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All Guides Kayle Guides [S3][Jungle][Diamond] AD-build or AP-build
484
44
Updated
2 years ago
Views
410K
Comments
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Kayle Statistics for Raphangelo

Author's performance with Kayle compared to the ranked average.

Value
Average
Games Played
4
Win %
45
Kills
5.2
Assists
8.5
Deaths
6.5
KA:D Ratio
2.1
Gold Earned
11.5K
Creep Score
148.0
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

  • 11.png - Jungler.
  • 6.png - Ghost works very well with Kayle. Since you are jungler you can use your W + Ghost for lane gank or help lane with your R. I personally use Ghost
  • 4.png - Flash isn't as needed on Kayle. If enemy picks 59_icon_64.png45_icon_64.png, Flash should be considered.

Runes Back to Top

  • 9x
    +1.7% attack speed Greater Mark of Attack Speed
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    -0.83% cooldowns Greater Glyph of Cooldown Reduction
  • 9x
    +1.19 ability power Greater Glyph of Ability Power
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +4.95 ability power Greater Quintessence of Ability Power
  • 3x
    +1.5% Life Steal. Greater Quintessence of Life Steal

This is the rune set up that I use. Kayle has one of highest HP at lvl 18, over 2000 hp. (check LoL Wiki for details)


With masteries and this rune page, you start with 60 AD and 33 AP. This will allow you to clear your camp very fast and also very strong spike damage during your early lvl gank. (Note that your Q has 100% scaling with AD+AP) Also your W heals much better between camps and roaming.


Alternative:

You can start MR per lvl Glypphs. You can start Movement Speed Quintessence. However, your clear time per camp for Wraith/Wolves and Solo Red/Blue with smite will take longer without the extra 33 AP. 

With above rune setup, 60 AD and 33 AP, you can clear any camp within 10 second lvl 1 E duration (during lvl 1-3). Maybe you need to add 1 or 2 autoattack depending if you started Red first or Blue.


Second Alternative:

Nowdays I am getting CDR runes for Glyphs. Then I get 3% CDR from masteries, giving me 10.5% CDR at start without item. This opens up a lot of item path for me. Such as skipping 3115_32.png. I am currently liking getting 10.5 % CDR instead of about 10-11 AP and 3% attack speed.



This is so far the runes for AD Kayle, check the last chapter for AP Kayle runes. Practically they are same anyways.



As of June 15, 2013, I use:
AD Kayle Runes:
Attack Speed Red
Flat Armor Yellow
Flat CDR Blue (With this, you have 10.5% CDR at lvl 1 with masteries. With blue buff, your CDR is at 30.5%. You only have 1 sec or so to wait to have constant E up)
LifeSteal Quint

AP Kayle Runes:
Attack Speed Red
Flat Armor Yellow
Flat CDR Blue
Flat AP Quint

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

This is the mastery page I use for Jungle AD Kayle.


I do not go 21-9-0 masteries. Kayle does not take that much damage from Jungle camps since she is ranged and smaller wolves/wraiths/golem usually dies before they reach to her in melee range.

Also W heal is sufficient enough for sustain in the jungle. With low mana cost (for W+E = total 105) and lvl 1 W heal, Kayle can stay in jungle forever.

You don't need Veteran Scar. As mentioned previously Kayle has one of natural-highest HP scaling in the game. Over 2k HP at lvl 18. Veteran Scar may be helpful in early game but having more points invested in Offensive tree gives you better edge in the early game. After all, the new masteries for Offensive Tree tends to favor AP-related anyways. In the late game, if you get caught by wrong position in the teamfight, you shouldn't be playing Kayle. You need a good or even better positioning than a typical AD carry.

Sometimes I go 29-1-0 masteries. or 30-0-0 masteries. However, having the 2 points on "Tough Skin" helps a lot during lvl 1-3. Typically I go 27-3-0 masteries.


With this build you should be able to clear camps very fast. At lvl 1-3, with lvl 1 E duration (10second) you should be able to clear any camps. Maybe add 1 or 2 autoattack after entire lvl 1 E duration (if you start with blue buff)



You may spend 3 points in Lethality and Frenzy if you are modifying your build with a bit of critical items. However, this build focuses on Attack Speed/Max 40% Cooldown/AD/a bit of AP. If you try to add "crit" item components to it, it gets very difficult since Cooldown item and Crit item are hard to mix. Having those 3 points invested into Crit-related make your early game slightly weaker. Lastly, you will still do very strong raw DPS (sometimes more DPS than your AD) with this build anyways. That is why I did not invest my 3 mastery points into the crit-related.


For AP-oriented Kayle:

If you are thinking of AP kayle oriented, then go for 4 points in Archmage, remove 3 points in Sunder and remove 1 point in Tough Skin.

Check the last chapter for AP Kayle masteries with picture in links. 

Abilities Back to Top

Passive
q
3
8
10
12
13
w
2
14
15
17
18
e
1
4
5
7
9
r
6
11
16

Standard build. W at lvl 2 will let you roam and heal yourself between camps very well.


If you want to gank at lvl 2, which isn't advised, take Q at lvl 2.


Kayle can clear jungle very fast. with Q+E. Or even just E alone. It is ok for kayle to clear wolves or wraith in between ganks. Since Kayle is very farm-dependent, it is advised to clear 1-2 camp (time these camps!) between gank/lane presence. Use W to roam faster and heal between camps/ganks.

With lvl 1 W = 60 mana, and E = 45 mana, That should be all you need for each camp. Technically you only need E (45 mana) to clear camp, but using W (lvl 1, 60 mana) whenever it is up to roam around and gaining health is recommended.


If you have blue buff, use Q for much faster clear.

Items Back to Top

Starting Items

    Jungler start Item. very standard. You shouldn't need to use all 5 pots early. These 5 pots should be all pots you need in the game.

Core Items

    Core items. gives you very high damage/attack speed/40% CDR
    Complete build 1
    Complete Build 2. Pros:Great Dmg/Peel. Cons:No movement speed buff, can't kite well and if you can easily get caught.
    Way too much gold complete build with Elixirs 40% CDR.
    Of course for map control. Vision ward is for ganking Akali, and dragon/baron control.
    Complete Build 3. Sweet. Blue buff is mine 100% (20% cdr + Blue = 40% CDR) Also Take Red buff
    Complete Build 4. Use Elixir of Brilliance for 40% CDR. Also take Red Buff

Situational Items

    Good alternative items and situational items
    This is probably the only tanky item that you will need.
    If ever going AP-oriented. Check last chapter for AP Kayle items/etc
    If Top/Mid are AD. Jungler should do mostly AD damage except Amumu/Fiddle
    If you sincerely need MR/QSS for CC, example enemy has Fiddlestick, chances are he will R in and fear your 1st due to your R.
    If Enemy engages by CC/Suppressing you. Remember, you are like AD carry.
    Generally not recommended. But if you want early-mid game Tenacity due to enemy heavy aoe/cc team comp.

Current/Usual Item Build Path for Me:


Check out the very bottom for AP-build.


1. 3209_32.png-->3006_32.png or 3047_32.png --> 3101_32.png for both a) and b)
This is fairly standard and this path will probably never change for me. Need 3209_32.png for damage/CDR/true damage/fast jungle clear. Sometimes I get 3006_32.png first for better roaming/attack speed. It varies. I also sometimes to choose to get 3047_32.png if enemy has high AD damage output/burst and they don't have AP carry or their AP carry isn't single target assassins/aoe-focused. Then I get 3101_32.png
These 3 items should make you pretty in good shape for early-mid game.

Sometimes I skip3101_32.png and go straight into3153_32.png if I start with 10.05% CDR rune/masteries.


2. Roughly 15-20min mark: Decide either a)3115_32.png or b)3153_32.png
a) 3115_32.png is very cheap to make from 3101_32.png and gives you slightly more attackspeed, extra 10% CDR, and AP. In my opinion, AD-oriented with Attack speed/CDR does more/useful for late game. If you want to limit your AP and go AD oriented, this is not the choice. However, it will give you 30% CDR with previous items and very high attack speed. You can probably finish 3209_32.png3006_32.png3115_32.png by about 15-20min mark.
b) 3153_32.png with new patch, this now gives you AD+lifesteal+attack speed+active+awesome passive vs tank. With 3209_32.png3006_32.png3101_32.png3153_32.png at about 20min-25min mark, you will be very strong with 20% CDR. Go with this path if you can get blue 100% entire game. Even if you can't, 20% CDR is good enough with right E-timing. Nowdays, I personally go with this option.

If you started with 10.05% CDR at lvl 1, this item path might be ideal for you, you will get 30.05% CDR which is good enough in most mid-game teamfight. You can also get 2039_32.png if you expect important mid-game teamfight, such as dragon for 40% CDR.


3. 25min~30min mark: 3172_32.png for both a) and b)
a) 3209_32.png3006_32.png3115_32.png3172_32.png gives you tenacity, 40% CDR, good attack speed, some AP (100+), descent AD (180ish), and movement speed(kiting). However you have no lifesteal. Your next item is 100% 3153_32.png as 5th item for more damage/attack speed/sustain.
b)3209_32.png3006_32.png3153_32.png3172_32.png gives you tenacity, 20% CDR, a bit slower attack speed, less AP (40-50ish), and higher AD (near 200+) and movement speed (kiting). Unlike path a), now you have a quicker way to get your 5th item.


4. Very-late game
a) 3209_32.png3006_32.png3115_32.png3172_32.png3153_32.png ==> 3035_32.png
- You will definitely need 3035_32.png as last item since enemy tanks have high armor now. You still do tons of magic damage from your splash. I prefer not to get any defensive item since I treat Kayle as AD carry. Good positioning! Get caught = throw game = lose.
b) 3209_32.png3006_32.png3153_32.png3172_32.png ==> 3085_32.png3035_32.png or 3085_32.png3071_32.png2039_32.png or 3031_32.png3035_32.png or etcetc.
- You will definitely need 3035_32.png or 3071_32.png. If your top laner/mid/someone else is getting 3071_32.png, you shouldn't really need to get it. 
3085_32.png3071_32.png2039_32.png gives you insane attack speed, 40% CDR, high damage and you will hit literally 3 people to near-same damage(see below for details). 
3085_32.png3035_32.png will give you 20% CDR, high attack speed, and with 2039_32.png, you get 30% CDR.
You can mix your item path with 3031_32.png and other items, as long as you add 3035_32.png or 3071_32.png.
- Overall, b) path can be flexible and it is upto you.


5. I have full 6 items-SuperFed/Very Late game. 3078_32.png for both a) and b), and 3071_32.png 
- Sell 3006_32.png for 3078_32.png. You still have good movement speed.
- If you got 3047_32.png due to enemy's high AD-burst, keep this boot and don't buy 3078_32.png, and get 3262_32.png for kiting. If you think you can position yourself well, then sell 3047_32.png and get 3078_32.png.
- You won't get to this stage almost never. You 99% either win/lose before reaching this stage.
- Sell 3209_32.png for 3071_32.png



6. At any point of time, 2037_32.png or 2039_32.png?
- This is situational, get 2039_32.png if you are not at 40% CDR. AP still helps you with E damage. 
2037_32.png will give you more hp/more damage (overall since AD>AP).
- If you can get both that's great. Generally I would prefer  2037_32.png but if I want extra CDR, then I get only 2039_32.png.
- Buy  2037_32.png or 2039_32.png if you know for sure important objectives coming up (important teamfight for baron/defend/pushing/ending game etc)


*** Timer listed above is just your benchmark/goal.
*** These item paths are simply your guide. You don't have to follow this and every game is situational.




Item Explanations:


Why are these items CORE?:


  • 3209_64.png - 1st OR 2nd Item (This and 3006_64.png) builds from your starting item1039_32.png. Extremely good with Kayle. Makes Kayle insane clear speed and insane damage during gank. Also 10% cdr is very nice. Its unique passive proc with Kayle Q + E.


  • 3115_64.png - Recommended/Your Choice(See Above): Get this after3209_32.png3006_32.png. (However, you may choose to skip this item. Although this is extremely cost effective/has everything for Kayle stats, it does not have AD component. For early-mid game, this is great, but for extreme late game, there are better options) This item has everything that Kayle needs. Extra AP (for on hit damage and Q damage), Cooldown (20%. Major reason why we are buying this) and Attack speed (50%). For about 2k gold price, this item is too good for Kayle. This item will make Kayle shine in early-mid game. However, this is not your 1st buy.  Very cost effective . You will be very influencial during early-mid game. 

  • 3101_64.png vs 3134_64.png - Your Choice. Both have CDR 10% 3101_32.pngbuilds into 3172_32.png. This item path is recommended if enemy has a lot of CC for teamfight.(most of time, they do have CC, so go with this path) 3172_32.png is a great item with damage, CDR, attack speed 50% and 10% movement speed and Tenacity. 10% movement speed is the key. This item makes you as if you are an AD carry with 3087_32.png or 3046_32.png3134_32.png builds into 3071_32.png. This again is a great item with CDR, much higher damage, and unique passive for armor shred. The passive works very well with 3071_32.png. If enemy starts to build armor a lot, and not enough hard CC available for you, you should consider this item. 
  • Most of time go with 3172_32.png path, since enemies will have hard CCs and 10% movement is way too good to pass. It allows you not to get caught in teamfight often and gives you higher kite-potential.


-------------- If you bought all these core items early-mid game, the game should be over. You will be doing so much more DPS. If enemy tank didn't even finish warmog or any tanky item, then they will shred in front of you.



Situational Items:

Usual Buy:
  • 3153_64.png - MUST BUY/Recommended! This will be your typical buy. Yes, we are building Kayle AD-oriented. however, we have CDR 40% and attack speed covered as well. Yes I know with core items we have about 100 AP. But that does not mean we are going AP. We have extra 70 AD from the core item. Usually after the core items, enemy tank have high HP. 3153_64.png is MORE EFFECTIVE than 3072_64.png once enemy HP is over 3000 from Auto-attacks alone. Since tank/bruisers tend to have high HP, this is mostly a better choice than 3072_32.png. If we consider it's active, its much better kite potential, and rapid heal. After patch in March, 2013, this item is must to have. It gives attack speed/ad/lifesteal/active!!!

  • 3072_64.png - Second Choice - This provides higher AD damage, which means higher splash damage than 3153_32.png (remember 40% AD damage into splash). However, if you die, the stacks are gone. It has no Active for instant heal/dmg/movement speed bonus/extra slow. I would still recommend 3153_32.png for late game vs tank/bruisers/peeling for your carries.

