? Almost everything else.


You can just go a standard 21/0/9 if you feel more comfortable having Runic Affinity. But do think about it, because honestly with blue's nerf, it's not as needed as before!
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
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18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Skill Order

[skills/kayle/r.png] > [skills/kayle/q.png] > [skills/kayle/e.png] > [skills/kayle/w.png]

I max Q first because it's Kayle's poke and her best skill. It slows, hurts, and terrorizes your opponents. 

Always get Q and E as your first two skills. You need Q and E to start your lane bullying at level two. Q them then E them, keep following and you should be able to get off 3-4 autoattacks for free.


When to max E over Q?

Maxing Q is the default.

However, against certain champions such as 61_64.png or 117_64.png, picking up 2-3 points in E over Q at the start will allow you to punish the lane much harder.

Likewise, if you go 3085_32.png as your second item, maxing E is also viable.


Maxing W or E?

I wanted to emphasize this a bit more since I see different guides saying different things. Honestly, it depends. E is better for sheer damage output, but you can max W if you're losing lane or find yourself playing extremely passively. It will hurt your early to mid-game damage.

I almost always max E, but that's because I don't like to play passively on Kayle. If you play passively and don't gain any advantage by six, you are playing Kayle completely wrong.
Read Author Notes

Items

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Start With
Core
Situational

Early Game

There are two starts really for Kayle. Either start with a 2041_32.png and 2003_32.png or go 2003_32.png and 1076_32.png.  Sometimes you can go off what you think your lane opponent will be; if it's a harder match up, you can take more healing. 

I think Flask generally sucks, however, as I said...it has its perks. It can be really useful if you're not feeling your lane, feel like you're outmatched, or are a newer Kayle player.

As for trinket, generally always go 3341_32.png because I like to play aggressive and promote my jungler to gank for me ASAP, so clearing their ward helps; if you're worried about ganks, however, I suggest you just pick up 3340_32.png. I tend to start ward for levels 1-6, then switch to lens around ~10-15 minutes.

  • It is important to get 1001_32.png as soon as possible--preferably on your first back. This will let your Q and E combo be more effective, getting in one or two extra hits due to movespeed, and it will prevent enemies from being just out of range of your Q. 
  • 1056_32.png is something I'll get on my first back if I'm winning lane to snowball further; two rings are really strong.

Mid Game

  • 3115_32.png is absolutely staple on Kayle. Get it as your first item regardless of what second item you want. You can get upgraded boots before it if you are having a hard time in lane, either being ganked or not being able to put pressure on. I prefer boots against mobile champions such as 55_icon_64.png, so I can apply pressure easier.
  • 3020_32.png or 3006_32.png? It depends on your rune set up. I personally go Sorc's now, but Greaves are viable if you are not using attack speed runes. (Note: If you get 3085_32.png, go 3006_32.png.)
  • 3100_32.png was until recently the second item to rush on Kayle. What Lichbane does ultimately is it makes you an incredible duelist; you gain so much burst. This means Lichbane gives you an ability to delete someone from a fight which Kayle hadn't had before and is why it's so incredibly good.
  • 3085_32.png has become a popular item to rush second instead of 3100_32.png. You can get it SECOND if you want to get it, getting it instead of 3100_32.png.  Keep in mind it is a team fight item; you will not be able to skirmish and burst like you can with Lichbane, so you will need to play entirely different and work to output maximum damage in teamfights through AoE rather than single target burst.

Late Game

  • After I have my two core DPS items, I assess the situation. Do I need more damage or do I need survivability?
  • If I need survivability, I used to go Warmog's. However, with its nerfs, now I go 3157_32.png. You can choose 3026_32.png if they have a lot of burst or if they have a reset comp so you can deny them resets, but Zhonya's is superior in nearly every situation.
  • If I need damage, I always go 3089_32.png.
  • It is very important to assess what you need. A lot of the times you do not need more damage, even though it's always the tempting option; Zhonya's still provides damage while giving you a powerful pause button. It also synergizes well with her ultimate!
  • In the current meta, tanks are huge. MR will get built. Consider picking up 3135_32.png as your third item to break through their MR if their team has more than one champion that will generally pick up this item (e.g. 2_64.png jungle and 102_64.png top--you're gonna want 3135_32.png as your third item).
Read Author Notes

Matchups

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15
1 year ago
Great guide!
9
1 year ago
Thanks!
5
1 year ago
Good work on the guide, i went ahead and featured it so it will be in the top of the Kayle guides :-)
No im kidding, good guide Ashelia ;-)
7
1 year ago
Thanks, so glad you like it! I know you're joking but I am definitely worried people will think I just featured myself because I'm an admin, haha. Hopefully we get more Kayle guides in here to feature. I mainly wrote one because I noticed no plat/diamond players had written one and I actually play her tons :D As a reminder to anyone, all you gotta do is email me (asheliaATlolkingnet) and I'll be happy to review your guide for approval/featuring. Feature is plat+, approve is gold-.
3
8 months ago
To be honest I really did not know you were admin until now,I always wondered why you're Comments are green XD
6
1 year ago
Rly nice guide ;) Thanks for it !
2
1 year ago
Glad you liked it :)
1
1 year ago
Just a heads-up, there's some Kayle nerfs on the PBE.