  • 3146_64.png - Third OptionThis is another alternative. All stats are good for Kayle. Even Spell vamps kinda works with her E attack/splash (but you won't get a lot of HP from it). It's active is very nice as well. This item's range is longer than your Q range. So it can help you chase/catch someone. 


  • 3035_64.png - RecommendedIf you have 3071_64.png with this item, your peeling potential is beyond your AD. Perhaps you will be doing more damage than your AD without crits. 


  • 3050_64.png - Not Recommended/Do not Buy: Your support can get this. You don't need to. If you do, its 20% CDR is very nice. Then do not build your nashor's tooth. However, for its price worth, you need minimum of 1 more person near you for its aura to be gold/cost effective.


  • 3031_64.png - Not Recommended/Consider: Way too expensive and you will not be building crits. If you happen to build alternative critical items with IE, then go for it. However, with the core items you probably want some sort of sustain. If you are fed enough after core items then you can get this. Most of times you may need to skip 1 of core items since this is very expensive item.


  • 3074_64.png3077_64.png - DO NOT BUY: Does not work with Range form (E).


  • 3078_64.png - If you are TOO RICH: ONLY if you are 6 item build and sell your 3006_32.png for this. Hope you have 3172_32.pngfor movement speed on top of Trinity. Otherwise don't bother.


  • 3083_64.png - Only Tank item you buy: If you are getting focused. If enemy has Katarina/Yi/Khazix or any other reset-champion. this should be considered.


  • 3085_64.png - Recommended/Consider this item: It's passive is amazing with Kayle E ability. The other target gets full E magic damage. If they are close splash damage from your primary target. Considerable buy. Take Red buff for more true damage along with your 3209_32.png and strong E magic damage.


  • 3124_64.png - Interesting Option/Rather not Buy: this is the item that gives Kayle everything. However since we are more AD-oriented and late-game item, this will be not an option. However, its passive works very well with Kayle. 


  • 3026_64.png - 2nd Option for a Tank item: Another item to consider. You will have R and GA to save you. Buying both 3083_64.png3026_64.png will make you very tanky and medium damage/peel in late game with core items. 


  • 3091_64.png - Do not buy: yes it gives you MR and attack speed. However, there are many other offensive items to provide you better stats. Ask your support to get 3105_32.png3107_32.png for your MR. If enemy is focusing you, that is great. Your AD/AP are free from damage and can kill them while you tank (or die).

  • 3250_64.png vs 3252_64.png - Situational: Most of time as a jungler, 3250_32.png is favored. It allows you quickly roam with W and also defend base well (if you are losing).

  • 3047_64.png - Situational: Only if Top/Mid are AD. Jungler may do some AP damage but mostly Junglers do AD, except 32_icon_64.png9_icon_64.png

  • 3111_64.png - Not Recommended/Do Not Buy/Situational: You get 3172_32.png for Tenacity. Ask your support to get 3107_32.png3047_32.png is only situational boot since its passive is very good compared to just simple MR stats and Tenacity on expensive boot, 3111_32.png

  • 3156_64.png - Not Recommended/Try Not to Buy: Expensive item. As mentioned above, there are other ways to get MR. Adding this into your build path can work but if you need MR that badly, get 3139_32.png instead. Most AP would have some CC and also most enemy teams will have hard CCs. You are practically an AD carry. Not a bruiser, you don't need to go 3156_32.png


  • 3139_64.png - Still Not Recommended/Situational: Another very expensive Item. You sincerely need MR? Enemy focus with CC/Suppress/Ghost? This is an overall better choice than 3156_32.png. This gives you free-get-out-of-game-throw card. You can also stop at 3140_32.png and go other core/situational items listed above.



Other Items:

Rest of items are not worth mentioning. Of course they are situational but in terms of cost-effectiveness and AD/Attack speed/Cooldown oriented Jungle Kayle, the above items are all you need to know.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Hard
  • Alistar
    Medium
  • Amumu
    Hard
  • Anivia
    Hard
  • Annie
    Medium
  • Ashe
    Easy
  • Blitzcrank
    Hard
  • Brand
    Easy
  • Caitlyn
    Easy
  • Cassiopeia
    Hard
  • Corki
    Easy
  • Darius
    Medium
  • Diana
    Medium
  • Dr. Mundo
    Hard
  • Draven
    Hard
  • Elise
    Hard
  • Evelynn
    Medium
  • Ezreal
    Hard
  • Fiddlesticks
    Hard
  • Fiora
    Easy
  • Fizz
    Medium
  • Galio
    Easy
  • Gangplank
    Easy
  • Garen
    Hard
  • Gragas
    Hard
  • Graves
    Easy
  • Hecarim
    Hard
  • Heimerdinger
    Easy
  • Irelia
    Medium
  • Janna
    Hard
  • Jarvan IV
    Hard
  • Jax
    Medium
  • Jayce
    Medium
  • Karma
    Easy
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Medium
  • Kayle
    Easy
  • Kennen
    Medium
  • Kha'Zix
    Medium
  • Kog'Maw
    Easy
  • LeBlanc
    Medium
  • Lee Sin
    Medium
  • Leona
    Medium
  • Lulu
    Hard
  • Lux
    Medium
  • Malphite
    Hard
  • Malzahar
    Medium
  • Maokai
    Medium
  • Master Yi
    Easy
  • Miss Fortune
    Easy
  • Mordekaiser
    Easy
  • Morgana
    Medium
  • Nami
    Medium
  • Nasus
    Medium
  • Nautilus
    Easy
  • Nidalee
    Medium
  • Nocturne
    Medium
  • Nunu
    Medium
  • Olaf
    Hard
  • Orianna
    Hard
  • Pantheon
    Medium
  • Poppy
    Hard
  • Rammus
    Easy
  • Renekton
    Medium
  • Rengar
    Easy
  • Riven
    Medium
  • Rumble
    Medium
  • Ryze
    Hard
  • Sejuani
    Hard
  • Shaco
    Hard
  • Shen
    Easy
  • Shyvana
    Medium
  • Singed
    Hard
  • Sion
    Easy
  • Sivir
    Medium
  • Skarner
    Medium
  • Sona
    Medium
  • Soraka
    Easy
  • Swain
    Medium
  • Syndra
    Medium
  • Talon
    Medium
  • Taric
    Medium
  • Teemo
    Easy
  • Thresh
    Hard
  • Tristana
    Medium
  • Trundle
    Medium
  • Tryndamere
    Hard
  • Twisted Fate
    Medium
  • Twitch
    Hard
  • Udyr
    Easy
  • Urgot
    Medium
  • Varus
    Medium
  • Vayne
    Medium
  • Veigar
    Hard
  • Vi
    Hard
  • Viktor
    Medium
  • Vladimir
    Medium
  • Volibear
    Easy
  • Warwick
    Medium
  • Wukong
    Hard
  • Xerath
    Easy
  • Xin Zhao
    Medium
  • Yorick
    Medium
  • Zed
    Medium
  • Ziggs
    Easy
  • Zilean
    Medium
  • Zyra
    Hard

VS

Ahri

Medium

Enemy:

Fairly easy to deal with. Ahri can get snowballed in mid game so don't let her get fed. You counter her since she wants to assassinate but with your R that person will be ok.

Don't get caught by her charm.


Allies:

Help/gank Ahri's lane early. Once Ahri and you become lvl 6. You guys can dive any turret very effectively.

VS

Akali

Hard

Enemy:

She is a very popular pick in high ranked game. Personally one of champs I like to ban if I am captain.


Akali can get snowballed after lvl 6. You need to gank her lane pre lvl 6 without pink ward. (shouldn't be able to afford it)

Then after akali lvl 6, your laner or you should get 1 pink ward for every gank.

If you 1v1 her Akali can win at around mid game. Yes you have your intervention but she has cloaking field and can spike you again after your R. Play smart against her and do not let her snowball. Your entire team should know this.


Allies:
A good Akali player can probably 1v1 lane without a problem. You can still snowball her with 1-2 kills in the early game and she will do everything by herself. She is a good diver with your R

VS

Alistar

Medium

Enemy:
Usually Alistar is a support. Will not be played as a jungler as often as season 2.
When you are ganking bot Alistar can peel off for his AD carry very well. But if he headbutts you, Alistar would most likely be killed with your Q+damage.

If it is a jungle Alistar, which is very rare to see, you can counter jungle him or counter gank.
Jungle Alistar loves to early gank and if he can't pull early ganks off. He falls off hard.

Allies:
Do not use your R for him. He is very tanky with his ultimate.

VS

Amumu

Hard

Enemy
First of all, why didn't you ban Amumu?
Amumu is one of most rigged Jungler in the mid/late game. With amazing R and can go straight tank and do a lot of damage.

Ideally you don't wanna play Jungle Kayle vs Jungle Amumu. Try to mess his jungle by invade early. If not you got to get lead in early-mid game for your team or you will have difficult time vs Amumu team.

In teamfight try to not get caught in Amumu ultimate with your AD carry. Amumu wants to get at least one of you and AD carry with ultiamte.
Get3172_32.pngfor Tenacity.


Allies
You are jungle Kayle, why do you have Amumu on your team? Report the troller.

VS

Anivia

Hard

Enemy:
Anivia is pain to deal with. A Good anivia will be hard to gank at lvl 1-5. However, she is very weak at that time so try to gank mid before her lvl 6.

At lvl 6, her defending/wave clearing is insane. Because you are relatively low range, you will be in Anivia's every skill shot range including her ultimate.

In teamfight, you will still be peeling off for your AD carry. Not diving in. If your support/top/mid can catch Anivia, that would be the ideal situation.

Do not get caught by her wall/stun. Try to avoid jungle/narrow place fight. Try to fight in open area so that her wall can't block everyone. Good warding can win the fight vs Anivia.


Allies:
Ganking for mid Anivia lvl 1-5 will be difficult. You should try to engage 1st. With your Q it will be easier for Anivia to land the stun. You will at least burn enemy flash when you gank.

You should always give your blue at 7min to Anivia.

In teamfight, you can stay with Anivia/AD carry. If Anivia gets Egg'ed, you can use your R on her so that Anivia can almostguaranteedto be revived.

Generally Anivia does not synergize with Kayle offensively, but defensively Anivia and Kayle can synergize very well.

VS

Annie

Medium

Enemy
Annie is fairly easy to gank at lvl 1-5. You have watch out for her stun count before you gank. Most of time your gank pre lvl 6 will work.

Annie becomes scary at lvl 6. Her flash+R can almost guarantee a kill in early-mid game. With your clutch R, Annie can be useless after flash+R. Make sure your team wards for Annie roaming.

In teamfight, don't get caught by her flash+R. If you and your AD carry get caught by her combo, you will most likely die even before you can R yourself.


Allies
Annie can stun the enemy mid laner fairly easy. Then go in with your Q+E. Annie does have strong damage early and should be easy gank for you.

Once Annie hits lvl 6, she can instant kill enemy mid laner by herself. Since Annie does not have any escape, she should be warding her rivers well. If you suspect enemy jungler ganking your Annie, try to counter gank.

In teamfight, once Annie uses her R (or even flash+R), her role is pretty much done. Do not use your R on her in most cases. Use your R for yourself or your AD carry.

VS

Ashe

Easy

Enemy:
Ashe has no escape. At bot lane if your bot laner pushes wave and when you tower dive Ashe via tribush, you will most likely get a kill on Ashe, or at least burn her cleanse+flash.

You need to be careful for her Arrow. Her initiate is one of strongest in the game. If your Carries got arrowed then get ready to use your R on them. If your tank gets arrowed well then, don't worry about it.

If you got arrowed, you just threw the game/teamfight. As always, don't get caught.

She can kite very well and most like you will not be able to chase her. If teamfight goes lone and there are only very few people alive and you need to chase Ashe, most likely it will not happen.

If you happen to get Ashe with your Q, that's great. If Ashe keeps kiting you, hopefully you have Active on3144_32.png3146_32.png3153_32.pngto further chase her.


Allies:
Ashe shines during the teamfight, and especially with you peeling for Ashe, Ashe can be almost invincible.

Ashe + Kayle + support can kite almost anyone. Ashe feels much comfortable with your Q+R for peeling. Ashe should be initiating in your team. No matter what other initiator you have. Ashe always initiate 1st.

If your Ashe is a derp and can't land an arrow. Ashe should save her arrow for defensive use and let others to initiate.

VS

Blitzcrank

Hard

Enemy:
Blitzcrank is one of supports that can carry their team. 1 Good pull can literally change the game. However, 1 pull can ruin their team as well (if he pulls32_icon_64.pngfor example.)

Be careful if enemy Blitzcrank is nearby your Red/Blue at 1:55 to pull your buff just to ruin your jungle. This can be very annoying for everyone including your laners.

When you are ganking Blitzcrank, be careful of his passive. Also when blitzcrank hits lvl 6, his R can be very strong damage against you.

In teamfight, don't get pulled by Blitz. If your carries got pulled, you can immediately use R on them. But if you get pulled, you just lost the game.


Allies:
You shouldn't use R on Blitzcrank most of time. Blitzcrank can initiate/peel well for your AD carry along with you. There are reasons why he is still the only support that gets banned often in ranked game.

VS

Brand

Easy

Enemies
Brand has a skillshot stun. Brand is actually very rare to see in the ranked game.
In lvl 1-5 you can easily gank Brand. Once he hits lvl 6, be careful of his bouncing ultimate. Don't get clumped with your allies when he uses it. He does have extremely powerful spike, use your R appropriately.

Allies
Brand really doesn't synergize well with you. However, he can provide a lot of damage. Stay with him and AD carry during teamfight.

VS

Caitlyn

Easy

Enemy
Caitlyn has a good lane dominance. When you gank bot lane, guess where her traps might be and avoid them at all cost.

Cait does have a dash-like ability. As long as you don't get hit by her net, you should be able to kill her during your gank.

Don't step on traps during dive/gank.


Allies
Hopefully Caitlyn is fed from her laning phase. You will still peel for her. A lot of times you might be more fed than her.

Give red to Caitlyn and she can kite on her own very well.

VS

Cassiopeia

Hard

Enemy
Dodge Cassiopeia's skillshot. If Cass hits her spell during your gank, she will outrun you without a problem.

Also Cassiopeia can 1v1 you easily even at lvl 3-5, her passive works very well in 1v1 fight.

Oftentimes, you can kinda predict her R. Turn yourself back in order to dodge her R stun.

In teamfight yourself and your AD carry should be well out of Cassiopeia's R range. If you need to chase her, dodge her skill shot otherwise you will get kited forever and probably die.


Allies
Cassiopeia is great to have on your team. Works very well in most team comp. Always give her blue buff. Cassiopeia with blue buff is very strong for Dragon/Baron. You should try to force objectives with her.

Cassiopeia at lvl 1-5 can chase enemy mid during your gank. If you land your Q at a proper position, with Cassiopeia you should easily get a kill.

Cassiopeia should not get caught in teamfight. Use R on her if she does. She should be able to get out with her R and movement speed buff from her spells.

VS

Corki

Easy

Enemies:
Rarely see Corki AD anymore. If Corki gets trinity 1st, he will do one of highest burst/dmg in mid game. Be careful of his burst potential.

He can 1v1 you definitely. Dodge his rockets (fairly easy).


Allies:
Not much to say. Just peel for him.

VS

Darius

Medium

Enemies:
Darius is one of stronger 1v1 top laner. Gank Darius before he hits lvl 6.

He has no escape, so it is very easy to gank him.

You can easily towerdive him before his lvl 6. Once he is lvl 6, it can be difficult.

Your R counters his R. Like Cho'Gath you can predict his R time/animation. Use your R properly.

In teamfight you can use your R to stop his R-reset. Be careful for Dariu's pull, because you have low range with E, Darius can easily catch you. Most of time you can easily kite him with your Q.


Allies:
Darius can snowball very hard. Gank his lane for him before lvl 6. If enemy picks60_icon_64.pngagainst your Darius, help him at all cost early.

VS

Diana

Medium

Enemies:
Diana is an assassin. Your R solves that problem.

Personally Diana doesn't scale as insane as Akali, so Diana is manageable. If Diana attempts to tower dive in lane, stay nearby and use R. You can counter gank Diana very easily.

In teamfight, Diana better have3157_32.pngor she will die often and not get a kill because of your peeling/R.


Allies:
If you have Diana mid, you should try to dominate mid game as much as possible. Diana has a shield with W and with your R, the tower diving is amazing. You synergize very well.

In teamfight, you can use your R on her during her engage/dive.

VS

Dr. Mundo

Hard

Enemies:
Dr. Mundo can start blue/red. However, Dr. Mundo favors red buff for early-game gank and if he misses his clever, then his gank pretty much failed.

However, Dr. Mundo can counter jungle you and 1v1 you easily. Dodge his clever and you should be able to outrun/kite him. Most of time try not to 1v1 him. Compared to season 2, Dr. Mundo's counter-jungle ability has decreased since big monsters have very high hp.

In teamfight, Dr. Mundo can dive straight into you and your AD carry. It can be very hard to peel. Usually Dr. Mundo loves to stay at front to throw clever+tank your team's poke. You can catch him with your Q or your team's CC. Bait his ulti before teamfight. Obviously team should use ignite on him as well.


Allies:
Dr. Mundo is usually a jungler, but Top Dr. Mundo is possible.
Help your top lane Dr. Mundo early. Then after lvl 6 and some items, he is one of strongest top laner. People can't kill him. He will push wave/kill tower very fast.

If you have a top Dr. Mundo who knows what they are doing, very favorable game for you.

VS

Draven

Hard

Enemies:
Personally Draven is most op AD. With his passive+Q, even with just single3072_32.pngin early-midgame, his damage is already insane.

Draven can get snowballed pretty hard, so try to gank botlane if your botlane is losing.

Make sure your support get CC in early level.9_icon_64.png12_icon_64.png44_icon_64.png89_icon_64.png143_icon_64.png40_icon_64.png53_icon_64.png
If your support has CC but requires fair-bit of skill shot, then depending on skill level for your bot laner vs Draven, things can get ugly.

Draven can easily 1v1 you. You don't have any CC to stop his axe-catching.

In teamfight, try to spike him down/catch him/CC him. He has no dash/escape, so he can be easily killed.


Allies:
If you have Draven, you + Draven +support can destroy anyone. Even if enemy dives into Draven, your peel+R along with Draven's insane damage can quickly kill the enemy.

If you want to snowball draven, gank his lane early, and give kills to him. Fed Draven in laning phase is pretty scary.

VS

Elise

Hard

Enemy:
First of all, why isn't Elise banned?

Elise can win her lane pretty hard. Most of time Elise is top laner but she can be mid and rarely a jungler.

While you are ganking top Elise, make sure you don't get juked by her spider-form-E. She can use E to a creep and walk out.

In teamfight she can be difficult to peel off.


Allies:
Your team got the op Elise. Help her get snowballed hard early. Hopefully she goes tanky.

VS

Evelynn

Medium

Enemies
If enemy picks mid/top(rare)/jungle Evelynn, use proper warding. Your laner (mostly mid) should ward the lane to see if Evelynn is roaming.

Good warding2044_32.png2043_32.pngusually counters Evelynn. Also your R counters her3128_32.png+R spike on your carries.

Her R range has been nerfed. In teamfight if top/support has2042_32.png, it shouldn't be that bad.

Also you are staying with your AD carry most of time. Evelynn will have hard time to sneak in for a snipe. Of course, don't get caught.


Allies:
She doesn't synergize well with you. Gank her lane and get her snowballed. Of course you can dive with her very well since her R gives her shield and you can use R on her as well.

In teamfight, your top/support needs to be tanky. Evelynn can be with your team or just off the side to snipe someone. Try to have a good 4v5 team comp.

Once Evelynn uses her ultimate (better not be a shitty one) she gets tons of shield. You shouldn't need to use your R most of time for Evelynn.

VS

Ezreal

Hard

Enemy
Ezreal is one of the popular AD. When you gank bot lane, most of time try to kill support. Ezreal has free flash-skill (vision) and flash summoner. He can easily escape to his turret at lvl 1-5. Unless your support can lock him down and your slow can stop him, go for his support. Again ganking bot lane comes w/ expereince against Ezreal.

Ezreal can often go3072_32.pngas 1st item then get3025_32.pngas 2nd or 3rd item. with these 2 items Ezreal can kite very well, and with CDR, he can vision out.

Try to catch Ezreal out of position. He will most likely survive a teamfight. You can't really chase him, it should be your bruiser's job to do it. If you don't have a good bruiser to chase Ezreal down, just kill everyone else except Ezreal and win the teamfight and push as a team.

Ezreal's range is very similar to your E range.


Allies
If Ezreal is on your team, he doesn't need your peeling as much. You can stay in middle and help your divers or help Ezreal.

If enemy has254_icon_64.png120_icon_64.png24_icon_64.png39_icon_64.png84_icon_64.pngetc(champions with good gap closer/dive into AD carry), you should peel for Ezreal.

VS

Fiddlesticks

Hard

Enemies:
Fiddlestick is one of few Champions that can carry the game even if he gets behind and goes 0-5-0.

1 good ultimate by Fiddlesticks can win the teamfight. Use proper warding and having40_icon_64.pnghelps a lot for disengage.

Fiddlesticks' 3 second fear is a little too op. If he engages with his R and fear you, AP carry, or AD carry. The game is pretty much over most of time. Use your R properly on your carries.

You are much stronger in early game. Try to invade/counter jungle Fiddlestick. Fiddle needs blue buff at lvl 1. Stealing blue buff is a huge lead. You can counterjungle him so hard that you can be lvl 6 when he is lvl 3.

Fiddlestick usually ganks at lvl 4 or just farm upto lvl 6. You need to countergank/know his jungle paths.


Fiddlestick can also mid/support. Mid fiddlestick is fairly easy to gank. Support fiddlestick however is harder to gank because support fiddlestick maxes Fear (Q) first.

Be extra careful in teamfight and go very aggressive in early game against fiddlestick. Good2044_32.pngwill get you win agaisnt Fiddle. It would be wise to see some Fiddlestick guide about his jungle path/ganking with flash. Some of over-the-wall Fiddle R ulti are dangerous and it is good to know what those are.


Allies:
Mid-Fiddlestick is amazing with you. Fiddlestick really needs3157_32.pngto be scary. But with your R, early game lvl 6 Fiddlestick just got scary. Try to coordinate gank at bottom with your fiddlestick. Feel free to dive. His fear+silence is strong CC for your ganks to work.

He is also very good at dragon/baron control.

If you have support fiddlestick, that is even better. Usually your team with fiddlestick NEEDS to engage. Get 1 good ultimate off with fiddlestick and you pretty much win the teamfight/game.

VS

Fiora

Easy

Enemy:
Fiora is a very rare pick. She has no escape spells. You can easily gank her lane for your top laner.

Fiora will go invincible/untargetable with her ultimate in teamfight. As long as you + support stay with your carries, her damage will split into 3 of you so she probably won't kill any one of you.

Your R also counters her ultimate pretty hard.


Allies:
Try to snowball Fiora. She can be very strong in 1v1 once fed. She can also towerdive with you very well.


VS

Fizz

Medium

Enemy
Ganking mid Fizz is a real pain. He can juke over the wall very well. His burst potential is insane as well.

You can use your R very well against his ulti.

In teamfight Fizz will most likely try to spike one of your carries. You will be a good counter to that.

Allies
Snowball your Fizz early. Fizz's burst potential is insane once fed in early-mid game.

Personally Fizz shouldn't be your primary engage in case he misses ulti for teamfight.

Have your top/support an engage tool.

VS

Galio

Easy

Enemies:
Most likely Galio will be top/mid. Sometimes you see support Galio. Usually Galio carries12.png4.png.

Galio naturally just go tanky/build MR + armor. He is very tanky and although you are going AD-oriented Kayle, you still do tons of magic damage. Galio himself is a good counter to that.

Don't get caught by his engage in teamfight. Have some sort of CC on your team to stop Galio.16_icon_64.pngis very good at it.


Allies:
Most of time you don't really need to gank Galio's lane. Gank other lanes that can be more of carry-role.
You shouldn't use your R on Galio. After Galio uses his ultimate in teamfight, his role is pretty much over.

VS

Gangplank

Easy

Enemy
Gangpank isn't that popular top laner now. Yes you may see mid Gangplank and that is rare as well.

Please note that his orange removes all CC and his E gives him movement boost. His passive slows you slightly. Consider these during your ganking.

Allies
If you have Gangplank top, his E and your W gives you insane movement speed. Also his passive stack and your Q will nearly slow the enemy to almost stun.

Gangplank and yourself can do great damage over time. You can easily tower dive with your W+R and Gangplank's Orange. Gangplank should be the one tanking tower hits.

Make sure Gangplank keep using Q on enemy before you gank. Stack that Gangplank passive so that enemy will be much slowed before you gank.

VS

Garen

Hard

Enemy
Usually if you firstpick Kayle, people may assume you are top/mid Kayle. Garen counters Kayle pretty hard in Top lane. but you are jungler! :D

Garen's Q removes all slow effect and reduces slow effect by 50% afterwards. When you gank top lane, make sure Garen uses his Q for harassing/trade then go in. Otherwise you will most likely fail the gank and waste time.

Garen's lvl 6 R is harder to notice compared to Darius's R. However, you can still use your R effectively against it.


Allies
Garen is just naturally tanky with his skillset. Consider the early towerdive with Garen.

Garen + you should engage together. Ensure Garen's silence hit and your Q hit at same time so that Garen's spin will be doing maximum damage (they can't flash out)

VS

Gragas

Hard

Enemy
Good Gragas is very painful to deal with. He has free dash and usually he has4.png.

Try to bait his dash before you gank. Even if he has dash, make sure he uses at least 1 or 2 skills. You can also block his possible Dash route.

Your mid needs to have some sort of CC to guarantee the kill.

As long as your team don't feed Gragas, he shouldn't be that much threat.


Allies
Gragas can be insane once fed. Try to help him getting there.

His dash slow and your slow are extremely good mix of CC, and usually results successful mid gank.

In teamfight, you have R to save someone and Gragas can disengage with his R or pick 1 up with his R. Gragas is usually awesome to have for teamfight/lane clear/etc.

VS

Graves

Easy

Enemy
Watch out for his smoke bomb. It can mess up your gank/teamfight.

Yes he has a dash ability but it has relatively long cooldown.

Usually Graves has very natural high defense, so going for squishy support in bot lane may be preferred. But if bot lane has taric support, just go for Graves.


Allies
Graves is an early game AD. There are better ADs available for late game.

Hopefully you have an aggressive support with hard CC. Usually your support + your gank will result a kill.

VS

Hecarim

Hard

Enemies
Hecarim is insane to deal with. You are generally stronger in early game in 1v1 jungle, because his W only heals himself 10% at that time.

At higher level, when his W becomes 30% at all time, he can be painful to deal with.

DO NOT LET HECARIM SNOWBALL early. He can be much scarier than64_icon_64.png5_icon_64.pngeven in early game once fed. You generally do not want Hecarim to reach higher level quickly cause of higher ranking of his W.

Usually Hecarim takes11.png6.png, sometimes3.pngor4.png. You can still outrun Hecarim with your Q slow and W+6.png.


Usually Hecarim jungler loves to get3209_32.png1001_32.pngin the early game. At this point, you are still stronger, since he is not tanky. You want to reach into faster core items before Hecarim goes tanky and underleveled.

Your clear time is faster than Hecarim and mana-efficient. Your gank pre 6 is still stronger than Hecarim. Your towerdive potential is still better. Way better after lvl 6.


In teamfight, you should stay apart from your AD carry, since Hecarim will most likely dive into your AD carry. Peel for your AD with support.


Allies
Ok it is very small possibility that you can have Top Hecarim. It can work, just push lane all game and reach higher level for better W.

If Hecarim pushes at lvl 1-3 in top lane, tower dive for him so that enemy Top laner will lose a lot of EXP from creeps.

Hecarim Top is like Dr. Mundo Top. Very tanky/annoying to deal with for enemy top laner+team.


VS

Heimerdinger

Easy

Enemies
Usually mid laner. Very easy to gank. Dodge his skillshot stun/blind and usually you will get the kill.

Never underestimate his turret damage. and his R makes them very strong CC slow

Use11.pngon his turret if you need to.


Allies
Hopefully your Heimerdinger hits his stun before you go in.

In teamfight, you, AD carry, Heimerdinger will stay together. Heimerdinger has good poke in teamfight.
-Poke them to death
-Let them engage first and kite/disengage with Heimerdinger stun/ultimate etc
-If they got very low with your poke, engage them or kill turret.

VS

Irelia

Medium

Enemy
Irelia can be difficult to deal with at higher level. Try to gank her at lvl 1-5

Irelia does have slow/stun CC. Consider this before you gank.