Base Magic Resist reduced to 30 MR down from 30.75 MR + .75 MR per level. ( Ranged champs usually don't get MR per level )
Reckoning ( Q ) slow changed to 25/30/35/40/45% from flat 35% all ranks
Reckoning ( Q ) slow duration reduced to 3 seconds from 4 seconds.

And the damage amplification from Q is getting removed completely and being replaced with applying a stack of Holy Fervor. :(
2
1 year ago
I just saw! And I saw you updated your guide too :D

I'm pretty happy about the nerfs, because I feel like Kayle is too strong at the moment. I like to play different mid champions and I feel forced to play Kayle if she's up because of how strong she is (sort of like when Diana/Kat were all the rage). But I also feel like it's a little too extreme, her Q going to 3 seconds is pretty harmful and affects more than just her lane phase.
1
1 year ago
Yeah, the nerfs do make sense. Kayle has been really strong, and people are starting to realize it, considering she's picked or banned in most tournaments.

I agree about the slow on Q being the worst thing, since it doesn't only affect Mid Kayle's laning phase. Sucks the most for Jungle Kayle since maxing E is really the only way to jungle efficiently. Ganks will be less effective considering the slow won't last as long and will be less of a slow.
1
1 year ago
Yeah, it could possibly have the Diana effect. She gets overnerfed, people stop playing her completely, they buff her back a bit, and she becomes sleeper strong--people don't play her, but she's actually good again, and no one knows it. At least that's what I hope.

This is a large part of why I liked your guide so much XD You definitely watch a lot of tournaments like me and like their builds too!
1
1 year ago
Yup, that's so true about Diana. She still has the carry power that she used to have, obviously not AS strong, but she does have it. Kayle was ignored for so long, and now that she's considered strong, she's likely to see some more nerfs (I'm expecting some nerf to the cooldown of Divine Intervention).

Haha, yeah. I first decided to try out the Nashor's/Liandry's build after seeing an interview with Najin Sword's mid Ssong, talking about Kayle after he played her in OGN Quarterfinals. Most top teams (and players) are following the Koreans, so we've been seeing lots and lots of Kayle, which I love. Kayle has always been my favorite champion. :P

Unfortunately I tend to watch streams and tournaments more than I actually play ranked and try to go up divisions. Haha.

And I like your guide a lot too, the build is great and the layout and format of the whole thing makes it even better. :D
2
1 year ago
Awesome guide dude ^^
5
1 year ago
Thanks--your username makes me think of Morgana :)
0
1 year ago
im just gonna ask something, do you max ur q first because of the burst dmg? because i like to max my e first and use my q for the slow mainly. i lane roam a lot and use ult to start teamfights really works out for me, because they try focus my while im immortal, then they realize i used ult and start focus someone els, then i back down abit and we ace theyr team. Sorry for bad english, but i hope u can give me some advice about my tactic, and that you might have one. Because i couldn't see any kind of tactics in team fights in your guid.
0
1 year ago
Q is her best spell with highest ratios--you should be maxing it even on AD Kayle, it's just very strong. It benefits the most from AP as well. It basically is your "nuke."

A lot of why you max it is for harass in lane, though. It just chunks people very efficiently.

In a team fight, I usually Q the person we're targeting out--for example their ADC so they can't kite. Sometimes I will Q the assassin or bruiser trying to dive OUR ADC. I ultimate other people nine times out of ten, if you position right you should not have to ultimate yourself and it won't be the most effective use. Let the melee bruiser charge in and absorb damage with the ultimate, Kayle should be on the fringes.
0
1 year ago
What do you think about Kayle top? I really like Kayle, but I also mainly play top lane (especially since she also counters Darius, Olaf, Singed etc, people who I can't easily with my set of champions). Would you build her the same way/same runes/masteries? I know she's played top a bit (Wingsofdeath etc), but there's not really any updated high Elo guides for her top lane.
0
1 year ago
I would still use a similar build in the top lane, personally. I've done it many times myself, and it works great top lane too.
1
1 year ago
So I personally prefer Kayle mid--in S3, I really prefer a bruiser (or assassin) top. I feel Kayle is neither, although she has a strong lane phase. I'd probably only go her top if they had a suppression based ultimate as Kayle ulti completely counters those champions (Skarn, Vi, etc).

I would use the same build if you wanted to do AP Kayle. She’s strong. AD Kayle is an option; I’d go BT or IE into PD. If you can make it to mid game, you will become stronger than AP Kayle--by third item, AD Kayle is incredibly strong. AP Kayle is just much stronger with 1-2 items so that's why I play her, as I feel games are often decided by the 30 min mark.

Since I'm not a top laner, I can’t give you as good of advice--I know that you can do things like buy Guinsoo's if you are snowballing hard to help push your advantage as Kayle top whereas in mid you want to play safe and go with a standard cookie cutter build for maximum DPS.

Hopefully this answered your question :)
1
1 year ago
Hi Ashelia excellent guide !
I just have 1 question. Could Malady work with Kayle? It has a mr shread so it works well with her passive and with at least a Black Cleaver on your team you can shread all the stats of the enemy team. It has attack speed, ability power and a ''spellblade''. I havent tried it so far but do you think it is viable?