Irelia has no dash/escape but she can use her Q to minion to juke from brush. Be careful about this and only one of you (you or top) should facecheck brush.

Get ready to use W on your toplaner in case Irelia decide to fight and kill your top laner rather than just flat-out die.

In teamfight, Irelia will dive into your carries. You can peel off Irelia. She kinda falls off in late game so it shouldnt be that bad.


Allies
Help Irelia get snowballed early with your ganks. There is a reason why people said 'Nerf Irelia'. She is still strong early-mid with her sustain.

Once Irelia is fed you shouldn't have to worry about top lane.

If it is24_icon_64.pngvs39_icon_64.png, then its all about jungler's influence in top lane and top laner's skill.

VS

Janna

Hard

Enemies
Janna is very painful to deal with.

Good Janna can disengage/peel their carry even during laning phase very well. Her R can completely screw you over since you are very fairly low attack range with E.

Usually while ganking bot lane you want to kill Janna since Janna shield/tornado/slow can mess up while trying to kill enemy AD.


Allies
She is awesome to have on your team. She gives you passive movement to help you roam early and her peeling potential for AD carry is awesome.

VS

Jarvan IV

Hard

Enemies
Jarvan can be top/mid/jungler. Sometimes support.

If it is top/mid laner, Jarvan will usually go damage with 21-9-0. If Jarvan is a jungler, he can be either 21-9-0 or 9-21-0 and probably go tanky item.

Juke his E+Q combo and should be ok to deal with.

While ganking, you can still catch up to him with W and your Q even after his E+Q combo.

Consider4.png. You don't want to get caught by his R in teamfight along with your AD carry.


Allies
Good to have him at top/mid lane. Jarvan shines best in early-mid game, so try to help his lane via ganking. You can engage first with Q so Jarvan can land E+Q combo easier. But if he can land on his own, that is ideal situation.

In teamfight, once Jarvan uses ultimate, his role is done. Usually you don't use R on him.

VS

Jax

Medium

Enemies
Jax's spell that stops all physical attack doesn't stop your E. Your E's ad attack portion will go complete 0, but you still do AP damage on him when you attack. So keep attacking him in E!

Don't let Jax snowball in top lane. When you gank make sure enemy creep wave isn't behind him!!!He can just jump into his minion and walk out without using flash. Usually your gank on Jax should be successful. Don't stay close to your top lane so that Jax can stun both of you. Again, Jax can go into top lane bush and jump into his minion to juke. Consider this during your gank.

Towerdiving Jax can be difficult but it is possible with your R. Even at lvl 1-5 well executed tower dive can work against Jax.

Jungle Jax in my opinion is very bad. Jungle Jax really needs early gank to be successful. However, he is very strong 1v1 in jungle. Don't get caught 1v1 him. You can still outrun him with W but he will do a lot of damage on you in 1v1 at early level.


Allies
Snowball your top Jax. Hopefully your Jax uses stun only before you show up, not jump+stun. If he uses Jump+Stun to engage your gank, enemy top lane can just flash out and be safe. Get Jax to 1v1 enemy top lane a bit then show up.

You can easily tower dive with Jax at top lane at lvl 1-5.

VS

Jayce

Medium

Enemies
Jayce has gap closer-slow and push ability in hammer form. During your gank, Jayce can use hammer form and then gap close to YOU and stay away from enemy top laner and then push you away, then change to range form and run. Also Jayce can go into bush and gap-close into wave minion and run away.

Jayce can get away from your ganks in multiple ways. Try to make him burn skills/change-form (R). R has a cooldown so you should be able to kill him in 1 form during your gank.

In teamfight, Jayce usually builds straight up damage and poke. He will not be as tanky.
You can kill him in teamfight fairly well.


Allies:
If you have top Jayce, I really hope your support has good initiate/tanky. or Mid.

If it is mid Jayce, then it is ok. You still do lots of AP damage and it is ok to have top tanky/initiate.

Give Jayce blue for poking/harass before teamfight.

VS

Karma

Easy

Enemies
Karma can be mid/support. Please do not underestimate Karma. Everyone says she sucks but she just falls off in late game.

In early/mid game she has one of scariest shield for defense/offense. She can kite/juke everyone in long duration of time.

In teamfight, she can't initiate but she will be like Janna who can peel but do some damage. As mentioned before she does fall off hard in late game. Usually Karma support does not work well.


Allies
Why do I have Karma support? or Karma Mid? I am jungle Kayle. I can't initiate for the team. Snowball your Karma mid and hopefully end game by 20min.

VS

Karthus

Easy

Enemies
Karthus is very easy to gank. Usually Karthus builds 0 armor/MR runes. He is very squishy. no escape. Don't get hit by his wall.

You can easily tower dive to kill him. Karthus's R is fairly weak at lvl 6-10. At this time he should probably only have1001_32.png3010_32.png. Once Karthus has3027_32.pngand other AP items, and hit lvl 11. His R starts to hurt a lot.

You can save your allies with your R during his ultimate.

Be careful during your towerdive, if Karthus R is up, you may get 1 or 2 kills but feed Karthus kills. That is never good. Try to time Karthus's long R cooldown for small fights/dragon control/teamfight.

In teamfight, Karthus loves to flash in (or zombie Karthus/TP). Try to instant-kill Karthus and fight outside of his circle. Get your support to build3107_32.pngASAP.If it goes way too late game... Karthus can carry.


Allies:
Very hard to gank for Karthus. Karthus needs to hit his wall before you gank so that you guys can hopefully get a kill. Karthus will do a lot of DPS even at lvl 1-5. With his wall and your Q you can get kills. Gank his lane when Karthus is lvl 3-4.

If enemy mid/jungle can kill Karthus very easily, youdon't have to give him 2nd blue. Karthus shouldn't be asking for this anyways. If Karthus can confidently live w/ 2nd blue, give him.

You can use R on him during teamfight. With your R and3157_32.png, Karthus can probably 1v5 enemy team.

VS

Kassadin

Medium

Enemies:
Good Kassadin will avoid your ganks at lvl 1-5. But you still have to gank this guy before lvl 6 for easier kills.

After Kassadin hits lvl 6, you may require hard CC mid or support or top to kill him.

Try to steal his blue in all parts of the game. Kassadin requires the 2nd blue to excel. Once you starve Kassadin (by not giving him kills/blue) he will not be a threat.

Check where Kassadin is roaming and help counter gank/save allies with R. Do not feed Kassadin.


Allies
Snowball your Kassadin please. Give every kills to him, do not KS kills. Kassadin gets scary once he builds3070_32.png3027_32.png. Help him finish his RoA. Give him every blue possible.

Tower diving/roaming with him is great. If Kassadin gets caught, with your R he is 99% alive.

If your team has no initiate, you can bait enemy's CC/cooldowns by letting him get caught then you use R on top of him.

VS

Katarina

Medium

Enemies
When ganking her, Make sure she has no minion waves behind. She can just shunpo away your gank. Good Katarina will2044_32.pngher lane so she can Shunpo out or take extra2044_32.pngin inventory all the time. As long as she wastes her ward/flash your gank is still worth while.

Your team should have silence/hard CC that stops Katarina's ultimate. Try to spike her/kill her fast or make sure she doesn't get resets in teamfight with your R on important allies (Carries/you)

Take care if Enemy Katarina has12.png. Especially at about lvl 4 or so, after your gank and when everyone is low in health, she can just TP and get double/triple kills.


Allies
Katarina is AWESOME to have on your team. Katarina +Kayle is one of scariest combo.
Katarina can just go in (once enemy CC/silence is down) and with Kayle ultimate she can get full ultimate off. Better than3157_32.png.

Good Katarina will snowball herself. She will know when to roam around for easy reset-kills. Ganking for Katarina can be difficult since she has no hard CC, but Katarina should constantly harass enemy and you can help her finish the kill with gank, or tower dive.

VS

Kayle

Easy

Are you playing normal?


Well Kayle is op enough to be at top/mid/support/jungle and sometimes, AD.

With this guide/build you should be able to 1v1 normal-game Kayle.

VS

Kennen

Medium

Enemies
Kennen can be top(AD/AP/Hybrid) or mid (AP) or bot lane (AD Ken)

In all cases his E is very good escape tool. Gives him extra armor/MR and movement speed.

Top AD/Hybrid Kennen is fairly strong in most matchups. Help your top lane by just ganking Ken before lvl 6.

In teamfight Kennen will bring tons of CC for enemy team. Hopefully you have good disengage.


Allies
Great to have since he is a great initiator/teamfight champ. He synergizes with you well in mid game since he shouldn't be that fed to have3157_32.png. You can force dragon fights and etc with your R and Kennen ultimate.

Most of time Kennen should be fine on his own in lane. If he gets camped help him but if not you can prioritize other lanes to get snowballed.

VS

Kha'Zix

Medium

Enemies
Khazix can top/mid/Jungle. If he is a jungler, be careful if he is invading you. He can 1v1 in jungle very well with his passive proc.

If Khazix is top/mid, you gotta consider his jump+4.png.

Khazix can spike one of your allies in teamfight. If he can't get reset, he can't jump out. Your R is a good counter to him.


Allies
Most Khazix get R evolution at lvl 16. You can be his best friend before lvl 16 with R.

Khazix can snowball very hard so try to help him via gank. He will bring a lot of damage during your gank and soft slow CC.

Give him your blue if he is a mid laner or even top laner before the teamfight. His harass is amazing and for wave clear.

VS

Kog'Maw

Easy

Enemies
Kog'Maw is a late-game champion. That means so much opportunity for you to kill him before he gets fed. For obvious reason, do not feed him. If you or allies are very low, you can kill him but his passive might kill you or others (or even double kill). Save your R if Kog'Maw passive can kill one of your allies. Trading 1 for 1 for Kog'Maw is never good.

Coordinate with your mid to gank bot-AD-Kog'Maw (4 man dive) or just 3 man dive.

If it is mid-Kog'Maw, he is very weak until lvl 11. (because his R range is so low). Just steal his blue buff and dive mid turret to kill mid-Kog'Maw. He is much easier to kill.


Allies
Kog'Maw can do a lot of damage and with your R, he is a siege tank in teamfight.

Kog'Maw does have a aoe-slow during your gank(in lane) so that will be helpful along with support's CC. He does a lot of damage to Dragon so it is great to have him.

Mid-Kog'Maw will be insane to deal with after lvl 11. Once he hits lvl 16 it is even more insane. Give all blues to him and stay with him + your AD + poke only. Don't hard engage. Literally mid-Kog'Maw will do everything.

VS

LeBlanc

Medium

Enemies
LeBlanc can provide amazing jukes during your gank. Consider this beforehand. However she is very squish.

Her silence can sometimes mess up your R timing. Also you need to have a good reflex in teamfight in case LeBlanc spike one of your allies.

Do not get her snowballed in early/mid game.


Allies
Help your LeBlanc to get DFG. Hope your top/support can be tanky/have CC.

VS

Lee Sin

Medium

Enemies
- Top Lee Sin: Make sure there is no wave behind him. Bait his shield before you gank to ensure the kill. Lee Sin is strong early game but kinda falls off. Be careful of his R cause 1 good R can ensure ace for enemy team.

- Mid Lee Sin: Well your mid laner better have armor yellow runes. Again make sure his shield is on cooldown or no wave behind him.

- Jungle Lee Sin: He will win you at lvl 2. Be careful if he is sitting in your red/blue buff bushes. Dodge his obvious Q and you should be fine.

Lee Sin loves to do Q->R->Q combo in order to snipe someone and also get away from enemies. Use your R wisely.


Allies
Well hopefully your Lee Sin goes a bit tanky top/mid laner. You can snowball him (he is very strong early-mid game). Tower diving with Lee Sin works very well.

VS

Leona

Medium

Enemies
Leona is tanky/has 3 CC. Try to gank Leona at lvl 3 or so. This is when her W is at low rank and she is squisher. Later on she will reach 100+ armor/MR easily. She has no escape so with your support's help you should be able to kill her. Or just kill squisher AD.

Don't get caught by her ultimate in teamfight. It requires a lot of skill for a Leona to his stun on her R in teamfight, if you get caught, well then. You probably get chain-CC'ed and can't even use R in time.


Allies
Awesome to have on your team. Probably one of the ideal supports to have when Jungle-Kayle. You can consider invade with Leona. Also your ganks on bottom will be much more successful with Leona's chain CC and tankiness (tower diving too).

VS

Lulu

Hard

Enemies
Lulu is very annoyign to deal with. She has every tool for peel/kite/engage. She can mega-slow you, turn you into cupcakes, shield her allies, and give HP+slow aura on her allies.

However, she can be easily killed once you catch her. It can be difficult to towerdive lulu.

If it is mid Lulu, it can be easy to kill her as long as your mid laner has CC.


Allies
Lulu and you will make your carries nearly unkillable. Your team now has 2 mega spells. Your R and Lulu's R will almost save anyone.

Ganking bot lane with Lulu is easy as well.

If you have mid Lulu, help her once or twice but don't help her that much. Mid Lulu does not have good scaling for late game.

VS

Lux

Medium

Enemies
Dodge her bind and Lux should be an easy kill. However, Lux tends to stay back/close to tower in lane phase, so you may need your mid laner's CC.

In teamfight, don't get caught by her bind. Her combos will most likely kill you.


Allies
Good Lux knows how to set up the gank. She will throw slow 1st (most cases) then let you come in for Q then she will bind the enemy for kill.

If she can land her bind first (most cases it won't be due to minions), that is even more secured kill.

Give every blue to Lux for 40% CDR. She will wave clear well/can snipe enemy carries with good bind/combos.

VS

Malphite

Hard

Enemies
This guy can hard engage you+AD carry, slow your attack speed, and has tons of armor/tanky. This guy can be top/mid/jungle. Even if Malphite is behind, he can be useful in teamfight.

When you gank him at top(mostly) or mid, if he uses Q on you, do not W urself. He will run faster. You can easily kill him before lvl 6 but he can use his ultimate to escape.

In teamfight, do not clump up. as long as he only hits 1 of you (you+AD carry) with his slow, then it should be ok.


Allies
Best allie to have since he is tanky+hard engage. You can help him before lvl 6. His slow and your Q will most likely get the kill. Just use W on yourself since he has his Q to chase.

Do not use R on Malphite after he uses his R to engage in teamfight. His role is over once he engages/zone. He shouldn't be first one to die anyways.

VS

Malzahar

Medium

Enemies
He is easy to gank in mid. His silence is very much dodgeable.

Be careful while you towerdive him at lvl 6. He can instantly turn and ulti you. If he ulties your mid laner, use your R during tower dive.

In teamfight, you should never ever get caught by Malzahar. You are his primary target since you can just R whoever Malzahar uses ultimate on. Stay well back in the game.


Allies
You don't really synergize well with him. You can still gank for him as he does strong damage. Most likely you will not get kills during your gank since Malzahar has no hard CC before lvl 6. Once he hits lvl 6, you can most likely get kills with Malzahar.

In teamfight, if Malzahar engages 1st in teamfight since he caught someone, use your R on him to ensure his safety. If he is safe, don't use your R. After he uses his ultimate, his role is pretty much done. Save R on someone else.

VS

Maokai

Medium

Enemies
Despite Jungle camp changes, Maokai is still strong in clear time/gank in early game.

After early game, Maokai falls off super fast with new items.

Make sure your team wards well to avoid Maokai ganks. Remember that Maokai can just straight-up run down to lane with3270_32.pngand gank.

You can easily 1v1 him. You are not120_icon_64.pngwho spams Q to help Maokai's passive charge. Maokai can gap-close to you but you can easily kite him afterwards. Most of time Maokai won't be invading you or you won't be invading him anyways.

Try to predict his ganks and counter gank him. After Maokai uses all spells, you can easily R and save someone or just straight up fight. Maokai has no escape but just tank with his R. His R does good damage in early game so be careful.


Allies
Do you have mid Maokai? Ok, then gank the mid lane almost every time for guarantee kills. You can tower dive with mid Maokai very well. End game at 20-25min since mid Maokai can fall off late game.

VS

Master Yi

Easy

Enemies
Master Yi is usually AP mid, or jungle.

AP Mid: His W got nerfed. Be careful of his R, he will not get slowed by your Q. Try to avoid getting him resets. Before lvl 6, you can easily kill him.

Jungle AD Yi: Jungle AD Yi will most likely to get farms and get KS when laners are at low hp. Also he is a good back-door champion. You can't catch/chase him, but you can 1v1 him.

In teamfight, you can kill Jungle AD Yi very easily. You will out-dps him.


Allies
You have Mid AP Yi? Well then, this kinda sux. Not your best friend. Help Yi to get resets in teamfight. Hope your top/support have strong CC/initiate/tank.

VS

Miss Fortune

Easy

Enemies
Miss Fortune has no escape. Very easy to gank her with your support. She does good spike dmg so be careful

Allies
She can get full R off with your help+support.

VS

Mordekaiser

Easy

Enemies
Mordekaiser is very easy to gank. No CC and no escape. If he uses R on you or mid laner, just use your R. Problem Solved.

In teamfight he will try to use R on you or AD carry. Mostly AD carry. just use your W+R to counter it.


Allies
If you can get ganks off at lvl 1-5 for Mordekaiser, that is great. It is very hard to gank for him since he has no CC. Give him all wraith whenever. This means you should roam/gank other lanes more often.

During teamfight, you can help Mordekaiser to dive in to kill/ghost enemy AD carry with your R.

With your R and his passive shield, he will do tons of damage and will not die fast.

VS

Morgana

Medium

Enemies
Her bind+Spell Shield will be a pain during your gank. Good thing your E damages her spell shield.

You can get ganks off if your Q or your mid CC her before she uses spell shield. Her lvl 1 spell shield is weak, so your E will be reducing her shield fast so that your red buff can slow her.

Once Morgana hits lvl 6, it gets frustrating, but most of time you can kill her fast enough, unless she gets3157_32.png.

In teamfight, stay apart. Don't help Morgana to get perfect ultimate off.


Allies
Morgana and Kayle work very well. You can Q enemy for easier Morgana bind. Morgana Spell Shield and your R will save so many allies.

Force teamfight/dragon fight. Your R+Morgana R will be amazing combo in early-mid game.

VS

Nami

Medium

Enemies
Good Nami is pain to deal with. Her stun is like31_icon_64.png's Q. It is very much dodgeable.

Nami has good speed boost for herself and allies. Consider this during your gank. Nami is very squishy, so kill her first in botlane gank.


Allies
Make sure your Nami hits stun during your gank, and with her slow-buff spell and your Q+Red buff, you should be able to stun-lock them.

Nami is a good peeler with you in teamfight.

VS

Nasus

Medium

Enemies
Camp this top Nasus. Nasus will be insane to deal with in late game with his Wither, and insane Q. If he builds correct items3110_32.png, he will completely make you and AD carry useless with Wither.

He is easy to gank. He can only Wither one of you (top or you). Your Q and top laner's CC will be enough to kill him. He is not that tanky in early game. Also keep pressure him to avoid his Q farming.


Allies
Well, camp for your nasus! Get your nasus to go insane tanky/free farm his Q. Hope he has12.pngfor objectives. Snowball your Nasus and your late game will be free win.

Your Q and his wither will guarantee kills most of time.

VS

Nautilus

Easy

Enemies
Mostly Jungle Nautilus. His W gives him a lot of shield+damage but once his shield is gone, he does no damage.

Nautilus is very weak until lvl 4. You can even invade him and win 1v1. Later higher level, his W shield/dmg might be too much. But, his W has long cooldown, so you can hide in bush, let him use W+waste on camps and kill him easily. Overall, you can win 1v1 fight.

He provides strong gank with R. But if he misses his Q, his ganks are mostly failure. Don't stay clumped with your AD carry in teamfight. He will use R on your or AD carry.


Allies
Why do you have Nautilus on your team? Is he support Nautilus? then gank bot lane when Nautilus is lvl 4+. You can still gank bot lane before but he is very weak lvl 1-3.

VS

Nidalee

Medium

Enemies
Nidalee is usually Top/Mid. Sometimes support (mostly troll but there are some good ap support players. 99% of them are troll/feeder/shit AP support Nidalee).

Gank the lane before lvl 6. Nidalee is very painful to chase/kill when she hits lvl 6. She is very easy to kill at lvl 1-5

Careful while walking around your jungle. Nidalee might have put traps before. You don't wanna give away your position. Also while you gank Nidalee, try not to go through bushes. She probably have put traps there.

If it is AP Nidalee, just don't get poked in teamfight. Ward well.


Allies
I personally hate having AP mid Nidalee. Or Top AD/Tank Nidalee. Of course I sincerely hate to see support AP Nidalee. Because I am Jungle Kayle, Nidalee offers no CC in teamfigth. If it is AP Nidalee mid, except few good players, many mid-nidalee miss spears + stay useless for the entire game. If it is support AP Nidalee, that is even worse. She better snowball early game or play 4v5 for entire game.

Most of time Nidalee AP mid doesn't need 2nd blue. Don't ask, just take 2nd blue. For teamfight, Nidalee needs blue for your team to kite/poke.

You can gank your Nidalee/snowball them. If it is top Nidalee, she can split push top all day. You need Nidalee top to be strong so she can split push top. You can still defend/force 4v5 fight or 4v4 (make enemy to send 1 top to deal with Nidalee or even 2)

VS

Nocturne

Medium

Enemies
Nocturne is a jungler. With3153_32.png, Nocturne is very strong in early-mid game with just3153_32.png1039_32.png. They only probably just need1039_32.pngfor 1st jungle item and straight buy next itmes into3153_32.png. His R and3153_32.pngwill ensure fear off 100%.

You can't really 1v1 him. His fear is too strong and he will most likely block your Q with his W. However, you can counter gank him super effectively.

Once Nocturne uses R/commit. He is in. He has no escape. Use your W+R on your allie to counter him and instant kill him. This is why16_icon_64.pngis a surprisingly good support against Nocturne, due to her heal armor bonus.

In teamfight, you scale better than Nocturne. He can dive in with R to you or AD Carry but most likely you two will have no problem killing him. He can't zone you and AD carry long enough compared to other divers in late game.


Allies
WTF, report the troller. You are jungle Kayle. Top Nocturne will not work that well.

VS

Nunu

Medium

Enemies
Nunu is usually support. Yes there are some top Nunu and rare Jungle nunu. Because of new Season 3 camps, Nunu can't simply come in and eat large monster and run away. He has to spend more time for counter ganking.

Support Nunu is easy to kill at bot lane. He will slow you or AD carry but with support's help he can be easily killed. His R is very good for peeling his AD carry and does strong damage early game.

Top Nunu means your top laner will not be able to kill him. Top Nunu's sustain is super strong. Help your top laner early so that Top laner can just crush him in 1v1 for the rest of the game. Usually Top Nunu is played to win Top lane/snowball. If Top Nunu gets behind, his presence in teamfight is very low.

You can 1v1 Jungle Nunu. But most of time Jungle Nunu usually won't 1v1 you. Just Q you and run away. You can't chase Nunu.


Allies
If you are more fed than your AD carry, Nunu should bloodboil you. Your gank with Nunu's CC is great. You can tower dive with Nunu well. Nunu can use R under enemy turret and you can R on top of him for full channel.

If you have top Nunu, help him to dominate. I once had Top Nunu against enemy Shen and Shen ended with lvl 6, 0-9-0 score, and 2.4k gold in 20min ff game with our Nunu at lvl 13.

VS

Olaf

Hard

Enemies:
Gank the top Olaf before he reaches lvl 6!. After lvl 6, he can escape almost any ganks with his R and ghost. If he wasted his R already then you can probably gank top lane.

Dodge his axe and you should be able to kill him/chase him during your gank.

If it is Jungle Olaf, he can easily 1v1 you. You can't kite him unless you dodge his Axe.

In teamfight, use your R properly. he will use R+Ghost right into you and AD carry. He is extremely difficult to peel off.


Allies
One of best to have on your team. Help your top Olaf hit lvl 6 easier. Help him to get snowballed.

In teamfight, if he uses R+Ghost and if you use R on top of him. There is no way for enemy to stop him. He can't be interrupted due to Olaf R and he won't die because of your R. He will ensure killing one of enemies. He can be stopped by59_icon_64.png34_icon_64.png48_icon_64.pngby Walls.

VS

Orianna

Hard

Enemies
Good Orianna will kite/poke/juke/insane damage to your team.

Orianna can be killed with your gank in early level. Careful ganking her when she hits lvl 6.
Try to steal her blue as often as possible.

In teamfight, don't get clumped. 1 good Orianna R can seal the game.


Allies
Orianna has slow CC and movement speed boost. This will help you a lot during your gank.

If enemy ganks Orianna and you are nearby, your R can save Orianna and she can use R on enemies for double kill.

In teamfight, you will be staying with Orianna+AD Carry. Orianna is good allie to have due to her utility/poke/initiate R.

Give her every blue.

VS

Pantheon

Medium

Enemies
Usually Top/Mid laner. Very strong early/mid game. Insane Roamer with his R.

However he has no escape. Gank him as much as possible. You don't want him to have good early/mid game. If he is missing/dead alert other lanes (usually bot lane) since he might be ganking them using R.

Be caureful with his passive during your gank/tower dive.

In teamfight/late game, he will not be a threat.


Allies
Snowball your Pantheon! Your tower dive with him is just amazing. End the game in 20minutes.

VS

Poppy

Hard

Enemies
If enemy picked Poppy, that means either they are super pro/comfortable with Poppy or just trolling. Mostly they are super comfortable with Poppy. In early game she is very easy to deal with but in late game she is insanely hard to kill.

She has active ghost+armor buff. Also she can juke many ganks with her dash (into minions/champions).

In teamfight, Poppy will usually use R on support then dive into you or carries. Save them using R and fight others. Then spike Poppy after his R is down.

Try to end game before late game. Don't get Poppy fed.


Allies
Great to have. Shee has her own near-invincible spell! Help her top lane to get her snowballed. Fed poppy means free win. Great towerdiver with you.

Make sure you have some CC/peel on your mid/support. In teamfight once poppy dives in, enemies can ignore her and dive into you.

VS

Rammus

Easy

Enemies
Good warding can prevent Rammus ganks.

You can easily kite him with your Q. However, avoid 1v1 since he will bring help and after your Q is done, he can easily chase you+CC you until his allies come and help.

Be careful of his taunt in teamfight. Don't get caught by it.


Allies
He can't really top/mid/support. You are Jungler.

VS

Renekton

Medium

Enemies
He is a very strong top. Gank Renekton so that he can't dominate early-mid game. Remember that his dash can be used 2 times if he hits enemy during your gank. Try to force him to burn dashes before you gank.

He isn't that much threat during teamfight compared to other late-game divers.


Allies
Snowball him. He is very strong early-mid game and with your Q and his stun, you should easily get kills during ganks. His R and your R is great for tower dive too. Even before lvl 6, Renekton and Kayle can tower dive very well.

VS

Rengar

Easy

Enemies
Don't get juked by his passive/bush jumping and should be easy kill before lvl 6. Careful of his roaming/R ganking.

Allies
Not your best Top laner for teamfight. Help him early and he will be fine after lvl 6. His Slow/Stun CC will be enough for your gank.

VS

Riven

Medium

Enemies
Riven is so mobile. When you gank Riven, try to go in once Riven used some Qs or shield/dash. If Riven used stun during 1v1 Top lane, that is even better. You will most likely get kills with some CC after Riven used her cooldowns.

Be careful during tower diving her because of her stun/shield/Q mobility.

In teamfight, usually you will be fine against Riven. Riven will not build tanky most of time.

If it is Jungle Riven, be careful of her over-the-wall Q. Make sure your top/bot ward properly against Riven Jungle.


Allies
Riven can be snowballed with your ganks. Her AD ratio is insane. With few good attack damage item she will win top lane easily.

In teamfight, you can use R on Riven. She will be in god mode for awhile and shred most of enemies.

VS

Rumble

Medium

Enemies
Rumble is very strong mid/top laner. When you gank, hopefully Rumble's shield is on cooldown, and if he is in override(red state) he won't be able to use spells for several seconds. With his shield on cooldown he is very easy to kill.

I personally think Rumble kinda falls off after laning phase. However, he does a lot of damage in early-mid game. Be careful during your tower dive.

In teamfight, don't stay in Rumble's ultimate. Rumble is still easier to kill relatively compared to other assasin/ap/divers. If he misses Ultimate then he becomes fairly useless.


Allies
Rumble should be able to win most 1v1 on his own. However you can still snowball him with help. Your Q and his slow+movement speed buff can chase almost anyone. You can tower dive well pre lvl 6 with his shield + your W + your CCs.

You and Rumble together do a lot of damage early.

In teamfight you can use your R on him. Most of cases Rumble's ultimate is the most important move in teamfight. If he misses that, don't engage. Just wait for his ultimate. If you have to engage, prioritize your R on your AD than him. But good R on Rumble can still win fight.

VS

Ryze

Hard

Enemies
Ryze is super good in late game. He also has good CC. Defend your jungle. Ryze-team comp can invade your jungle.

When you gank, all his spells are within your E range. He will bind you or mid. With combined CC and squisher early-game Ryze you can kill him.

In teamfight, don't get caught by Ryze. He can Flash+bind you to start fight. He is tanky and does a lot of damage.


Allies
Very good synergy with you. His bind is always great for invade/ganking.

Ryze is squish early but can provide damage. Your R helps a lot on him.

In teamfight, consider using your R on Ryze. He is tanky-damage carry who will stay in front. Your R helps a lot on his spell vamp and spell combos. Very favorable mid with Jungle Kayle.

VS

Sejuani

Hard

Enemies
Sejuani is underrated Jungler in my opinion. She can easily 1v1 you at early level 1-5. She is tanky and does a lot of damage and slows you. You can't kite her. Try avoiding fight 1v1. Don't waste time and gank other lanes.

She also has great engage in teamfight/ganking ability. Don't clump w/ your carries to get hit by her R.

Try to counter gank her. She is mana-heavy jungler. After 7:00 her clear time may be reduced.


Allies
Double Jungle? wat?

VS

Shaco

Hard

See Shaco chapter below

VS

Shen

Easy

Enemies
Usually Shen is top/jungle. Shen is super weak at early lvl. Early gank his lane and try to bait his E. E costs him 120 out of 200. So if his energy very low due to his Q+W spam in lane, you can easily kill him.

When you are at lvl3 and when he is lvl 2. That is his weakest. Towerdive him if you can.

When Shen is lvl 6, be aware of his ultimate during your gank.

In teamfight, he can be tanky but probably build no damage. Shouldn't be a problem. Don't get his by his E since it will decrease your damage a lot.


Allies
Now your team has your R and Shen's R to save idiots that get caught.

When Shen is lvl2, you can easily gank his lane thx to his E.

Overall he is a great teammate to have. But he can't be your engage. He is kinda like secondary engage since his E range is super low and people can easily dodge it. If Shen misses E, then he is fairly useless for couple seconds. He needs his E to hit for energy refund.

Hope your mid/support has good initiate.

VS

Shyvana

Medium

Enemies
Shyvana is rarely seen in season 3. However, she is still a strong jungler. Due to new jungle change her counter jungle ability has decreased slightly until she builds madred/wriggles.
She will still win 1v1 you. However, she definitely needs red for lvl 1-5 gank to be successful.

In teamfight you still are better than her in late game.

VS

Singed

Hard

Enemies
Camp this top lane. You don't want Singed to go insane/untouchable after lvl 6. Camp this lane and try to get 2-3 kills off during Singed lvl 1-5. He should have6.pngand with your Q+W+Ghost, you can easily burn his summoner and still kill him.

You can even tower dive him when he is lvl 1-5.

Make sure to deny him at early level or have miserable gameplay in mid-late game.

In teamfight, you can still kite him with your CC+support.


Allies
Make his lvl 1-5 easy. Gank for him. With only 1-2 ganks, he will be fine on his own from lvl 6+. Teemo counters him but fed Singed will be fine against Teemo.

He has a great engage and you shouldn't use R on him. Proper item build + his R should make him tanky enough.

VS

Sion

Easy

Enemies
Sion is rarely seen. Usually AP mid Sion. Sometimes Top AD Sion.

Either way he really wants to be snowballed early so he can roam. Deny him with your gank.

In late game he falls off. Just pop his shield and ap sion does no damage.


Allies
Well make him useful. Help his lane. His CC and your Q will give you kills in most ganks.

You should try to tower dive with sion since he is amazing tower diver alone.

In teamfight, don't R on him in most situation. If you have AD sion top, use R on him. AD Sion's R will heal everyone on the team. Longer AD Sion top lives, better for you.

VS

Sivir

Medium

Enemies
Be careful on Sivir's DPS burst Q and her spell shield to block your Q CC.

She has good kite potential with her passive.

She will do a lot of damage in teamfight as well.


Allies
Great to have. You and Sivir range are almost equal. With her R and your Q+W, you can kite many enemies.

You can save Sivir one more time with R after her amazing Spell Shield.

VS

Skarner

Medium

Enemies
Personally I played Skarner Jungle a lot in season 2. But in Season 3, Skarner isn't that favored. I actually don't play him anymore.

Skarner can infinite slow you and you probably can't get out of him. You can sorta kite him if you get your Q early before he gapclose. Careful of his Flash+R.

If your allies get grabbed in teamfight, save them with your R.


Allies
Double Jungle op. new meta.

VS

Sona

Medium

Enemies
Sona can be slightly tanky with her W during lane phase. However, usually she is easy kill with Support's CC.

Be careful of Sona's R after lvl 6. It can change the game dramatically. In ganking/teamfight.


Allies
Lvl 1-5 Sona needs to bait well in order to get your ganks to work. Usually Sona will poke/win lane on their own unless she gets countered by enemy support hard.

At lvl 6, her R will make a lot of plays in laning/teamfight. Great support to have on your team.

VS

Soraka

Easy

VS

Swain

Medium

VS

Syndra

Medium

VS

Talon

Medium

VS

Taric

Medium

VS

Teemo

Easy

VS

Thresh

Hard

VS

Tristana

Medium

VS

Trundle

Medium

Enemies
Most likely he is a jungler. Be careful of his slow. His well placed slow can success gank/win teamfight.

You will scale much better than him.

VS

Tryndamere

Hard

VS

Twisted Fate

Medium

VS

Twitch

Hard

VS

Udyr

Easy

VS

Urgot

Medium

VS

Varus

Medium

VS

Vayne

Medium

VS

Veigar

Hard

VS

Vi

Hard

Enemies
She needs to get banned if you want to play Kayle. She clears jungle fast. Easily 1v1 you (if you dodge her Q, then you can win 1v1. But if she has R then it can be difficult).

Her ganks are strong in lvl 1-5 as long as she hits Q. Her lvl 6 gank gets insane. She can tower dive and instant kill and walk away. Counter gank her with your R. Usually she builds damage early, with proper R your team can kill her easily.

In teamfight, don't clump up with your AD carry. She will use R on you most likely or your AD Carry. Good R can win the teamfight.


Allies
Vi should jungle. Not a strong top. Help her.

VS

Viktor

Medium

VS

Vladimir

Medium

VS

Volibear

Easy

Enemies
Jungle Volibear is showing up now. He is still tanky but you can kite him easily.
Be careful of his passive while 1v1.

If he is top lane, you can still chase him with your Q slow and top CC. Careful in tower diving with his passive.

He will fall off pretty hard in late game.


Allies
He is not the best top laner available. Hopefully your top player picks other top tank/initiate.

Your gank with Volibear top will most likely get a kill. He has great toss/aoe-slow.

Most of time, do not use R on him.

VS

Warwick

Medium

VS

Wukong

Hard

VS

Xerath

Easy

VS

Xin Zhao

Medium

Enemies
His E dash+slow and Q knockup is very annoying for Kayle in jungle/teamfight.

You can probably win 1v1 against Xin. However, his E+Q combo is insane spike. You can kite him with W+Ghost+Q.

Xin is early jungler and love to gank early. You can counter gank him.

In teamfight, you can still peel off/kill him fast enough.


Allies
Snowball your top Xin Zhao. He can kill turrets very fast. Try to end game in 20min.

Dont use R on him. After his initiate/R his role is pretty much done.

VS

Yorick

Medium

VS

Zed

Medium

VS

Ziggs

Easy

VS

Zilean

Medium

VS

Zyra

Hard

Champ Select: When to Play Kayle Jungle in Solo Q? Back to Top

1. Enemy team does not have strong initiate/hard CC:

Jungle Kayle is very effective when enemy team does not have many hard CC/strong initiate. For example: 5_icon_64.png32_icon_64.png120_icon_64.png113_icon_64.png254_icon_64.png54_icon_64.png62_icon_64.png59_icon_64.png85_icon_64.png etc.



2. Make sure your support/top/mid can teamfight-initiate/go tanky. 
Jungle Kayle works very well if your mid/top/support has a good initiate spells and hard CC. 1_icon_64.png13_icon_64.png25_icon_64.png27_icon_64.png31_icon_64.png34_icon_64.png45_icon_64.png50_icon_64.png54_icon_64.png69_icon_64.png62_icon_64.png59_icon_64.png85_icon_64.png89_icon_64.png99_icon_64.png105_icon_64.png143_icon_64.png53_icon_64.png etc.


3. Great synergy with Assasin/Reset Champions:
Kayle jungle works extremely well especially during early/mid game with a solo laner that are burst. With you ganking, you can dive turret like there is no tomorrow. This is why it is important to take ghost in order to roam around with W to save your allies with R or gank effectively. Kayle has fairly slow base movement (335), hence W+Ghost helps and secure kills most of time.
55_icon_64.png238_icon_64.png121_icon_64.png84_icon_64.png


4. Enemy does not have teamfight-AOE
Similar to #1 point, Kayle's involvement in your team is bad when enemy has extreme AOE. If enemy has assassins thats great. Your R counters them!


5. In all honesty in Solo Q, anything can work. There are many reasons why Kayle is often banned/picked in high ranked games. (along with Vi, Hecarim, Elise, Xin Zhao)

Early Game: 0:00 - 1:55 Back to Top

This is actually very important part of the game. Hopefully you have no afk/dc/bug splat.


If you got yourself dc/client problem and start later than 1:40. Good luck. You are already behind.


1. Decide if your team is stronger lvl 1 than enemy. Then assess if they will likely invade you vs you want to invade them.
- If you have a strong lvl 1 CC: 89_icon_64.png4_icon_64.png12_icon_64.png13_icon_64.png53_icon_64.png25_icon_64.png1_icon_64.png44_icon_64.png99_icon_64.png103_icon_64.png143_icon_64.png etc, you should consider invading.
- If enemy jungler is 9_icon_64.png32_icon_64.png, you shoud DEFINITELY try to invade.
- You are typically a descent/strong lvl 1 Champ during invade because your E does AOE damage. With 60 AD+33 AP, you will do one of highest DPS at lvl 1 fights.


2. Start with E.
- No matter if you are invading or getting invade, start with E. Never with Q.


3. If you decided not to invade and protect your jungle, get your TOP/MID/Support to go appropriate areas/bushes to cover/scout the potential Jungle invade entires or Warding spot.
- It is important to know if enemy support/mid warded your wraith. You don't want to give enemy your jungle location.


4. Try to ward enemy Wraith jungle area or else where to give you a good idea where enemy jungler might be after 1:55.
- This is very important. Ask your mid/support to use their 3 min ward.


5. If it is a good Shaco jungler, prepare for a good jungle mind game.
- Good shaco jungler will live in your jungle from 2:00-10:00. There will be a chapter for Shaco jungle only later.


6. Locate where enemy jungler is starting.
a) Check where/WHEN enemy top/mid/bot are appearing.
b) If enemy is on blue side, check bot laner's HP. If they are low, then Bot lane did double golem and reach lvl 2 faster. But we do not know if bot lane helped red buff leash after double golem or not with this info alone. So check where/when Mid laner came to lane.
c) Of course warding enemy wraith before 1:55 help you decide enemy jungler location so much easier.

Early Game: When is Jungle Kayle weakest moment? Back to Top

Answer: Level 2.

At this time, you have E + W leveled up. You typically don't have Q.

Early game for jungler is pretty much everything for them. If you mess up your early game in your own jungle by enemy jungler (Lee sin, Shaco, etc) then you jungle career is pretty much screwed. Especially if you got bug splat for 3 minutes... You are still so behind.

You gotta get 1 camp (wolves or wraiths) and blue buff and red buff in order to hit lvl 3. Once you are lvl 3 and have Q + W + E, you are fairly safe and become a strong dueler in jungle fight. You can kite enemy using Q + E. and W for heal + movement speed for more kiting.


Solution:

1. Know where enemy junglers are. Jungling has a lot of mind game. You need to predict where enemy junglers are in order to secure your jungle and avoid enemy's counter gank. (or you can counter gank them!)

If your support or mid wards enemy wraiths before jungle starts (1:55) that will help you and your team's early game.

Also, get your top/mid/bot laner spread out to see if enemy mid/top/support warded before 1:40.

Check where enemy mid laner come from their jungle to lane when 1st wave starts. Also check if top laner or bottom laner arrived to the lane late. This will generally (most of time) give you an idea where enemy jungler started. Except Shaco. and also if enemy is on blue side and bottom laner came late with HP reduced then enemy bot laner probably did golems and THEN helped jungler on smiteless red buff or just did the golems.

2. If you suspect you will get invaded. Get lvl 2 Q. You will burn 1-2 extra health pots until reaching lvl 3.

Early Game: Level 3 Gank or Jungle/Farm? Back to Top

You got your smiteless leash on blue or red and now you cleared your other blue/red and hit lvl 3. Now you have to decide if you want to gank top/mid/bot or stay farming a bit to reach level 4.


There are many factors as a Jungler to decide. Early game will show who is a good jungler due to a lot of decision making that jungler needs to do.


Basic Rules:

1. You usually want to help Top lane: Top lane can snowball very very well.
2. You want to help a champion that can snowball very hard or have very strong late game: 13_icon_64.png39_icon_64.png84_icon_64.png122_icon_64.png etc. This also includes very strong early game/lane phase.
3. You want to predict where enemy Junglers are at and their Jungling pattern in order to counter gank.
a. Usually 5_icon_64.png254_icon_64.png64_icon_64.png get smiteless leash and get quick lvl 3 double buff and gank top lane.
b. 32_icon_64.png9_icon_64.png usually likes to farm a bit more for exp to reach lvl 6 quicker for a stronger gank.
c. Again back to previous points, good warding will show enemy jungler's location to make your decision.



Please note that Kayle is a unique jungler that can clear camp fast. 

1. Save walking since you become range with E and faster roaming with W.
2. Low mana cost per camp. E cost 45 mana and lvl 1 W only cost 60 mana.
3. Good sustain in jungle: W keeps you healthy, and especially lvl 1 33 AP start, your W heals more.
4. Smaller Jungle camp monster die automatically with E splash damage. You only need to focus hitting big monster.


Jungle Camp Timer

1. Regular camps - 50 sec. Spawns at 1:55. I personally time wraith/wolves sometimes in early game.
2. Blue/Red buff - every 5 minutes. Spawns at 1:55. Time this!


Kayle-Early Game-Double Golems Farming Tip:

-> Let say you went back to town to buy/heal, then you have 11.png up, and want to start with farming Double Golems. And since it is early game you have 0% CDR item. 
*** Activate your E couple seconds before Double Golems camp then use 11.png on Big Golem. This allows you to have E available when you get to Wraith camp (by the time you walk there) or allows you to have E available sooner during your ganking.


Conclusion:

Based on warding/map coverage/Lane status/Enemy Jungler location/Enemy ward location/etc you can decide on lvl 3 gank or keep on farming.
At this point of time, you should have 2-3 health potions remaining. You are one of few lucky junglers to have that many health potions left after blue+red buff.

Early Game: How to Gank as Kayle? Back to Top

I am not a tech-friendly person. I don't have fancy mini map with drawings. Note that this guide is mostly about AD-oriented Kayle. AP-oriented Kayle is at the very end.

Pros:

  • Strong spike/damage in All Lanes: You started with 60 AD and 33 AP with descent Attack Speed. Your Q damage is near 100 at start and your E does both strong AD and AP damage. This means you do a lot of damage in Every lane. For example, 5_icon_64.png does mostly AD damage, and usually AP Mid start with low armor and Top/Bot lane start with higher armor. 5_icon_64.png will do tons of damage for mid lane but not as much for top/bot lane in early ganks. (In most games, at the end, I do about 30~35% AD damage, 10-15% True damage, and 50-55% Magic Damage to Champion, this is because of E splash scales with 40% AP and 40% AD)
  • Passive to shred Armor/MR for you and your allies:Your Passive is amazing. On top of that, your Q will make your own damage even higher!
  • Soft CC: Your Q provides descent slow.
  • Movement Speed Boost Skill: Your W provides very good movement speed buff. Use W on yourself or W on important allies (4_icon_64.png13_icon_64.png12_icon_64.png44_icon_64.png etc with Hard CC) for successful gank.
  • Clutch Heal to your Laner during gank/Counter Gank with W.
  • Very Healthy in HP/Mana after Jungle Clear

Cons:

  • Helps a lot if your laner has some sort of CC.
  • No Gap Closer
  • 335 Movement Speed at start. (your W overcomes this problem along with Ghost)
  • If enemy CC/Slow you, they will probably out run you: Use W or Ghost to further chase.
Overall, you are considered as a strong ganker at early level.



Basic rules:

1. Plan your time

Clear camps between ganks to keep up your farm. You are unique jungler that can clear camps in range (save walking, reduce damage taken from small wraith/wolves) and clear very VERY fast (probably 2-3 sec per camp). In between ganks (top/mid/bot lane) you can easily spare 4-5seconds to clear Wolves + Wraiths. Kayle needs farm and can still give tons of pressure to lanes pre lvl 6. For mana-management, use E only to clear camps (If you don't have blue) and use W for extra movement between camps + ganking and healing. Total of 1 E, and 1 W should be enough for each camp and your hp should be near 100%. This will help you hit lvl 6 quicker. Making your gank stronger (easier tower dive) and save allies with R.


2. Save your W before Ganking. 

Your Q range is fairly short. You need the extra movement speed for few seconds to surprise enemy and then apply your Q slow on them in order to get into your E range to keep autoattacking.

Especially for enemy AP mid laner (with low armor, like 15 for example), with your passive + masteries (remember the 8% armor and 8% MR shred and 5 armor pen?) and also your runes (60 AD and 33 AP at lvl 1), your Q and 2 E autoattack with red (or without red buff) should make enemy laner near death. As long as your laner respond to your gank, you should be able to pick up a kill.


3. Communicate with Laner. 

Most of top/mid laner now buys 1-2 wards with tons of potions. Knowing where/when ward is placed is very important. This goes back to #1 point, planing your time. It is better to clear camps for extra experiences and not waste time in river bushes or whereever.


4. Do not Over-Commit

Let say you used your summoner ghost during a gank but the enemy survived. Do not overcommit  and tower dive/stay too long and then die+feed double buffs to enemy laner. You just killed your allies' lane.
It is ok to just burn their flash. You can gank again while their summoners are down.
You need to learn when to stop tower diving at early level. (Especially when your team start tower diving for top lane at lvl 2-4).




If you do not know which angle to gank top/mid/bot lane early. This guide won't show it. I don't have pictures to explain the routes :\. But as a typical jungler most gank routes are very similar.




Top Lane Gank:

Top lane is very important. Most of time the top laners are very skillful compared to other laners. Top lane can be literally an island of its own and they need to decide when to end lane phase to help other laners for objectives, and have a sense when jungler will be ganking. Of course you need to give pressure to mid/bot lane as well but Top lane is very much worth mentioning due to snowballing potential.

Nowdays most Top laner buy ward early since many junglers love to gank lvl 3 top lane.

As a jungler, here are few tips:
1. Check Top Lane's inventory: Many can start 9 health pots and 2 wards now. You need to know if Top lane spent their 3 min ward before 1:40. If the items in their inventory do not add upto roughly 450 gold, then they probably spent a ward already. Then avoid ganking top lane/waste time ganking and continue farming or gank other lanes.

2. Communicate with your Top laner: As mentioned before, you need to communicate well. Know enemy ward location. Give your top laner a ping if enemy Jungler is coming. Type something like 'care jungler might be near' etc.

3. If your top lane is pushing (your top laner is like lvl 2-3, and enemy top laner is lvl 1-2) and you are lvl 3-4, you should consider tower diving. Well coordinated tower diving can deny enemy top laner exp and give first blood to you or your top laner.

4. If your first gank worked and killed enemy top laner (and hopefully burned their flash/summoners), you and your top laner can go back town to quickly buy+heal then you can walk straight into top lane (take wolves/double golem if you find a time) and lane-bush gank. This 2nd gank usually works if executed correctly. Then your top lane will be so much ahead at 5:00 or 6:00 in the game and you probably don't even need to gank top ever again for the rest of the game.

5. You want to snowball/give lead to your top lane early so that you can focus on mid/bot lane for dragon control later.

6. Walk-into-lane gank: Not a bush-lane gank. As if you are 57_icon_64.png with 3117_32.png, you can literally just walk into the lane with W+6.png. With your top's CC and your Q, you should be able to pull this off. You can also walk-into-lane, and push wave with your top lane and then tower dive/kill turret early.


7. Gank these enemy Top laner before lvl 6.

2_icon_64.png - Olaf can be a pain to kill/gank after lvl 6 due to his ultimate. Usually they have 6.png. With some Top laner's CC, Olaf can be easily killed before lvl 6.

17_icon_64.png - Teemo usually has 4.png. Teemo top is usually AP Teemo, but now they can AD Teemo as well. After lvl 6, his shrooms at top lane can be very painful to gank and top lane literally becomes an island with shroom fest. Teemo has a built-in 6.png, so consider this during your gank.

23_icon_64.png - AP Trynd is starting show up at top lane. Regardless if its AD/AP Trynd, Trynd only does AD damage. If it is Cooldown-AP Trynd, he is very painful to kill at lvl 6 with amazing Q sustain, E escape (free flash) and his R. AP Trynd usually has 21.png14.png. They don't usually carry 4.png.

8_icon_64.png - Vlad is very very weak at lvl 1-4, and often has 6.png. You can easily kill him if he uses pool to escape with ghost, since you have your own ghost to catch him up with W+Q. Do not let Vlad snowball after lvl 7. Try to give many pressure before lvl 6.

27_icon_64.png - Singed is very gankable/weak at lvl 1-5. He becomes insane at lvl 6 and 6.png. I personally ban Singed if I am a captain. He is not tanky/not much damage at lvl 1-5. Kill him while you can. Do not let him go untouchable.

39_icon_64.png - You don't want Irelia to go insane with lvl 6 sustain. Yes Irelia is killable after lvl 6, but you can suppress her shine (which is her mid-game, she is strongest) by giving your top laner an edge.

84_icon_64.png - Akali is very weak during lvl 1-5. Yes she has cloaking field when you gank her but she has no ultimate to make plays. At lvl 6, she can have one of strongest dps and gap closer in the game. Your laner with higher CS than akali can just straight up lose at lvl 6. With her passive buff now Akali can be out of control quickly. Stop her before she gets there. I personally often ban Akali.


There are other top laners to talk about but these are some of champions you should highly think about to gank before them reaching lvl 6.




Early Game: Dragon Control Back to Top

- Now you kinda helped top lane to get snowballed. Depending on enemy jungler, you need to manage your dragon control as it is very important objective in the early game.


- You want to pressure mid/bot lane with gank + warding + pink warding.

- Kayle is not the best Dragon-killer.

- Note that Dragon spawns every 6 minutes. Time it!

Basic rules = Do Dragon if

1. Enemy Jungler is dead/at top lane/too low HP and mana/top Jungle.
2. Bot lane is dead/killed bot turret/they are too low/went back to town.
3. Mid lane is too busy/roamed to top/dead/too low/went back to town/mid turret is dead.
4. Safer if you have pink ward and reduced enemy's vision.
5. If your top laner decided to push top wave and roamed to bot to gank or just help dragon (5v4!). Or your top laner has a 12.png.
6. If your team is just flat out way stronger/ahead and can afford to force objectives/teamfight.


Watch these Junglers!

9_icon_64.png35_icon_64.png64_icon_64.png254_icon_64.png77_icon_64.png
These junglers can solo Dragon with few lvls (before lvl 6) and right items3106_32.png/potions/blue or red buff.
Make sure you and your bot laner to ward dragon against these Junglers.

Read other jungler's guide and see when they can easily do dragon before lvl 6. 

Mid Game: 15min+ Back to Top

With your core item-build, you should have at least 3209_32.png3006_32.png3115_32.png in mid game. 


This is when Kayle shines BEST.


  • Enemy Jungler/Top are not that tanky yet. If enemy Jungler is 120_icon_64.png254_icon_64.png, they usually want to get Boot+3209_32.png first. So they shouldn't have 3083_32.png yet. If they got fed then they might have it. But most cases, enemy tank are not that tanky.
  • Even if enemy tank got some tank items, they can't have both high Armor and MR. With your core items you are doing a lot of Physical/Magic damage, and of course True damage with 3209_32.png
  • You probably do more DPS than your AD carry.

What does this mean?

Force objectives:

1. Do 2nd dragon *** Dragon is up every 6 minutes. Good Jungler always time Camp/Buffs/Dragon/Baron timer.
2. Group and push turrets/force teamfight.
3. End game if you can.
4. Early 18min-20min baron if possible (requires some experience/timing).


Of course there are different situations depending on the game/champions, but these are the basics.

Late Game/Teamfight Back to Top

Teamfight works very differently depending on your team members and enemies. However, these are the simple rules:

1. During a teamfight, stay with your AD carry or stay in between your front/AD Carry.
Your Q and E ranges are fairly short. If you get caught then you would have to waste R ultimate on yourself or just flatout-die. AKA. DONT GET CAUGHT. 


2. Treat yourself like an AD carry for good positioning.

You do bring a lot of damage for the team. In fact you bring about 35%-40% AD, 10-15% True damage, and 50-55% AP damage most of time at 'Damage dealt to Champions'. With E, you have about 500 attack range with splash damage. You are kinda like 21_icon_64.png119_icon_64.png22_icon_64.png. (You don't have instant dash/tumble/vision/valkyrie/jump to position better. You kinda have good movement speed with W and kiting with Q. You have R to save yourself or AD carry). Most of time enemies will love to dive you/CC you because of your R. During this time your AP/AD carries will most likely be free to attack for few seconds. If you are more fed/do more damage than your AD Carries, take Red buffs. But most of time you should give your AD carry the red buff so they can kite enemies with you.


3. Who to use the Ultimate R?
a. The idiot AP/AD carry that get caught before teamfight starts.

b. Do not use R on support at most cases. However, a good R on support or tank can win a teamfight if enemies burn tons of spells and cooldown on your allies with R. This is situational but generally supports aren't worth using your R on in teamfights

c. Depending on how fed you are compared to AD carry. You can prioritize R on yourself over AD carry.

d. If you have  55_icon_64.png84_icon_64.png or any squish AP carry/burst AD bruiser that needs to dive to kill enemy carries, prioritize your R on them.

e. Summary Simpler rule: use R on whoever the enemy team's main target is. aka. whoever most fed/squish/teamfight changer. This can be you, ad carry, or ap carry. who knows.



4. Peel for carries? or dive in to kill enemy carries?
Again this is very situational and most of times, your job is to peel for your carries. You are not a typical jungler with hard CC/initiate and tanky/zone.
Of course you can go with your diver/assassins and let your support peel for your AD Carry. Choice is yours.



5. Crappy situations: We don't have an initiator and no tank! Hate solo Q!
a. Win the early game. Aim for 20 minutes surrender game.
b. If the game goes even, and you still don't have a good teamfight comp and no tank, bait one of your squishes to get caught and use your R. Force enemies to burn tons of spells/summoners and start a teamfight. 38_icon_64.pngis a good baiter.

Using R during Teamfight Back to Top

As mentioned previously, your R is very important throughout your entire game.


During early/mid game, feel free to use R on anyone to save them/tower dive/making plays.

During teamfight, prioritize your R on Carries. Mostly AD Carries or Yourself.



Yes you can use R on tank/AP carry to make better plays. Your R usage is very situational/team based. There is no right/wrong answer.


Usual Rules:

1. Don't use R on Support
2. Use R on AD Carries mostly. Or yourself. or your strong AP carries 84_icon_64.png13_icon_64.png55_icon_64.png etc
3. Use R on assassins/divers that can be kited. 13_icon_64.png24_icon_64.png55_icon_64.png84_icon_64.png92_icon_64.png238_icon_64.png131_icon_64.png etc
4. Don't use R on most tank
5. Don't use R on any Champions that served its role in teamfight (aka. used R already). Example: 8_icon_64.png1_icon_64.png32_icon_64.png54_icon_64.png111_icon_64.png113_icon_64.png etc.
6. In early-mid game, for initiate/teamfight champs, use R. 9_icon_64.png25_icon_64.png85_icon_64.png etc (They don't have 3157_32.png yet).

Again everything is situational.

How to deal with Shaco Back to Top

Of all enemy junglers, 35_icon_64.pngis the only one that deserves to have its own chapter. A good shaco jungler will make your life miserable (mostly) and eventually your team will ff 20.


1. Shaco can start anywhere. 
Get your support or mid to ward his wraith to locate where he is. But a good shaco jungler will most likely be in your own jungle at 2min~6min of the game.


2. Ward your own red or blue buff.
a. For example if you are on red side, most likely you would want to start smitless blue and save smite for your red. But a lot of times this is when lvl 2 Kayle can get ass-raped. Shaco hiding in that red buff bush with boxes and instant kill you for fb. Ward your red if you feel that enemy jungler will invade you. This goes to many other strong lvl 2 junglers: Lee sin, Xin Zhao, Vi, pretty much everyone. You are super weak at lvl 2.

If you are on red side and doing red buff, You can kinda avoid getting screwed by pulling the red a bit away from the bush (to the right) since you are ranged jungler!. Then use smite to finish the red buff.

b. If you are on blue side, you can start blue or red. But a lot of junglers like to start red since 2 bot laners can help them to do smiteless leash faster. If shaco is hiding at your blue buff with boxes. this is almost 99% death on you if you walk into the brush for your blue buff.


3. Check if enemy shaco warded your wolves or Wraith. (on top of your red/blue buff)
Some heavy counter-shaco jungler love to ward your jungle. Then instant kill you while you are clearing camps or just steal those camps.


4. Survive and get into mid-late game.
You are much better in teamfight than Shaco in late game. Get everyone on your team to ward properly and survive the ganks and manage your jungle. If people know how to manage Shaco jungler then it is ok. There is a reason why Shaco isn't banned often in high ranked games. 

However if you know some pro Shaco Junglers are online by chance, better ban Shaco to reduce headache.

SmartCast Key Bindings Back to Top

Please use SmartCast!

- If you are not used to smartcast key binding, it is time to get used to it. The clutch W/R on your allies on yourself will change the game around. It will take some practice and it is totally worth it.



SmartKey Bindings: (This is what I use Personally)

1 = 1st item slot smart key. placed for Ward/potions and activation items. 3144_64.png3146_64.png3153_64.png
2 = Self-W heal smart key. Used very often between camps, ganks, or just literally self healing. (since button 2 is right above W)

4 = Self-R ultimate smart key. Often used when I get caught or tower diving.

Q = smartcast Q.

W = smartcast W.

E = smartcast E.

R = smartcast R.

Patches Back to Top

March 1 2013:

http://na.leagueoflegends.com/news/patch-303-notes

1) Kayle got nerfed this patch. However, she is still strong pick due to her kits.
  • No more Magic Resist per level = nerf but since we treat Kayle as AD carry, its ok. good positioning! Now AP carry can spike Kayle better.
  • No more amplifies damage for Reckoning. (Q) Slow duration down to 3 second, but stronger slow at higher rank Q. = This is more severe nerf. The Amplify damage part was very good for Kayle during gank. Slow duration nerfed by 1 second as well. Sure they increased the slow % in higher rank but by that time your early-mid game jungle pressure is over :( Now we can't Q+Smite for objectives. ***Q now applies 1 stack of Kayle's passive, which is supposed to work for Champions. Q works against jungle monster with 1 stack for short duration. Use Q if you have blue buff!

2) 3153_64.png - Much better option for Kayle now. 

It now has Attack speed portion with less 15 AD. I would prefer Attack speed on Kayle than 15 AD any day cause of her E proc. Consider this build order: 3209_32.png  3006_32.png 3101_32.png  3153_32.png if you can get blue buff for entire game.  Then finish 3172_32.png to get 20% CDR. but with blue buff you get full 40% cdr. Even if you can't get blue buff all the time, use 2039_32.png for 30% CDR. You need about 38% CDR for constant E availability. 30% CDR is mostly good enough (just need 1sec or so waiting time for your E to be available again). Also you can even tweak your offensive masteries a bit to get extra 3% CDR or 4% CDR (28-2-0). You can make modification/flexibility.


Try 3085_32.png after you get 3006_32.png3209_32.png3172_32.png3153_32.png as a 5th item. 3085_32.png allows you do tons of damage to several assassins/tank line and applies on-hit effect to 2 extra targets(you will hit total 3 people), including your primary E damage, 3153_32.png 5% current hp damage passive, 3209_32.png true damage passive, and red buff true damage (if you have them). Considering your Main target's E Splash damage to 2 extra targets nearby, and your 2 extra targets getting 10+50% AD damage with all the on-hit effects listed above, you will probably do almost equal damage to 3 people. This item really shines in the 5v5 teamfight. Well you should most likely be doing teamfight anyways at this point of the game if you got those items. If you got those items way too early then you should have won already. Most games will be over by the time you finished 4th item. It is very rare to get even to 6th item3035_32.png(or 3071_32.png or other options as 6th). It is much much rare to get 3078_32.png(only had 1 game of this) and sell 3006_32.png in ranked games.


In one of ranked games, I was split pushing (and super fed) with 3006_32.png3209_32.png3172_32.png3153_32.png3085_32.png, and I literally pulled off 1v4  (32_icon_64.png99_icon_64.png and an AD carry and a Support that I can't remember) (with my R 1st to dodge entire 99_icon_64.png combos and then friendly allie 98_icon_64.pngUlt shield) and forced enemies to surrender.


3) 3209_32.png - 14-50 true damage passive instead of 15-66 damage. (small nerf).
Still this item is core for its cost-effectiveness and cdr. This is still our 1st item.




March 27 2013:

1) 3115_64.png price went up to 2500 from 2270. It is still very cost-effective item. If you choose to get nashor, it is still ok. I personally now skip nashor and go AD-heavy.

2) 3209_32.png - another minor nerf. now 6-40 true damage. Down from 14-50 true damage. This nerf is practically nothing. Lizard Elder is still very very cost-effective without its passive. This is still our #1 1st item.


April 9, 2013:

1) Kayle got nerfed again. W+R ranges down to 900. This is fairly a huge nerf in early-mid game. You can't save your laner as much as before.
In teamfight, this is a minor nerf since you will be with AD carry, and 900 range should be enough, however, if you have mid/top that are assassins, like 131_64.png84_64.pngetc, it is harder since you need to be closer to them to R. Putting yourself in a riskier position.

2) 3209_32.png - Price buff! it is now only 2000 instead of 2300, but 5 less AD damage. This personally actually does not help Kayle as much. It actually helps enemy junglers like 120_64.png254_64.png. They can build this item and then go tanky much sooner than before.

Overall this patch does not favour Kayle jungler at all. It rather helps enemy junglers (which makes Kayle jungler weaker).

June 10, 2013:

1) Jungle camps now starts at 1:55. Jungle Kayle doesn't really need to start at Blue buff all the time. You can start with red if you want to.
Now please note that Jungle invade is more devastating. Coordinate your team to defend/invade in champion select if you can.

2) 3209_32.png - Nerfed to 35 damage. Ok, this item used to give 50 AD but now only 35 AD. If you want to continue on with AD Kayle like the guide listed above, you can. But you can skip this item and stick with 1039_32.png or 1080_32.png.

3) 1_64.png Tibber health has increased. I am sure many of you already knew this but you can use 11.png on Tibber.

4) Please take a look at AP Kayle guide.

5) 3115_64.png was a cost effective item, but I personally switched into more AD-Kayle jungle by skipping this item before this patch. Then Kayle got nerfed/other junglers got indirect benefits from patches. Now 3115_32.png is 420 gold more expensive but has a new on-hit passive! 15 (+15% ability power) as bonus magic damage!

This allows mid/top 10_64.png24_64.png84_64.png more options. You can still stick with AD-Kayle jungle guide listed above. You don't have to go AP in order to get benefits from 3115_32.png. I repeat. You can still get 3115_32.png and go AD-oriented.

You can skip 3209_32.png and go for 1080_32.png3115_32.png.

6) 3091_64.png has changed, but still DO NOT BUY THIS ITEM. Not that worthwhile!

AP-Oriented Jungle Kayle - June 14, 2013 Back to Top

1) Summoners:

11.png6.png. Same as Jungle-AD-Kayle. See above.

2) Runes/Masteries:

http://tinypic.com/r/awp3tj/5
http://i42.tinypic.com/awp3tj.jpg
[IMG]http://i42.tinypic.com/awp3tj.jpg[/IMG]

http://tinypic.com/r/2vkdu00/5
http://i44.tinypic.com/2vkdu00.jpg
[IMG]http://i44.tinypic.com/2vkdu00.jpg[/IMG]

For Runes, you still need attack speed Red. Armor yellow. 
You can go with Cooldown blue for 10.5% CDR at lvl 1. (with masteries)
You can also go for AP per level or flat AP on blue. It is upto you.
For quint, you have to go for Flat AP for early lvl 1 jungle start.

3) Skill orders/why consider AP-Kayle Jungle?

Skill order is same as AD Kayle jungle listed above.

One thing that lacked AP Kayle before was the AP-ratio on her E, its only 40%. Now with new 3115_32.png, Kayle E AP ratio has increased to 55%. With masteries, Kayle E AP ratio is really 60%. This is very favourable for AP Kayle.

AP Kayle Jungle also allows AD Top/Mid in your team. AP Kayle is now also a better peeler for your carries. Her W provides better heal and her Q is stronger damage. (AP Kayle Q damage > AD Kayle Q, since items with AP just has higher #).

Remember that although you are an AP, you are practically an AD-like carry that does more AP damage. Remember that positioning is still the key.



4) Items:

This is the item route:
a)1039_32.png2003_32.pngx5
b) For your 1st buy, you can stop at 1039_32.png or upgrade it for 1080_32.png with 1001_32.png. I recommend getting 1080_32.png for faster jungle clear and regens. 
c) Now work on 3115_32.png. You can either get 3108_32.png or 3101_32.png. It is upto you.
d) You can work on 3151_32.png or 3006_32.png. You still get 3006_32.png as your boot even if you are AP. Unlike other AP, you rely on attackspeed for on-hit effect. If you didn't get CDR blue runes, you can choose 3158_32.png for 38% CDR. but I highly recommend getting 3006_32.png. Get 3047_32.png if enemy has heavy AD team. Again, don't try to get 3020_32.png3006_32.png is cheaper and will give you more damage over time compared to 3020_32.png. 20% attack speed on Kayle is much better than 15 flat magic pen.


By this time, usually the game is over. If you didn't end the game by this time, try to communicate with your team to end the game on your next game. 

Your CORE: 3115_64.png3151_64.png3006_64.png.


e) Now you have 1080_32.png3115_32.png3151_32.png3006_32.png. You have 30.5% CDR. Try to get 40% CDR before teamfights by getting 2039_32.png. It is only 250 gold and it is totally worth having 40% CDR. 2039_32.png is very cost effective to get extra 10% CDR. It can make a win fight or loss fight. If you really need full 6 items, you can sell 1080_32.png.


You have many options:
3089_64.png RecommendedThis should be your 1st or 2nd item to buy after your core. It is a great item for any AP carry. Especially now Kayle's E is practically 60% AP ratio! (40% + 5% masteries + 15% from 3115_32.png)


3128_64.png RecommendedThis should be your 1st or 2nd item to buy after your core. This is another great item for AP Kayle. This provides good AP + 10% CDR. You will now be at 40% CDR without 2039_32.png. Remember to smartcast this item before you use Q. Because you are an AP Kayle, try to use this item to peel off for your carries. You aren't 105_64.png103_64.png134_64.png55_64.png or etc that has good escape/spell range/gap closing. If you can kill enemy carries within your range, that is great.


3146_64.png Recommended: This gives you a bit of sustain. Remember that your E splash still gives you spell vamp! Active scales with your AP as well. Every auto/spell reduces active cooldown (60sec) by 3 sec. You should be able to use this item 2 times in a regular teamfight. Sustain item is not the priority item on AP Kayle though.


3085_64.png Recommended: This should be your 1st or 2nd item to buy after your core. Especially 1st buy if enemy has tons of diver/tanks (example, their team comp is a diver comp except their AD carry). This item's passive says +50% AD + 10 to 2 extra targets. Sounds like AD item? No. This item still applies your E damage to 2 extra targets (not splash). 

So your 2 extra target receive:

1) E Splash damage if they are nearby your primary target = 60AP+40%AP+40%AD as AP damage.
2) 50% AD+10 AD from 3085_32.png
3) On hit damages
a) Your E again! This time higher on hit damage = 60AP+40%AP+5%AP(Masteries)+15%AP+15AP(3115_32.png)
b) Red lizard buff if you have it
c) 3153_32.png passive damage if you have it.
4) 3151_32.png passive damage. This doesn't apply 2 times though. Only once.



3157_64.png  Recommended: Against heavy AD enemy team, this may be your 1st or 2nd buy after your core. You are AP Kayle! You don't need 3026_32.png!. With 3157_32.png and 3047_32.png  you will be great vs enemy AD. Now you can use R just for your carries and don't need to use them on yourself!


3153_64.png Consider: I know that this is an AD Item, but with 3151_32.png and 3153_32.png, you will provide tons of max HP% damage against enemy tank/diver (remember you are peeling for your carries). Don't buy 3146_32.png and 3153_32.png together. Pick 1. Remember that sustain item is not the priority item on Kayle.


3172_64.png Consider/Situational: Again another AD item, but this gives you insane movement speed, attack speed, 10% CDR and tenacity. Just because you are AP Kayle, you don't have to get only AP item. Attack speed helps you a lot!


3206_64.png Cheap but not that great: Sure this has some AP and spell vamp. I would rather stick to 1080_32.png and work on other better items. If you really want to get the extra 10% CDR from the jungle item, try this item.


3100_64.png So-So item: It gives you movement speed and greater spike to enemies. 


3116_64.png So-So item: Your splash will slow down everyone, better peel/protect your carries and works well with 3151_32.png. Then again, your Q slow is good enough to work with 3151_32.png. This is not the must-buy item but you should consider it.


3135_64.png If enemy team has tons of MR


3023_64.png Um... Try not to buy this: Not a bad item. Supportive item. You aren't initiating most of time, so you can help your team to engage with this. You have your Q to slow enemy divers. Personally I would get other items than this.


3001_64.png Situational/Not Recommended: Enemy has tons of AP, you are also peeling for an AP carry. Most of time I wouldn't get this since it's aura range is short. Also you don't get that much benefit from the aura. You can try this item if enemy AP carries are way too fed.



3040_64.png3027_64.png3056_64.png3060_64.png3152_64.png3009_64.png No. Just No.

Credits Back to Top

Yogurt8 for giving me tips on starting Kayle Jungle during Season 2.
gumyum for giving me tips on Kayle Jungling in Season 3
XxEtherLordxX for suggesting me to start the damn guide.
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